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LevelMaker.h
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63 lines (42 loc) · 1.05 KB
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//
// Created by viviane on 24/11/2021.
//
#ifndef JOGO_LEVELMAKER_H
#define JOGO_LEVELMAKER_H
#include <cstdlib>
#include <ctime>
#include "AssetManager.h"
#include "EntityList.h"
#include "WeakGoblin.h"
#include "StrongGoblin.h"
#include "BossGoblin.h"
#include "Spikes.h"
#include "PointyBush.h"
#include "FirePit.h"
#include "Player.h"
#include "FinishLine.h"
using namespace entities::characters;
using namespace entities::obstacles;
namespace levels{
class LevelMaker {
private:
Player* player;
EntityList* entityList;
AssetManager* assets;
int max_entities;
float Xposition;
public:
LevelMaker();
LevelMaker(Player* p, EntityList* list, AssetManager* asset);
~LevelMaker();
void createWeakGoblin();
void createStrongGoblin();
void createBossGoblin();
void createSpikes();
void createFirePit();
void createPointyBush();
void renderObstacles();
void renderFinishLine();
};
}
#endif //JOGO_LEVELMAKER_H