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v-0.9.5 parse vertex shader enhance; push / pop added to applyShader (typo fixed in readme)
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README.md

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@@ -48,7 +48,7 @@ The `readShader` and `makeShader` functions take a fragment shader —specified
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**Vertex shader generation observations**
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- The `matrices` parameter uses the following mask bit fields `Tree.vMatrix`, `Tree.pMatrix`, `Tree.mvMatrix`, `Tree.pmvMatrix`, and `Tree.NONE` which is the default, to determine how vertices are projected onto NDC, according to the following rules:
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- The `matrices` parameter uses the following mask bit fields `Tree.vMatrix`, `Tree.pMatrix`, `Tree.mvMatrix`, `Tree.pmvMatrix`, `Tree.mMatrix` and `Tree.NONE` which is the default, to determine how vertices are projected onto NDC, according to the following rules:
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| Mask bit fields | `gl_Position` |
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|----------------------------------------------------|--------------------------------------------------------------|
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| `Tree.NONE` | `aPosition` |

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