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HorizontalPureCollision.cpp
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40 lines (28 loc) · 1.11 KB
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//
// Created by segalle on 11/25/21.
//
#include "HorizontalPureCollision.h"
namespace managers{
HorizontalPureCollision::HorizontalPureCollision() {}
HorizontalPureCollision::~HorizontalPureCollision() {}
bool HorizontalPureCollision::findCollision(entities::Entity* object1, entities::Entity* object2) {
bool collided = false;
float top_left1 = object1->getPosition().x;
float top_right1 = object1->getPosition().x + object1->getSprite()->getGlobalBounds().width;
float top_left2 = object2->getPosition().x;
float top_right2 = object2->getPosition().x + object2->getSprite()->getGlobalBounds().width;
if(top_left1 < top_right2 && top_left2 < top_right1){
collide(object1, object2);
collided = true;
}
return collided;
}
void HorizontalPureCollision::collide(entities::Entity *object1, entities::Entity *object2) {
if(object1->getPosition().x < object2->getPosition().x) {
object1->move(sf::Vector2f(-20, 0));
}
else{
object1->move(sf::Vector2f(20, 0));
}
}
}