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EnemyCollision.cpp
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57 lines (43 loc) · 1.81 KB
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//
// Created by segalle on 11/25/21.
//
#include "EnemyCollision.h"
#include "PlayerCollision.h"
namespace managers{
EnemyCollision::EnemyCollision() {}
EnemyCollision::~EnemyCollision() {}
void EnemyCollision::enemyIsAlive(entities::characters::Enemy* enemy) {
if(enemy->getHealth() <= 0){
enemy->die();
}
}
void EnemyCollision::analyzeEnemyCollision(entities::characters::Enemy *enemy, entities::Entity *object) {
int id = object->getId();
if(id == star_id){
enemyProjectileCollision(enemy, dynamic_cast<entities::Projectile*>(object));
}
if(id == spikes_id) {
enemyObstacleCollision(enemy, dynamic_cast<entities::StaticEntity*> (object));
}
enemyIsAlive(enemy);
}
void EnemyCollision::enemyProjectileCollision(entities::characters::Enemy *enemy, entities::Projectile *projectile) {
enemy->takeDamage(projectile->getCollisionDamage());
projectile->die();
entities::Star* star = dynamic_cast<entities::Star*>(projectile);
}
void EnemyCollision::enemyObstacleCollision(entities::characters::Enemy *enemy, entities::StaticEntity *obstacle) {
enemy->setFallSpeed(0);
if (enemy->getPosition().x < obstacle->getPosition().x + obstacle->getSprite()->getGlobalBounds().width - 10 && enemy->getPosition().x +
enemy->getSprite()->getGlobalBounds().width > obstacle->getPosition().x + 10) {
enemy->setFeetPosition(obstacle->getPosition().y);
enemy->setGround(true);
}
else if (enemy->getPosition().x > obstacle->getPosition().x) {
enemy->move(sf::Vector2f(1, 0));
}
else if (enemy->getPosition().x < obstacle->getPosition().x) {
enemy->move(sf::Vector2f(-1, 0));
}
}
}