How simple would implementing quad view rendering be for vivecraft? (dynamic or not)
While minecraft isn't normally GPU limited, in VR some devices just don't have the pixel fill-rate to render it at a playable framerate, and this only get significantly worse with shaders.
Quadviews should improve this a lot by having a relatively simple foveated rendering setup with one high resolution area (or more with more views but I doubt this looks good and has too much overhead most likely) and a high resolution area overlayed on top
How simple would implementing quad view rendering be for vivecraft? (dynamic or not)
While minecraft isn't normally GPU limited, in VR some devices just don't have the pixel fill-rate to render it at a playable framerate, and this only get significantly worse with shaders.
Quadviews should improve this a lot by having a relatively simple foveated rendering setup with one high resolution area (or more with more views but I doubt this looks good and has too much overhead most likely) and a high resolution area overlayed on top