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zNear and zFar suppliers to (finally) release beta, aka 0.9.95. @sechaparroc zNear and ZFar can now be customized (e.g., shadowMapScene.setZFar(() -> zFar) in DepthMap.pde)
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+127
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examples/demos/DepthMap/DepthMap.pde

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -104,7 +104,7 @@ void mouseDragged() {
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void mouseWheel(MouseEvent event) {
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if (event.isShiftDown() && scene.isTagValid("light")) {
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depthShader.set("far", zFar += event.getCount() * 20);
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shadowMapScene.setBounds(zNear, zFar);
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shadowMapScene.setZFar(() -> zFar);
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} else
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scene.zoom(event.getCount() * 20);
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}
@@ -115,4 +115,4 @@ void keyPressed() {
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}
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if (key == 'p')
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scene.togglePerspective();
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}
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}

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