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TMAP.ASM
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42 lines (25 loc) · 941 Bytes
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;;;Chris Busch
;;;;;;tmap.asm
#define setplayer(x,y) .dw actortankn \ .db x,y, 0,0, 8
#define sethouse(x,y) .dw actorhouse \ .db x,y, 0,0, 5
#define setflag(x,y) .dw actorflag \ .db x,y, 0,0, 5
#define setboulder(x,y) .dw actorboulder \ .db x,y, 0,0, 31
#define setman(x,y) .dw actorman \ .db x,y, 1,1, 1
#define setbigman(x,y) .dw actorbigman \ .db x,y,-1,-1, 3
#define settwall(x,y) .dw actortwall \ .db x,y, 0,0, 63
#define setwwall(x,y) .dw actorwwall \ .db x,y, 0,0, 63
level1count = 10
level1size = level1count * sprsize
level1map:
setplayer( 10, 10) ;1
sethouse( 50, 10) ;2
setflag( 90, 10) ;3
setboulder(130, 10) ;4
setman( 170, 10) ;5
sethouse( 210, 10) ;6
setbigman( 10, 50) ;7
settwall( 50, 50) ;8
setwwall( 100,100) ;9
setboulder( 80, 75) ;10
;;;;end level1map
;;;;;;;;;end tmap.asm