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12514 lines (11515 loc) · 448 KB
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-- keysystem was here, removed
local isDaHood = (game.PlaceId == 2788229376)
if not game:IsLoaded() then
game.Loaded:Wait()
end
if getnamecallmethod then
loadstring(game:HttpGet("https://raw.githubusercontent.com/Pixeluted/adoniscries/main/Source.lua",true))()
end
coroutine.wrap(function()
local success, err = pcall(function()
local gamerawmetatable = getrawmetatable(game)
setreadonly(gamerawmetatable, false)
old__namecall1 = gamerawmetatable.__namecall
gamerawmetatable.__namecall = newcclosure(function(self, ...)
local args = {...}
local remoteName = tostring(args[1])
local blockedRemotes = {
["TeleportDetect"] = true,
["CHECKER_1"] = true,
["CHECKER"] = true,
["GUI_CHECK"] = true,
["OneMoreTime"] = true,
["checkingSPEED"] = true,
["BANREMOTE"] = true,
["PERMAIDBAN"] = true,
["KICKREMOTE"] = true,
["BR_KICKPC"] = true,
["BR_KICKMOBILE"] = true
}
if blockedRemotes[remoteName] then
return
end
return old__namecall1(self, ...)
end)
end)
if not success then
warn("[Anti-RemoteBlock] Executor not support hook metatable (__namecall). Skipped.")
end
warn("[+] Matcha.cc : anticheat bypassed.")
end)()
local repo = 'https://raw.githubusercontent.com/WhatsHisIdentifierr/NoKey/refs/heads/main/MCCUiBackup'
local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))()
local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
local Options = Library.Options
local Toggles = Library.Toggles
Library.ShowToggleFrameInKeybinds = true
Library.ShowCustomCursor = true
Library.NotifySide = "Right"
local TextChatService = game:GetService("TextChatService")
local chatWindow = TextChatService:FindFirstChild("ChatWindowConfiguration")
local ChatEnabled = true
if ChatEnabled and chatWindow then
chatWindow.Enabled = true
end
local Camera = workspace.CurrentCamera
local Window = Library:CreateWindow({
Title = "",
Footer = "matcha.cc | discord.gg/Vsnz2wfjP5",
Icon = 241778280,
NotifySide = "Right",
ShowCustomCursor = false,
Compact = true,
AutoShow = true,
MobileButtonsSide = "Left"
})
local plr = game.Players.LocalPlayer
local mps = game:GetService("MarketplaceService")
loadstring(game:HttpGet("https://raw.githubusercontent.com/quiwti08/beubebong/refs/heads/main/anhyeuvy"))()
local ownerList = {
["anhchangm5"] = true,
["Dao_Beo"] = true,
["anhchangm52"] = true,
["anhaycogihontoi"] = true,
["anhchongyeuvo"] = true,
["anhchangm53"] = true,
}
local isOwner = ownerList and ownerList[plr.Name] == true
local function checkPremium()
local owns = false
pcall(function() owns = mps:UserOwnsGamePassAsync(plr.UserId,1618296323) end)
return owns or (getgenv().premiumUsers and getgenv().premiumUsers[plr.Name])
end
local function checkBypass()
local owns = false
pcall(function() owns = mps:UserOwnsGamePassAsync(plr.UserId,1618124347) end)
return owns or (getgenv().bypassUsers and getgenv().bypassUsers[plr.Name])
end
local hasPremium = checkPremium()
local hasBypass = checkBypass()
if isOwner then
Library:Notify("Owner Matcha User! Welcome " .. plr.DisplayName .. " (@" .. plr.Name .. ")", 15)
end
if hasBypass then
Library:Notify("BypassPremium User! Welcome " .. plr.DisplayName .. " (@" .. plr.Name .. ")", 12)
end
if hasPremium then
Library:Notify("Premium User! Welcome " .. plr.DisplayName .. " (@" .. plr.Name .. ")", 10)
end
if not isOwner then
if not hasBypass and not hasPremium then
Library:Notify("Freemium User! Welcome " .. plr.DisplayName .. " (@" .. plr.Name .. ")", 10)
end
end
local Tabs = {
Main = Window:AddTab('Main', 'target'),
Player = Window:AddTab('Player', 'users'),
Visual = Window:AddTab('Visual', 'eye'),
Character = Window:AddTab('Character', 'user'),
Misc = Window:AddTab('Misc', 'heart'),
['UI Settings'] = Window:AddTab('UI Settings', 'settings'),
}
local previousTargetHealth = {}
local TargetAimActive = false
local BuyingActive = false
local AutoKillActive = false
local AutoHealActive = false
local AutoArmorActive = false
local AutoLoadoutActive = false
local BuyingSingleActive = false
local BuyingAmmoActive = false
getgenv().Matcha = {}
local matchacc = {
TargetAim = {
Enabled = false,
Target = "None",
AutoSelect = false,
AutoFire = false,
Strafe = false,
ToggleStrafe = false,
VisualizeStrafe = false,
VisualizeStrafeInlineColor = Color3.fromRGB(255, 255, 255),
VisualizeStrafeOutlineColor = Color3.fromRGB(255, 255, 255),
LineStrafe = false,
StrafeMethod = "Randomize",
StrafePrediction = 0.1,
Highlight = false,
HighlightFillColor = Color3.fromRGB(255, 255, 255),
HighlightOutlineColor = Color3.fromRGB(255, 255, 255),
Tracer = false,
TracerPosition = "Mouse",
TracerFillColor = Color3.fromRGB(255, 255, 255),
TracerOutlineColor = Color3.fromRGB(0, 0, 0),
LookAt = false,
SpectateTarget = false,
AutoStomp = false,
Prediction = 0, -- manual prediction (default 0 như yêu cầu)
AutoPredict = false, -- toggle autopred
PredictMode = "", -- Manual / Calculate / Ping Sets
HitPart = "Head", -- dropdown hitpart
Offset = 0, -- normal Y offset
JumpOffset = 0, -- jump offset (khi jump hoặc Freefall)
AirPartEnabled = false, -- toggle airpart
AirPart = "Head", -- airpart dropdown
Resolver = false,
TargetStats = false,
Autokill = false,
DotCircle = false,
},
HitEffects = {
HitSounds = false,
HitSoundID = "rbxassetid://6534948092",
HitSoundVolume = 5,
HitNotifications = false,
HitNotificationsTime = 3,
HitChams = {
Enabled = false,
Color = Color3.fromRGB(255, 255, 255),
Lifetime = 3,
Transparency = 0.7,
Material = "Neon"
},
HitEffect = {
Enabled = false,
Type = "Coom",
Color = Color3.fromRGB(255, 255, 255),
},
HitSkeleton = {
Enabled = false,
Color = Color3.fromRGB(255, 255, 255)
},
},
Checks = {
Wall = false,
Forcefield = false,
Alive = false,
Team = false,
},
KillAura = {
Enabled = false,
Active = false,
Range = 250,
Silent = false,
Visualize = false,
StompAura = false,
Whitelist = {},
},
RapidFire = {
Enabled = false,
},
Wallbang = {
Enabled = false,
},
HitboxExpander = {
Enabled = false,
Visualize = false,
Color = Color3.fromRGB(255, 255, 255),
OutlineColor = Color3.fromRGB(255, 255, 255),
FillTransparency = 0.5,
OutlineTransparency = 0.3,
Size = 15,
},
Movement = {
WalkSpeedEnabled = false,
WalkSpeed = 16, -- Default Roblox walkspeed
JumpPowerEnabled = false,
JumpPower = 50, -- Default Roblox jumppower
},
}
local oldVelPos = {}
--// Silent Aim Dot Circle
local DotCircle = Drawing.new("Circle")
DotCircle.Visible = false
DotCircle.Filled = true
DotCircle.Radius = 5
DotCircle.Thickness = 1.5
DotCircle.Color = Color3.fromRGB(255, 255, 255)
DotCircle.Transparency = 1
--// Supported Games Table
local SupportedGames = {
[134466866823998] = {Name = "Hood Spirit", Arg = "UpdateMousePos", Remote = "MainEvent"},
[136445500005916] = {Name = "Da Hood Bot Aim Trainer", Arg = "MOUSE", Remote = "MAINEVENT"},
[134663378603568] = {Name = "Da Battles", Arg = "MoonUpdateMousePos", Remote = "MainEvent"},
[107421338926623] = {Name = "Mad Hood", Arg = "UpdateMousePos", Remote = "MainEvent"},
[122498301850823] = {Name = "Da Downhill", Arg = "MOUSE", Remote = "MAINEVENT"},
[91065483292550] = {Name = "Hood Bank", Arg = "MOUSE", Remote = "MAINEVENT"},
[93283444799920] = {Name = "Da Uphill", Arg = "MOUSE", Remote = "MAINEVENT"},
[134531910435633] = {Name = "Da Strike", Arg = "MOUSE", Remote = "MAINEVENT"},
[111208915794141] = {Name = "Hood Z", Arg = "UpdateMousePos", Remote = "MainEvent"}
}
local CurrentGame = SupportedGames[game.PlaceId]
if not LPH_OBFUSCATED then
LPH_JIT = function(...) return ... end
LPH_NO_VIRTUALIZE = function(...) return ... end
end
local BodyClone = game:GetObjects("rbxassetid://8246626421")[1]
BodyClone.Parent = workspace
BodyClone.Humanoid:Destroy()
BodyClone.Head.Face:Destroy()
for _, v in pairs(BodyClone:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
v.CanCollide = false
v.Transparency = 1
end
end
BodyClone.HumanoidRootPart.Transparency = 1
BodyClone.HumanoidRootPart.Velocity = Vector3.zero
BodyClone.HumanoidRootPart.CFrame = CFrame.new(9999, 9999, 9999)
local BodyCloneHighlight = Instance.new("Highlight")
BodyCloneHighlight.Enabled = false
BodyCloneHighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
BodyCloneHighlight.FillColor = Color3.fromRGB(0, 255, 0)
BodyCloneHighlight.OutlineColor = Color3.fromRGB(255, 255, 255)
BodyCloneHighlight.FillTransparency = 0.3
BodyCloneHighlight.OutlineTransparency = 0
BodyCloneHighlight.Adornee = BodyClone
BodyCloneHighlight.Parent = BodyClone
local GlowLight = Instance.new("PointLight")
GlowLight.Color = Color3.fromRGB(255, 255, 255)
GlowLight.Brightness = 4
GlowLight.Range = 4
GlowLight.Parent = BodyClone.HumanoidRootPart
-- Desync Line
local DesyncLine = Drawing.new("Line")
DesyncLine.Thickness = 1
DesyncLine.Color = Color3.fromRGB(0, 255, 0)
DesyncLine.Visible = false
DesyncLine.Transparency = 1
-- Tracer for TargetAim
local tracerOutline = Drawing.new("Line")
tracerOutline.Visible = false
tracerOutline.Color = matchacc.TargetAim.TracerOutlineColor
tracerOutline.Thickness = 4
local tracer = Drawing.new("Line")
tracer.Visible = false
tracer.Color = matchacc.TargetAim.TracerFillColor
tracer.Thickness = 2
-- KillAura Tracer Part
local ka_tracer = Instance.new("Part")
ka_tracer.Size = Vector3.new(0.2, 0.2, 0.2)
ka_tracer.Material = Enum.Material.Neon
ka_tracer.Color = Color3.fromRGB(255, 255, 255)
ka_tracer.Transparency = 1
ka_tracer.Anchored = true
ka_tracer.CanCollide = false
ka_tracer.Parent = workspace
local TweenService = game:GetService("TweenService")
local HitChams = LPH_NO_VIRTUALIZE(function(Player)
if not matchacc.HitEffects.HitChams.Enabled then return end -- Sử dụng matchacc từ script gốc
if Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
Player.Character.Archivable = true
local Cloned = Player.Character:Clone()
Cloned.Name = "Player Clone"
local BodyParts = { "Head", "UpperTorso", "LowerTorso", "LeftUpperArm", "LeftLowerArm", "LeftHand", "RightUpperArm", "RightLowerArm", "RightHand", "LeftUpperLeg", "LeftLowerLeg", "LeftFoot", "RightUpperLeg", "RightLowerLeg", "RightFoot" }
for _, Part in ipairs(Cloned:GetChildren()) do
if Part:IsA("BasePart") then
local PartValid = false
for _, validPart in ipairs(BodyParts) do
if Part.Name == validPart then
PartValid = true
break
end
end
if not PartValid then
Part:Destroy()
end
elseif Part:IsA("Accessory") or Part:IsA("Tool") or Part.Name == "face" or Part:IsA("Shirt") or Part:IsA("Pants") or Part:IsA("Hat") then
Part:Destroy()
end
end
if Cloned:FindFirstChild("Humanoid") then
Cloned.Humanoid:Destroy()
end
for _, BodyPart in ipairs(Cloned:GetChildren()) do
if BodyPart:IsA("BasePart") then
BodyPart.CanCollide = false
BodyPart.Anchored = true
BodyPart.Transparency = matchacc.HitEffects.HitChams.Transparency
BodyPart.Color = matchacc.HitEffects.HitChams.Color
BodyPart.Material = matchacc.HitEffects.HitChams.Material
end
end
if Cloned:FindFirstChild("Head") then
local Head = Cloned.Head
Head.Transparency = matchacc.HitEffects.HitChams.Transparency
Head.Color = matchacc.HitEffects.HitChams.Color
Head.Material = matchacc.HitEffects.HitChams.Material
if Head:FindFirstChild("face") then
Head.face:Destroy()
end
end
Cloned.Parent = game.Workspace
local tweenInfo = TweenInfo.new(
matchacc.HitEffects.HitChams.Lifetime,
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
0,
true
)
for _, BodyPart in ipairs(Cloned:GetChildren()) do
if BodyPart:IsA("BasePart") then
local tween = TweenService:Create(BodyPart, tweenInfo, { Transparency = 1 })
tween:Play()
end
end
task.delay(matchacc.HitEffects.HitChams.Lifetime, function()
if Cloned and Cloned.Parent then
Cloned:Destroy()
end
end)
end
end)
local HitChamsSkeleton = LPH_NO_VIRTUALIZE(function(Player)
if not matchacc.HitEffects.HitSkeleton.Enabled then return end -- Thêm HitSkeleton vào matchacc.HitEffects
if Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
local bones = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"}
}
local lines = {}
for _, bonePair in ipairs(bones) do
local parentBone = Player.Character:FindFirstChild(bonePair[1])
local childBone = Player.Character:FindFirstChild(bonePair[2])
if parentBone and childBone then
local line = Instance.new("Part")
line.Size = Vector3.new(0.02, 0.02, (parentBone.Position - childBone.Position).Magnitude)
line.CFrame = CFrame.new(parentBone.Position, childBone.Position) * CFrame.new(0, 0, -line.Size.Z / 2)
line.Anchored = true
line.CanCollide = false
line.Transparency = matchacc.HitEffects.HitChams.Transparency -- Sử dụng chung transparency
line.Color = matchacc.HitEffects.HitSkeleton.Color -- Sử dụng Color mới
line.Material = Enum.Material.Neon
line.Parent = workspace
local tweenInfo = TweenInfo.new(matchacc.HitEffects.HitChams.Lifetime / 0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tween = TweenService:Create(line, tweenInfo, {Transparency = 1})
tween:Play()
table.insert(lines, line)
end
end
task.delay(matchacc.HitEffects.HitChams.Lifetime, function()
for _, line in ipairs(lines) do
if line and line.Parent then
line:Destroy()
end
end
end)
end
end)
local FOVCircleEnabled = false
local FOVCircleSize = 300
local FOVInnerColor = Color3.fromRGB(255, 255, 255)
local GradientFillEnabled = false
local GradientColor1 = Color3.fromRGB(255, 255, 255)
local GradientColor2 = Color3.fromRGB(0, 0, 0)
local FillTransparency = 0.5
local InnerCircle = Drawing.new("Circle")
InnerCircle.Visible = false
InnerCircle.Thickness = 1
InnerCircle.NumSides = 64
InnerCircle.Filled = false
InnerCircle.Color = FOVInnerColor
InnerCircle.Radius = FOVCircleSize
InnerCircle.ZIndex = 10001
local FillCircle = Drawing.new("Circle")
FillCircle.Visible = false
FillCircle.Filled = true
FillCircle.Transparency = FillTransparency
FillCircle.NumSides = 64
FillCircle.Radius = FOVCircleSize
FillCircle.Color = GradientColor1
FillCircle.ZIndex = 10001
local players = game:GetService("Players")
local Players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local UserInputService = game:GetService("UserInputService")
local isMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled
local possibleRemotes = { "MAINEVENT", "MainEvent", "Remote", "Packages", "MainRemotes", "Bullets" }
local function getMainRemote()
if ReplicatedStorage:FindFirstChild("MainEvent") then return ReplicatedStorage.MainEvent end
if ReplicatedStorage:FindFirstChild("MAINEVENT") then return ReplicatedStorage.MAINEVENT end
if ReplicatedStorage:FindFirstChild("Remote") then return ReplicatedStorage.Remote end
if ReplicatedStorage:FindFirstChild("Bullets") then return ReplicatedStorage.Bullets end
-- MainRemotes.MainRemoteEvent
local mainRemotes = ReplicatedStorage:FindFirstChild("MainRemotes")
if mainRemotes and mainRemotes:FindFirstChild("MainRemoteEvent") then return mainRemotes.MainRemoteEvent end
-- Packages.Knit.Services.ToolService.RE.UpdateAim
local packages = ReplicatedStorage:FindFirstChild("Packages")
if packages then
local knit = packages:FindFirstChild("Knit")
if knit and knit:FindFirstChild("Services") then
local toolService = knit.Services:FindFirstChild("ToolService")
if toolService and toolService:FindFirstChild("RE") then
local re = toolService.RE
if re:FindFirstChild("UpdateAim") then return re.UpdateAim end
end
end
end
-- fallback: không tìm thấy
return nil
end
local MainEvent = getMainRemote()
local previousPositions = {}
local customVelocities = {}
local lastTarget = nil
local t = 0
local M1Down = false
local lastHealth = nil
local ka_lastHealth = {}
local sounds = {
Hrntai = "https://github.com/CongoOhioDog/SoundS/blob/main/Hrntai.wav?raw=true",
Henta01 = "https://github.com/CongoOhioDog/SoundS/blob/main/henta01.wav?raw=true",
Kitty = "https://github.com/CongoOhioDog/SoundS/blob/main/Kitty.mp3?raw=true",
}
local hitsounds = {
["Bubble"] = "rbxassetid://6534947588",
["Lazer"] = "rbxassetid://130791043",
["Pick"] = "rbxassetid://1347140027",
["Pop"] = "rbxassetid://198598793",
["Rust"] = "rbxassetid://1255040462",
["Sans"] = "rbxassetid://3188795283",
["Fart"] = "rbxassetid://130833677",
["Big"] = "rbxassetid://5332005053",
["Vine"] = "rbxassetid://5332680810",
["UwU"] = "rbxassetid://8679659744",
["Bruh"] = "rbxassetid://4578740568",
["Skeet"] = "rbxassetid://5633695679",
["Neverlose"] = "rbxassetid://6534948092",
["Fatality"] = "rbxassetid://6534947869",
["Bonk"] = "rbxassetid://5766898159",
["Minecraft"] = "rbxassetid://5869422451",
["Gamesense"] = "rbxassetid://4817809188",
["RIFK7"] = "rbxassetid://9102080552",
["Bamboo"] = "rbxassetid://3769434519",
["Crowbar"] = "rbxassetid://546410481",
["Weeb"] = "rbxassetid://6442965016",
["Beep"] = "rbxassetid://8177256015",
["Bambi"] = "rbxassetid://8437203821",
["Stone"] = "rbxassetid://3581383408",
["Old Fatality"] = "rbxassetid://6607142036",
["Click"] = "rbxassetid://8053704437",
["Ding"] = "rbxassetid://7149516994",
["Snow"] = "rbxassetid://6455527632",
["Laser"] = "rbxassetid://7837461331",
["Mario"] = "rbxassetid://2815207981",
["Steve"] = "rbxassetid://4965083997",
["Call of Duty"] = "rbxassetid://5952120301",
["Bat"] = "rbxassetid://3333907347",
["TF2 Critical"] = "rbxassetid://296102734",
["Saber"] = "rbxassetid://8415678813",
["Baimware"] = "rbxassetid://3124331820",
["Osu"] = "rbxassetid://7149255551",
["TF2"] = "rbxassetid://2868331684",
["Slime"] = "rbxassetid://6916371803",
["Among Us"] = "rbxassetid://5700183626",
["One"] = "rbxassetid://7380502345"
}
local function isAlive(plr)
if not plr or not plr.Character then return false end
local hum = plr.Character:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then
return false
end
local be = plr.Character:FindFirstChild("BodyEffects")
if be then
local ko = be:FindFirstChild("K.O")
local grabbed = be:FindFirstChild("GRABBING_CONSTRAINT")
if (ko and ko.Value) or (grabbed and grabbed.Value) then
return false
end
end
return true
end
local function isAlive2(plr)
if not plr or not plr.Character then return false end
local hum = plr.Character:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then
return false
end
return true
end
local function KnockCheck(plr)
if plr and plr.Character and plr.Character:FindFirstChild("BodyEffects") then
local ko = plr.Character.BodyEffects:FindFirstChild("K.O")
return ko and ko.Value or false
end
return false
end
local function GetClosestCharacter()
local closestDist = math.huge
local closestPlayer = nil
local mousePos
if UserInputService.TouchEnabled and not UserInputService.MouseEnabled then
-- Mobile: dùng tâm màn hình
mousePos = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
else
-- PC dùng vị trí chuột
mousePos = UserInputService:GetMouseLocation()
end
for _, player in pairs(players:GetPlayers()) do
if player == localPlayer then continue end
local char = player.Character
if not char or not char:FindFirstChild("Head") or not char:FindFirstChild("HumanoidRootPart") then continue end
if not isAlive(player) and matchacc.Checks.Alive then continue end
if matchacc.Checks.Team and player.Team == localPlayer.Team then continue end
if matchacc.Checks.Forcefield and player.Character:FindFirstChildWhichIsA("ForceField") then continue end
local headPos, onScreen = Camera:WorldToViewportPoint(char.Head.Position)
local screenPos = Vector2.new(headPos.X, headPos.Y)
local dist = (screenPos - mousePos).Magnitude
-- === FOV CHECK - CHỈ CHỌN NẾU TRONG VÒNG TRÒN FOV ===
if FOVCircleEnabled and dist > FOVCircleSize then
continue
end
-- ====================================================
local isVisible = true
if matchacc.Checks.Wall then
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {localPlayer.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local result = workspace:Raycast(Camera.CFrame.Position, char.Head.Position - Camera.CFrame.Position, raycastParams)
if result and result.Instance and not result.Instance:IsDescendantOf(char) then
isVisible = false
end
end
if onScreen and isVisible and dist < closestDist then
closestDist = dist
closestPlayer = player
end
end
return closestPlayer
end
local function createHitSound()
local sound = Instance.new("Sound")
sound.Parent = localPlayer.Character.HumanoidRootPart
sound.SoundId = matchacc.HitEffects.HitSoundID
sound.Volume = matchacc.HitEffects.HitSoundVolume
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
local function SetRigTransparency(clone, trans)
for _, v in pairs(clone:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
v.Transparency = trans
end
end
end
local function SetRigCollisionFalse(clone)
for _, v in pairs(clone:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
v.CanCollide = false
end
end
end
local function SetRigColor(clone, color)
for _, v in pairs(clone:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
v.Color = color
end
end
end
local MainTabBox = Tabs.Main:AddLeftTabbox()
local TargetAimTab = MainTabBox:AddTab('Target aim')
local ChecksTab = MainTabBox:AddTab('Checks')
local OptionsTab = MainTabBox:AddTab('Options')
TargetAimTab:AddToggle('TargetAimEnabled', {
Text = 'Enabled',
Default = false,
Callback = function(Value)
matchacc.TargetAim.Enabled = Value
if not Value then
matchacc.TargetAim.Target = "None"
tracer.Visible = false
tracerOutline.Visible = false
for _, player in pairs(players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Highlight") and player.Character.Highlight.FillColor == matchacc.TargetAim.HighlightFillColor then
player.Character.Highlight:Destroy()
end
end
SetRigTransparency(BodyClone, 1)
DesyncLine.Visible = false
BodyCloneHighlight.Enabled = false
Camera.CameraSubject = localPlayer.Character.Humanoid
end
end
}):AddKeyPicker('TargetAimKey', {
Default = 'Q',
Text = 'Target Aim',
Mode = 'Toggle',
Callback = function(Value)
if not matchacc.TargetAim.Enabled then return end
if Value then
local target = GetClosestCharacter()
if target then
matchacc.TargetAim.Target = target.Name
else
matchacc.TargetAim.Target = "None"
end
else
matchacc.TargetAim.Target = "None"
tracer.Visible = false
tracerOutline.Visible = false
for _, player in pairs(players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Highlight") and player.Character.Highlight.FillColor == matchacc.TargetAim.HighlightFillColor then
player.Character.Highlight:Destroy()
end
end
SetRigTransparency(BodyClone, 1)
DesyncLine.Visible = false
BodyCloneHighlight.Enabled = false
end
end
})
if UserInputService.TouchEnabled then
local Sigmaballs = Instance.new("ScreenGui")
Sigmaballs.Name = "Sigmaballs"
Sigmaballs.Parent = game.CoreGui
Sigmaballs.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Sigmaballs.ResetOnSpawn = false
local ImageButton = Instance.new("ImageButton")
ImageButton.Name = "ImageButton"
ImageButton.Parent = Sigmaballs
ImageButton.Active = true
ImageButton.Draggable = true
ImageButton.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
ImageButton.BackgroundTransparency = 0.5
ImageButton.Size = UDim2.new(0, 90, 0, 90)
ImageButton.Image = "http://www.roblox.com/asset/?id=11351620343"
ImageButton.Position = UDim2.new(0.5, -25, 0.5, -25)
ImageButton.Visible = true -- Hiện nút cho mobile
local Ui2corner = Instance.new("UICorner")
Ui2corner.CornerRadius = UDim.new(0.2, 0)
Ui2corner.Parent = ImageButton
ImageButton.MouseButton1Click:Connect(function()
if matchacc.TargetAim.Enabled then
local target = GetClosestCharacter() -- Giả sử hàm GetClosestCharacter() tồn tại từ script gốc
if target then
matchacc.TargetAim.Target = target.Name
else
matchacc.TargetAim.Target = "None"
end
end
end)
end
TargetAimTab:AddToggle('AutoSelect', {
Text = 'Auto Select',
Default = false,
Callback = function(Value)
matchacc.TargetAim.AutoSelect = Value
if Value then
RunService:BindToRenderStep("AutoSelect", 1, function()
local target = GetClosestCharacter()
if lastTarget and lastTarget ~= target and lastTarget.Character then
local highlight = lastTarget.Character:FindFirstChild("Highlight")
if highlight then
highlight:Destroy()
end
tracer.Visible = false
tracerOutline.Visible = false
end
if target then
matchacc.TargetAim.Target = target.Name
else
matchacc.TargetAim.Target = "None"
end
lastTarget = target
end)
else
RunService:UnbindFromRenderStep("AutoSelect")
if lastTarget and lastTarget.Character then
local highlight = lastTarget.Character:FindFirstChild("Highlight")
if highlight then
highlight:Destroy()
end
tracer.Visible = false
tracerOutline.Visible = false
end
lastTarget = nil
for _, player in pairs(players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Highlight") and player.Character.Highlight.FillColor == matchacc.TargetAim.HighlightFillColor then
player.Character.Highlight:Destroy()
end
end
end
end
})
TargetAimTab:AddToggle('AutoFire', {
Text = 'Auto Fire',
Default = false,
Callback = function(Value)
matchacc.TargetAim.AutoFire = Value
end
})
local color_targethud = Color3.fromRGB(92, 232, 35)
TargetAimTab:AddToggle('TargetStatsEnabled', {
Text = 'Target Stats',
Default = false,
Callback = function(Value)
matchacc.TargetAim.TargetStats = Value
end
}):AddColorPicker('StatsColor', {
Default = color_targethud,
Title = 'Stats Color',
Callback = function(Value)
color_targethud = Value
end
})
local matchacc_TargetStats = Instance.new("ScreenGui")
local Background = Instance.new("Frame")
local Picture = Instance.new("ImageLabel")
local Top = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local UIGradient_2 = Instance.new("UIGradient")
local HealthBarBackground = Instance.new("Frame")
local UIGradient_3 = Instance.new("UIGradient")
local HealthBar = Instance.new("Frame")
local UIGradient_4 = Instance.new("UIGradient")
local NameOfTarget = Instance.new("TextLabel")
matchacc_TargetStats.Name = "matchacc_TargetStats"
matchacc_TargetStats.Parent = game.CoreGui
matchacc_TargetStats.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Background.Name = "Background"
Background.Parent = matchacc_TargetStats
Background.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Background.BorderSizePixel = 0
Background.Draggable = true
Background.Active = true
Background.Position = UDim2.new(0.388957828, 0, 0.700122297, 0)
Background.Size = UDim2.new(0, 358, 0, 71)
Background.Visible = false
Picture.Name = "Picture"
Picture.Parent = Background
Picture.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Picture.BorderSizePixel = 0
Picture.Position = UDim2.new(0.0279329624, 0, 0.0704225376, 0)
Picture.Size = UDim2.new(0, 59, 0, 59)
Picture.Transparency = 1
Picture.Image = "rbxasset://textures/ui/GuiImagePlaceholder.png"
Top.Name = "Top"
Top.Parent = Background
Top.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Top.BorderSizePixel = 0
Top.Position = UDim2.new(0, 0, -0.101449274, 0)
Top.Size = UDim2.new(0, 358, 0, 7)
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, color_targethud), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(120, 255, 59))}
UIGradient.Rotation = 90
UIGradient.Parent = Top
UIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, color_targethud), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(0, 0, 0))}
UIGradient_2.Rotation = 90
UIGradient_2.Parent = Background
HealthBarBackground.Name = "HealthBarBackground"
HealthBarBackground.Parent = Background
HealthBarBackground.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
HealthBarBackground.BorderSizePixel = 0
HealthBarBackground.Position = UDim2.new(0.215083793, 0, 0.348234326, 0)
HealthBarBackground.Size = UDim2.new(0, 270, 0, 19)
HealthBarBackground.Transparency = 1
UIGradient_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(58, 58, 58)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(30, 30, 30))}
UIGradient_3.Rotation = 90
UIGradient_3.Parent = HealthBarBackground
HealthBar.Name = "HealthBar"
HealthBar.Parent = HealthBarBackground
HealthBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
HealthBar.BorderSizePixel = 0
HealthBar.Position = UDim2.new(-0.00336122862, 0, 0.164894029, 0)
HealthBar.Size = UDim2.new(0, 130, 0, 19)
UIGradient_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, color_targethud), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(120, 255, 50))}
UIGradient_4.Rotation = 90
UIGradient_4.Parent = HealthBar
NameOfTarget.Name = "NameOfTarget"
NameOfTarget.Parent = Background
NameOfTarget.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
NameOfTarget.BackgroundTransparency = 1.000
NameOfTarget.Position = UDim2.new(0.220670387, 0, 0.0704225376, 0)
NameOfTarget.Size = UDim2.new(0, 268, 0, 19)
NameOfTarget.Font = Enum.Font.Code
NameOfTarget.TextColor3 = Color3.fromRGB(255, 255, 255)
NameOfTarget.TextScaled = true
NameOfTarget.TextSize = 14.000
NameOfTarget.TextStrokeTransparency = 0.000
NameOfTarget.TextWrapped = true
-- Update logic
local IsAlive = function(GetPlayer)
return GetPlayer and GetPlayer.Character and GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and GetPlayer.Character:FindFirstChild("Head") ~= nil and true or false
end
RunService.Heartbeat:Connect(function()
if matchacc.TargetAim.TargetStats and matchacc.TargetAim.Enabled then
local targetName = matchacc.TargetAim.Target
local target = players:FindFirstChild(targetName)
if not target or not target.Character then
Background.Visible = false
return
end
if target and IsAlive(target) then
Background.Visible = true
NameOfTarget.Text = tostring(target.Character.Humanoid.DisplayName).." ["..tostring(target.Name).."]"
Picture.Image = "rbxthumb://type=AvatarHeadShot&id=" ..target.UserId.. "&w=420&h=420"
HealthBar:TweenSize(UDim2.new(target.Character.Humanoid.Health / target.Character.Humanoid.MaxHealth, 0, 1, 0), "In", "Linear", 0.4)
end
else
Background.Visible = false
end
end)
TargetAimTab:AddToggle('Highlight', {
Text = 'Highlight',
Default = false,
Callback = function(Value)
matchacc.TargetAim.Highlight = Value
for _, player in pairs(players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Highlight") and player.Character.Highlight.FillColor == matchacc.TargetAim.HighlightFillColor then
player.Character.Highlight:Destroy()
end
end
end
}):AddColorPicker('HighlightFill', {
Default = matchacc.TargetAim.HighlightFillColor,
Title = 'Fill Color',
Callback = function(Value)
matchacc.TargetAim.HighlightFillColor = Value
end
}):AddColorPicker('HighlightOutline', {
Default = matchacc.TargetAim.HighlightOutlineColor,
Title = 'Outline Color',
Callback = function(Value)
matchacc.TargetAim.HighlightOutlineColor = Value
end
})
TargetAimTab:AddToggle('DotCircle', {
Text = 'Dot Circle',
Default = false,
Callback = function(Value)
matchacc.TargetAim.DotCircle = Value
DotCircle.Visible = Value and matchacc.TargetAim.Enabled
end
}):AddColorPicker('DotCircleColor', {
Default = Color3.fromRGB(255, 255, 255),
Title = 'Dot Color',
Callback = function(Value)
DotCircle.Color = Value
end
})
TargetAimTab:AddToggle('Tracer', {
Text = 'Tracer',
Default = false,
Callback = function(Value)
matchacc.TargetAim.Tracer = Value
tracer.Visible = false
tracerOutline.Visible = false
end
}):AddColorPicker('TracerFill', {
Default = matchacc.TargetAim.TracerFillColor,
Title = 'Fill Color',
Callback = function(Value)
matchacc.TargetAim.TracerFillColor = Value
tracer.Color = Value
end
}):AddColorPicker('TracerOutline', {
Default = matchacc.TargetAim.TracerOutlineColor,
Title = 'Outline Color',
Callback = function(Value)
matchacc.TargetAim.TracerOutlineColor = Value
tracerOutline.Color = Value
end
})
TargetAimTab:AddDropdown('TracerPosition', {
Values = {'Mouse', 'Tool'},
Default = 1,
Multi = false,
Text = 'Tracer Position',
Callback = function(Value)
matchacc.TargetAim.TracerPosition = Value
end
})