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AssetManager.cpp
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executable file
·85 lines (67 loc) · 1.65 KB
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//
// Created by segalle on 02/11/2021.
//
#include "AssetManager.h"
AssetManager::AssetManager():
sprite(nullptr),
texture(nullptr),
font(nullptr),
sprites(),
textures(),
fonts()
{
printf("to no Assets"); // Teste da textura (23/11)
}
AssetManager::~AssetManager() {
for(itF = fonts.begin();itF != fonts.end(); itF++){
font = itF->second;
delete font;
font = NULL;
fonts.erase(itF);
}
fonts.clear();
for(itT = textures.begin();itT != textures.end(); itT++){
texture = itT->second;
delete texture;
texture = NULL;
textures.erase(itT);
}
textures.clear();
for(itS = sprites.begin(); itS != sprites.end(); itS++){
sprite = itS->second;
delete sprite;
sprite = NULL;
sprites.erase(itS);
}
sprites.clear();
}
void AssetManager::loadSprite(std::string path, std::string name) {
texture = new sf::Texture();
if (!texture->loadFromFile(path)) {
delete texture;
}
else {
textures[name] = texture;
sprite = new sf::Sprite();
sprite->setTexture(*textures[name]);
sprites[name] = sprite;
}
}
sf::Sprite* AssetManager::getSprite(std::string name) {
return sprites[name];
}
sf::Sprite* AssetManager::operator[](std::string name) {
return sprites[name];
}
void AssetManager::loadFont(std::string path, std::string name){
font = new sf::Font();
if (!font->loadFromFile(path)) {
delete font;
}
else {
fonts[name] = font;
}
}
sf::Font* AssetManager::getFont(std::string name){
return fonts[name];
}