-
Notifications
You must be signed in to change notification settings - Fork 309
Expand file tree
/
Copy pathThirdUnitBrain.cs
More file actions
61 lines (52 loc) · 1.65 KB
/
ThirdUnitBrain.cs
File metadata and controls
61 lines (52 loc) · 1.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
using Model;
using Model.Runtime.Projectiles;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnitBrains.Pathfinding;
using UnitBrains.Player;
using UnityEngine;
using Utilities;
public class ThirdUnitScript : DefaultPlayerUnitBrain
{
public override string TargetUnitName => "Ironclad Behemoth";
public List<Vector2Int> UnreachableTargets = new List<Vector2Int>();
private static int idCounter = -1;
private int id = idCounter++;
private int MaxCount = 3;
private BaseUnitPath _activePath = null;
private float _switchCooldown = 2f; //1 second
private float _switchTime = 0f;
protected override void GenerateProjectiles(Vector2Int forTarget, List<BaseProjectile> intoList)
{
if (_actionSwitched)
return;
AddProjectileToList(CreateProjectile(forTarget), intoList);
}
public override void Update(float deltaTime, float time)
{
if (_actionSwitched)
{
_switchTime += Time.deltaTime;
float t = _switchTime / (_switchCooldown / 10);
if (t >= 1)
{
_actionSwitched = false;
_switchTime = 0;
}
}
}
public override Vector2Int GetNextStep()
{
if (HasTargetsInRange())
{
return unit.Pos;
}
_actionSwitched = true;
var target = runtimeModel.RoMap.Bases[
IsPlayerUnitBrain ? RuntimeModel.BotPlayerId : RuntimeModel.PlayerId];
_activePath = new DummyUnitPath(runtimeModel, unit.Pos, target);
return _activePath.GetNextStepFrom(unit.Pos);
}
}