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Description
This has been an issue for a while. Sometimes, when the solver decides to use a combo, after executing the crafter action that it suggests, it will do one of two things:
1.- It will suggest the first action of the combo again (e.g. solver says combo 1 -> 2, you use action 1, it suggests 1 -> 2 again, which is obviously worse)
2.- It will look for a new path to solve the craft that does not involve the combo anymore, instead of having you still finish the combo off.
I speculate that these occur because the plugin is sometimes lacking context for combos. [I'm aware that nº2 might just be the solver exploring a new path, however, it happens so often during combos that I actually hypothesize that it's usually because of the bug] It is important to note that this only happens on occasion, and not every single time. The program IS capable of following through with combos, but it "drops" them sometimes.