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PlayerCollision.h
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53 lines (32 loc) · 1.29 KB
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//
// Created by segalle on 11/25/21.
//
#ifndef JOGO_PLAYERCOLLISION_H
#define JOGO_PLAYERCOLLISION_H
#include "WeakGoblin.h"
#include "StrongGoblin.h"
#include "BossGoblin.h"
#include "Player.h"
#include "DarkEnergyOrb.h"
#include "EnergyOrb.h"
#include "Star.h"
#include "Spikes.h"
#include "FirePit.h"
#include "PointyBush.h"
#include "FinishLine.h"
namespace managers {
class PlayerCollision {
public:
PlayerCollision();
~PlayerCollision();
void playerIsAlive(entities::characters::Player *player);
void analyzePlayerCollision(entities::characters::Player *player, entities::Entity *object);
void playerPlayerCollision(entities::characters::Player *player1, entities::characters::Player *player2);
//Tem que ser id de projétil inimigo (Energy e DarkEnergy Ball)
void playerEnemyProjectileCollision(entities::characters::Player *player, entities::Projectile *projectile);
void playerEnemyCollision(entities::characters::Player *player, entities::characters::Enemy *enemy);
void playerObstacleCollision(entities::characters::Player *player, entities::StaticEntity *obstacle);
void playerFinishCollision(entities::characters::Player *player, entities::FinishLine *finish);
};
}
#endif //JOGO_PLAYERCOLLISION_H