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SpriteLoader.cpp
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73 lines (49 loc) · 1.52 KB
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//
// Created by viviane on 24/11/2021.
//
#include "SpriteLoader.h"
SpriteLoader::SpriteLoader() {
}
SpriteLoader::~SpriteLoader() {
}
void SpriteLoader::run() {
loadFailedTexture();
loadBackgrounds();
loadEnemies();
loadObstacles();
loadPlayers();
loadProjectiles();
loadFinishLine();
}
void SpriteLoader::loadFailedTexture(){
assets->loadSprite(FAILED_TEXTURE, "failedTexture");
}
void SpriteLoader::loadBackgrounds() {
assets->loadSprite(HEALTHY_FOREST, "healthyForest");
assets->loadSprite(INFECTED_FOREST, "infectedForest");
assets->loadSprite(MENU_BACKGROUND, "menu");
}
void SpriteLoader::loadEnemies(){
assets->loadSprite(WEAK_GOBLIN, "weakGoblin");
assets->loadSprite(STRONG_GOBLIN, "strongGoblin");
assets->loadSprite(BOSS_GOBLIN, "bossGoblin");
}
void SpriteLoader::loadObstacles(){
assets->loadSprite(SPIKES_PATH,"spikes");
assets->loadSprite(POINTY_BUSH,"pointyBush");
assets->loadSprite(FIRE_PIT,"firePit");
}
void SpriteLoader::loadPlayers(){
assets->loadSprite(PLAYER_1,"player1");
assets->loadSprite(PLAYER_2,"player2");
}
void SpriteLoader::loadProjectiles(){
assets->loadSprite(PLAYER_ORB, "playerOrb");
assets->getSprite("playerOrb")->setScale(0.5, 0.5);
assets->loadSprite(DARK_ENERGY_ORB, "darkEnergyOrb");
assets->loadSprite(ENERGY_ORB, "energyOrb");
}
void SpriteLoader::loadFinishLine() {
assets->loadSprite(END_LEVEL_CASTLE, "endLevelCastle");
assets->getSprite("endLevelCastle")->setScale(0.1, 0.1);
}