UNDER CONSTRUCTION
Special thanks to user Tui Walker Kamakorewa for his work on this reference.
Attributes - Assigns this node's attributes to the input object
Get Arrow Style - Returns the arrow style parameters for the indicated object
Get Object Marker - Gets all properties for the specified marker of an object
Get Class - Returns the class assigned to the referenced object. A string "None" is returned if the object has no class assigned to it
Get Opacity - Returns the opacity of an object. Opacity is obtained as percentage value in range [0, 100]
Get Description - Retrieves any description text that exists for a specified object
Get Entity Matrix - Returns the matrix of the plane for a planar object
Get View Matrix - Returns the view matrix for a layer or viewport object
Get Opacity By Class - Determines whether the object is using a class opacity
Get Fill - Returns the fill properties of the referenced object
Get Line Attribute - Returns the line attributes of the referenced object
Get Fill Points - Returns start and axis end points of the fill. Note: only works with 2D objects that have a gradient or image fill
Get Marker - Returns marker information of the referenced object
Set Arrow Style - Sets the arrow style parameters for the indicated object
Set Class - Assigns a class to the referenced object
Set Description - Sets the user-supplied description for an object. Adds the description data node if one does not already exist
Set Entity Matrix - Sets the matrix of the plane for a planar object. If there is already a plane in the document with that matrix, the object will be set to be in that plane. Otherwise a new plane will be added to the document
Set Fill - Sets the fill attributes of the specified object
Set Fill Color By Class - Sets the referenced object to use the class attribute fill colors
Set Fill Pattern By Class - Sets the referenced object to use the class attribute fill pattern
Set Line Attribute - Sets the line attributes of the referenced object
Set Line Style By Class - Sets the referenced object to use the class attribute line style
Set Line Weight By Class - Sets the referenced object to use the class attribute line weight
Set Marker - Specifies marker information for the referenced object - OBSOLETE procedure: Use SetObjBeginningMarker and/or SetObjEndMarker instead.
Set Marker By Class - Sets the referenced object to use the class attribute marker style. Sets it so that the class arrow style is used for the referenced object
Set Object Marker - Sets all properties of an object's marker
Set Opacity - Sets the opacity of the object to the opacity passed in
Set Opacity By Class - Sets the specified class to use the class opacity. If you set opacity to an object inside parametric the actual opacity will be combined with the opacity of the parametric object itself
Set Pen Color By Class - Sets the referenced object to use the class attribute pen colors
Set View Matrix - Sets view matrix for layer or viewport object
Set Text Style By Class - Sets the referenced object to use the class text style. To undo this, use SetTextStyleRef on the object
Thumbnail Preview - For a given VectorWorks resource (i.e. Hatch, Texture, Symbol/PIO, etc...), this function will create or update its thumbnail preview
Is Fill Color By Class - Returns whether class fill colors are used for the referenced object
Is Fill Pattern By Class - Returns whether a class fill pattern is used for the referenced object
Is Line Style By Class - Returns whether a class line style is used for the referenced object
Is Line Weight By Class - Returns whether a class line weight is used for the referenced object
Is Marker By Class - Returns whether a class marker style is used for the referenced object
Is Object Flipped - Returns the flip orientation of the specified 3D object. This function works for sweeps, extrudes, multiple extrudes, symbols, solids, layer references, and plug-in objects
Is Pen Color By Class - Returns whether class pen colors are used for the referenced object
Is Text Style By Class - Determines whether the class text style is used for the referenced object
Set Pen Color - Sets the pen color of the specified class
Set Style to Hatch Pattern - Sets the class fill style to use the specified hatch pattern
Set Fill Pattern - Sets the fill pattern of the specified class. To apply a bitmap fill pattern, use a positive value corresponding to the desired fill pattern index. To apply a vector fill, use the negative of the index of the vector fill (index * -1)
Set Line Style - Sets the line style of the specified class
Set Class Opacity - Sets the opacity percentage of a class. The opacity is specified by percentage value in range [0, 100]
Get Class Marker - Get all properties for the named class marker
Set Line Weight - Sets the line weight of the specified class
Get Class Opacity - Returns the opacity of the specified class
Set Text Style Usage - Controls whether the text style of the specified class is used at object creation
Get Pen Color - Returns the pen color setting of the specified class
Show Class - Sets the visibility of the specified class to normal (visible) status
Set Fill Color - Sets the fill color depending on the selection. Must be an RGB component of desired color. RGB values are in the range of 0-65535
Set Texture Usage - Toggles the document setting for using the texture attributes of the specified class at object creation
Get Text Style - Returns the text style of the specified class
Get Class Options - Returns the class visibility setting for the active document
Get Visibility Status - Returns the visibility status of the specified class
Set Text Style - Sets the text style of the specified class.
Gray Class - Sets the visibility of the specified class to grayed status
Set Graphic Usage - Toggles the document setting for using the graphic attributes of the specified class at object creation
Hide Class - Sets the class visibility of the specified class to hidden (invisible) status
Get Fill Color - Returns the fill background or foreground color setting of the specified class
Get Class List - Returns the name of a class at a given index in the document class list. For example, ClassList(4) will return the name of the fourth class in the list
Is Text Style Used - Returns whether the text style of the specified class is used at object creation
Get Fill Pattern - Returns the fill or hatch pattern of the specified class
Set Class Options - Sets class visibility setting for the active document
Is Graphic Used - Returns whether the text style of the specified class is used at object creation
Set Class Marker - Sets all the properties for the named class marker
Get Hatch Pattern - Returns the name of the hatch pattern setting of the specified class. An empty string will be returned if the class does not use a hatch pattern
Rename Class - Renames the specified class. All objects assigned to the class being renamed are updated
Default Opacity - Sets the document default settings to the opacity of the active class
Name Class - Creates a new class in a VectorWorks document, which will then become the active class. If the specified class already exists, then it will become the active class of the document. Note: Class names cannot exceed 63 characters
Get Line Style - Returns the line style of the specified class
Delete Class - Deletes the specified class from the active document. If there are objects in the class to be deleted, they are reassigned to the "None" class
Default Fill Color - Sets the default document fill colors to the fill colors of the active class
Get Line Weight - Returns the line weight of the specified class
Default Line Style - Sets the default document line style to the line style of the active class
Get Active Class - Returns the name of the active class of the document
Get Class Count - Returns the total number of classes in the active document
Default Line Weight - Sets the default document line weight to the line weight of the active class
Default Fill Pattern - Sets the default document fill pattern to the fill pattern of the active class
Default Pen Color - Sets the default document pen colors to the pen colors of the active class
Remove At - Removes the item from the input list at the specified index and returns it. If a list of indices is given, the node will do the removal for each index, and a list of removed items will be returned
Repeat - Create a list from the input item repeated n times
Reverse List - Reverse the items of the list
Rotate List - Rotate the items in a list a specified number of times
Sequence - Creates a sequence of numbers x: for x = start : while (x < stop) x += step If not connected: start = 0 stop = 1 step = 1
Series - Creates a series of numbers beginning at start and increasing by step for count cycles If not connected: start = 0 step = 1 count = 1
Set Item - Sets the element at a specified index in an input list to the input item's value. If lists of items and indices are given, the node will traverse through all the items and do the modifications on the input list
Slice - Slices the list from start to end indices, with the specified step count. If not connected: start = 0 stop = the length of the list step = 1
Slice Set - Sets the value of the input item to the slice of the list from start to end indices, with the specified step count. This operation will substitute the slice with the specified value. If not connected: start = 0 stop = the length of the list step = 1
Sort - Sorts the elements in a list
Unzip - Unzips a list alternatively to each output list
Zip - Zips 2 lists into 1, alternating between each list
Dummy End - This is a dummy node that doesn't do anything. It is used to connect the ends of sub-networks to initiate their execution.
Test List - This node will test if the input list length matches the expected length. Optionally it will also test the list contents. If the test fails the node will turn red and an alert dialog will be shown.
Test List At - This node will test the value at a specified index within a list. If the values don't match, the node will turn red and an alert dialog will be shown.
Test Value - This node will test if the input value matches the expected value. If the values don't match, the node will turn red and an alert dialog will be shown.
Any - Create any value using the python eval function
Bool - Generates a True or False value from a checkbox in the OIP
Control Geometry - When used in the definition network of a Marionette Object, returns the first object in the Control Geometry group. Not usable outside of an object
Dim - A real value with units
Int - An integer value
Name - Get a named object in the drawing
Objs by Crit - Returns a list of objects meeting the input criteria
Point2 - This node represents position in 2D space defined in the OIP, optionally with units
Point3 - This node represents position in 3D space, defined in the OIP
Real - A Real value defined in the OIP in document units
String - A text string defined in the OIP
Vec2 - This node produces a 2 dimensional vector
Vec3 - This node produces a 3 dimensional vector
Get Active Layer
Returns the current active layer in the document
Layer
Creates a new layer in a VectorWorks document. After creation, the new layer becomes the active layer of the document. If the layer name passed to the procedure already exists, the procedure switches the active layer to the specified layer
Get Layer
Returns the layer of the referenced object
Layer With Type
Creates a layer of the specified type
Set Layer
Adds an object to a specified layer
Get First Layer
Returns the first layer object in a VectorWorks document
Get Last Layer
Returns the last layer object in a VectorWorks document
Get Layer By Name
Returns a layer object given its name
Get Layer Count
Returns the current number of layers within the active document
Get Layer Elevation
Gets the elevation and thickness of the specified layer
Get Layer Name
Returns the name of the referenced layer
Get Layer Visibility
Returns the visibility of the referenced layer
Get Z Values
Returns the Z (layer base elevation) and delta Z (layer thickness) values for the active layer
Get Object Count
Returns the number of objects on the referenced layer
Hide Active Layer
Sets the visibility status of the active layer to hidden. Objects on hidden layers will not be viewable from other layers
Set Z Values
Sets the Z (layer base elevation) and delta Z (layer thickness) for the active layer
Show Active Layer
Sets the visibility status of the active layer to visible. Newly created layers always defaulted to the Show mode
div floored
Floored division c = a / b
shift
x shifted by n bits. Direction determined by the parameter
and
bitwise and of x and y
xor
bitwise exclusive or of x and y
or
bitwise or of x and y
round
x rounded to n digits, rounding half to even. If n is not connected, it defaults to 0
max
Return the largest number
min
Return the smaller number
invert
the inverted state of x
float
x converted to floating point
int
x converted to integer
bool
x converted to boolean True or False
abs
absolute value of magnitude of x
negative
y = - x
sub list
Subtract all values: out = list[0] - list[1] - ...
mul list
Multiply all values: out = list[0] * list[1] * ...
add list
Add all values: out = list[0] + list[1] + ...
sub
Subtract two numbers: c = a - b
div
Divide two numbers: c = a / b
mul
Multiply two inputs: c = a * b
add
Add two numbers: c = a + b
less equal
b = (x <= y)
greater equal
b = (x >= y)
greater
b = (x > y)
less
b = (x < y)
not equal
b = (x != y)
equal
b = (x == y)
Normalize
Normalizes a Vector
Matrix Rows
Get the matrix (x,y,z) of the specified row
Matrix Columns
Get the matrix (x,y,z,off) of the specified column
Flip
Flip the input matrix
Invert
Returns an inverted matrix of the given matrix.
Is Identity
Checks whether the current matrix is an identity matrix.
Matrix Rotation
Create a new rotation matrix that is used to perform a rotation.
Matrix Translation
Create a new translation matrix that is used to perform a location change (translation).
Matrix Scale
Create a new scale matrix that is used to perform a scale change.
Is Flipped
Checks whether a given matrix is already flipped.
Rotate XYZ
Applies a rotation to the input matrix around the specified axis: X,Y or Z, with the given angle. There are two options of how the rotation is applied to the input matrix: after or before.
Rotate Round Point
Applies a rotation to the input matrix. The rotation is defined by a center point and rotation angles around the three axis.
Scale After
Applies a scaling to the input matrix.
Scale With Center
Applies a scaling to the input matrix (after) with the respect to a given point.
Transpose
Returns the transpose of a matrix. The transpose of a matrix is a new matrix whose rows are the columns of the original. This operation will leave the translation unchanged and only the rotation part of the matrix will be transposed
Translate
Applies a translation to the input matrix. There are two options of how the translation is applied to the input matrix: after or before.
Inverse Point Transform
Inverse transforms the 2D/3D input point with the specified matrix
Point Transform
Transforms the 2D/3D input point with the specified matrix
Set Matrix
Set a matrix row. Set only the values that are connected and return the result matrix
Matrix
Create a matrix
ldexp
Return x * (2^i). This is essentially the inverse of function frexp().
trunc
Return the Real value x truncated to an Integral (usually an integer)
modf
Return the fractional and integer parts of x
isnan
Return True if x is a NaN (not a number), and False otherwise
isinf
Return True if x is a positive or negative infinity, and False otherwise.
isfinite
Return True if x is neither an infinity nor a NaN, and False otherwise. (Note that 0.0 is considered finite.)
frexp
Return the mantissa and exponent of x as the pair (m, e). This is used to "pick apart" the internal representation of a float in a portable way
divmod
Return the pair: floor division and mod of x and y
mod
res = x % y
Left over after division
floor
Return the floor of x, the largest integer less than or equal to x
factorial
Return x factorial
abs float
Return the absolute value of x. The returned value is a float number
copysign
Return a float with the magnitude (absolute value) of x but the sign specified
ceil
Return the ceiling of x, the smallest integer greater than or equal to x
exp
y = e ^ x
expm1
y = e ^ x - 1
For small reals x, the subtraction can result in a significant loss of precision
This function provides a way to compute this quantity to full precision
sqrt
Return the square root of x
pow
Return x raised to the power y. Exceptional cases: pow(1.0, x) and pow(x, 0.0) always return 1.0, even when x is a zero or a NaN. If both x and y are finite, x is negative, and y is not an integer then pow(x, y) is undefined, and raises ValueError
log1p
Return the natural logarithm of 1+x (base e). The result is calculated in a way which is accurate for x near zero.
log10
Return the base-10 logarithm of x. This is usually more accurate than log(x, 10).
log2
Return the base-2 logarithm of x. This is usually more accurate than log(x, 2).
log
With one argument, return the natural logarithm of x (to base e).
With two arguments, return the logarithm of x to the given base, calculated as log(x)/log(base).
atan
y = atan(x), where y is in radians
tan
y = tan(x), where x is in radians
hypot
Return the Euclidean norm (i.e. hypotenuse of a right triangle), sqrt(xx + yy).
atan2
z = atan2(y, x) = atan(y / x), where z is in radians
acos
y = acos(x), where y is in radians
cos
y = cos(x), where x is in radians
asin
y = asin(x), where y is in radians
sin
y = sin(x), where x is in radians
Deg2Rad
Converts angle x from degrees to radians
Rad2Deg
Converts angle x from radians to degrees
acosh
Return the inverse hyperbolic cosine of x
cosh
Return the hyperbolic cosine of x
asinh
Return the inverse hyperbolic sine of x
sinh
Return the hyperbolic sine of x
atanh
Return the inverse hyperbolic tangent of x
tanh
Return the hyperbolic tangent of x
erf
Return the error function at x
This function can be used to compute traditional statistical functions such as the cumulative standard normal distribution:
phi(x) = (1.0 + erf(x / sqrt(2.0))) / 2.0
erfc
Return the complementary error function at x.
The complementary error function is defined as 1.0 - erf(x).
It is used for large values of x where a subtraction from one would cause a loss of significance.
lgamma
Return the natural logarithm of the absolute value of the Gamma function at x
Random
Return a random number between high and low
gamma
Return the Gamma function at x
e
The mathematical constant e
phi
The mathematical constant phi, also known as the Golden Ratio
pi
The mathematical constant pi
complex get
Extracts the real and imaginary parts from the specified complex number
complex number
Creates a complex number with the specified real and imaginary parts
complex phase
Return the phase of x (also known as the argument of x), as a float. phase(x) is equivalent to math.atan2(x.imag, x.real)
complex polar
Return the representation of x in polar coordinates. Returns a pair (r, phi) where r is the modulus of x and phi is the phase of x. polar(x) is equivalent to (abs(x), phase(x))
complex rect
Return the complex number x with polar coordinates r and phi. Equivalent to r * (math.cos(phi) + math.sin(phi)*1j)
conjugate
Return the conjugate of the complex number x
complex exp
Return the exponential value e^x
complex log
Returns the logarithm of x to the given base. If the base is not specified, returns the natural logarithm of x. There is one branch cut, from 0 along the negative real axis to -8, continuous from above
complex log10
Return the base-10 logarithm of x. This has the same branch cut as log()
complex sqrt
Return the square root of x.
complex e
The mathematical constant e, as a float.
complex pi
The mathematical constant p, as a float.
complex isfinite
Return True if both the real and imaginary parts of x are finite, and False otherwise.
complex isinf
Return True if either the real or the imaginary part of x is an infinity, and False otherwise.
complex isnan
Return True if either the real or the imaginary part of x is a NaN, and False otherwise.
complex e
The mathematical constant e, as a float.
complex pi
The mathematical constant p, as a float.
complex acosh
Return the hyperbolic arc cosine of x.
complex asinh
Return the hyperbolic arc sine of x.
complex atanh
Return the hyperbolic arc tangent of x.
complex cosh
Return the hyperbolic cosine of x.
complex sinh
Return the hyperbolic sine of x.
complex tanh
Return the hyperbolic tangent of x.
Get 2D Point
Returns the location of the specified vertex of a referenced object
Get 3D Info
Returns the height, width and depth values of the referenced 3D object
Get 3D Moment Inertia
Returns the moments of inertia of a 3D object about the x, y, and z axes of a point at the center of gravity of the object
Get 3D Orientation
Returns the 3D orientation of the referenced object. If the object is mirrored, a reflection across the X-Y plane must be applied before rotating by the angles above in order to reproduce the objects orientation
Get 3D Product Inertia
Returns the products of inertia of a 3D object for the xy, yz, and zx planes passing through a point at the center of gravity of the object
Get Angle
Returns the angle of the referenced line or arc object
Get Area
Returns the area of the referenced object
Get Bounding Box
Returns the bounding box's coordinates of the projection of an object on the screen plane
Get Gravity Center
Returns the center of gravity on a 3D object
Get Height
Returns the height of the referenced object
Get Length
Returns the length of an object
Get Mesh Vertex
Returns the vertex at a given index of a mesh object
Get Mesh Vertex Count
Returns the number of vertices of the passed mesh object
Get Object Variable
Returns the value or the status of a VectorWorks object property
Get Parent
Returns the parent container object of the referenced object
Get Perimeter
Calculates the perimeter of an object
Get Planar Reference
Gets the plane reference ID of the specified object
Get Symbol Location
Returns the insertion point of the referenced symbol or plug-in object
Get Symbol Rotation
Returns the rotation angle (in degrees) of the referenced symbol or plug-in object
Get Type
Returns the type index of the referenced planar or screen object. A complete listing of supported object types may be found in the Appendix
Surface Area
This node calculates the surface area of a solid
Get Vertex
Returns the coordinates of the specified vertex of a referenced mesh, a 3D polygon, or a NURBS curve object
Get Width
Returns the width of the referenced object
Parent PIO
Returns the parent object of this node
Rotate 3D
Rotates the referenced 3D object about a specified 3D point. It works with the following 3D objects: extrude, multiple extrude, sweep, mesh, 3D polygon, solid, CSG solid, group, symbol, plug-in object, NURBS curve, NURBS surface
Set 3D Info
Sets the height, width and depth dimensions of the referenced object
Set 3D Rotation
Sets the rotation (in degrees) of the referenced object to the specified rotations and center. This procedure works on the following 3D objects: extrudes, multiple extrudes, and sweeps
Set Vertex
Sets the position of the specified vertex in the referenced 3D object
Set Width
Sets the width of the passed object
Volume
This node calculates the volume of a solid object
Set Angle
Sets the angle of the passed object
Set Height
Sets the height of the passed object
Set Mesh Vertex
Sets a specified mesh vertex to a new location
Set Planar Reference
Sets the plane reference ID of the specified object
Set PRefID To Ground
Sets the specified object on the ground plane. This node is to be used inside parametric objects to place objects on the local coordinate system's ground of the parametric
Arc
Creates an arc with the provided input parameters
Get Arc
Returns the parameters of an arc
Get Arc Distance
Returns the distance from the specified point to an arc
Get Arc Length
Returns the length of an arc
Get Arc Point
Calculates and returns a point on an arc. Note, only offset or sweepAngDeg can be specified. If both are specified, only the offset value will be used
Get Closest Point
Returns a point on the specified arc which is the closest to the input point
Is on Arc
Determines, within a tolerance, if a point is on an arc
Set Arc
Sets an arc with the provided input parameters
Sweep Angle
Calculate the sweep angle from where the arc starts to the specified point
Circle
Creates a circle with the provided specifications
Get Circle
Returns the center point and the radius of a circle
Get Circle Length
Returns the length of a circle
Get Circle Point
Calculates and returns a point on a circle. Note, only offset or angle can be specified. If both are specified, only the offset value will be used
Is on Circle
Returns true if the input point lies on the circle. The comparison uses tolerance specified as a parameter of the node
Set Circle
Sets a circle with the provided parameters
Get Location
Returns the coordinates of a referenced locus
Is Locus
Determines if an object is a 2D or 3D locus object
Locus
Creates a 2D or a 3D locus object
Set Location
Set the location of a locus object
Contour
Creates contour curves for a solid object
Curve
Creates a NURBS curve from a list of points
Extend Curve
Extends a NURBS curve by a given distance at the start or the end. Returns a handle to the extended curve.The extension can either be linear or can match the curvature of the existing end
Get Curve Point
Returns the point on a NURBS curve at a given knot value in the indexed piece. The index is zero-based (0 to number of knots - 1)The knot value can range from 0 to the value of the last knot in the curve segment
Get Parameter
Returns the parameter of the point obtained by projecting the input point. Also returns the index of the piece in the piecewise NURBS curve on which the projected point lies
Get Pieces Count
Returns the number of pieces that compose the referenced NURBS curve
Get Segment Type
Returns the curve type of a segment of the referenced NURBS curve. The index is zero-based (0 to number of segments - 1). The return value is a boolean value indicating whether the curve is created by fit points (True) or by control poin
Points on Curve
Returns point(s), parametric parameter(s), and curve index(es) at the specified location(s) along a NURBS Curve. Note: location's value must be between 0 and 1
Extend Surface
Extends a NURBS surface by a given distance from the start or the end of the surface, in the U direction or V direction
Get Surface Point
Returns the point on a NURBS surface at the given direction. The parameter values can range from 0 to the value of the last knot in each direction
Grid on Surface
Returns a (U x V) grid of 3D points on a NURBS surface
Interpolated Surface
Creates a 3D interpolated surface from an existing NURBS surface with the specified degrees and number of interpolation points. If no surface is provided, a planar rectangular surface will be created
Surface From Curves
Creates a NURBS surface from a network of selected intersecting curves in the document
Revolve With Rail
Creates a NURBS surface or a group of surfaces by revolving a profile about an axis and following a rail guide curve on a plane perpendicular to the plane containing the axis and the profile
Point on Surface
This node returns a 3D point and the normal vector computed at that point on the surface given the direction
Loft Surface
Creates a surface by lofting a group of curves. The NURBS curves are lofted in the order in which they were added to the group
Shell
Creates a shell from a surface. Positive thickness is in the direction of the surface's normal vector
Surface
Creates a NURBS surface from a list of points
Trim
Trims the NURBS surface by a given NURBS curve
Delete Point
Deletes a point in the referenced NURBS curve or surface
Convert to NURBS
Converts the input object into a new NURBS object or a group of NURBS objects in the document
Divide Curve
Returns a list of 3D points along a NURBS curve. The points split up the curve into segments of equal length
Get Degree
Returns the degree of a segment in a NURBS curve or surface
Get Distance
Returns the distance from the input point to a NURBS object
Get Knot
Returns the specified knot in a NURBS curve or surface
Get Knot Count
Returns the number of knots for the referenced NURBS curve or surface
Get Point
Returns the coordinates of a point in the referenced NURBS curve or surface
Get Point Count
Returns the number of (control) points for segment of the referenced NURBS curve, or the number of (control) points of the referenced NURBS surface in the U or V direction
Get Weight
Returns the weight of a point in a NURBS curve or surface
Offset Nurbs
Creates a NURBS object that is offset from the original one by an offset distance
Set Knot
Sets the specified knot in a NURBS curve or surface to the input know value
Set Point
Sets the coordinates of a point in the referenced NURBS curve or surface to the input point
Set Weight
Sets the weight of a point in a NURBS curve or surface to the input weight
Get Oval
Returns an oval's height and width
Get Oval Length
Returns the length of an oval
Oval
Creates an oval with the provided parameters
Quarter Arc
Creates a quarter arc with the provided parameters. Width and Height support negative values to allow quarter arc creation in all quadrants
Set Oval
Sets an oval with the provided parameters
Add 2D Vertex
Append a vertex to a poly. If the new vertex is an arc vertex, a radius value is required
Change Vertex Type
Change the type of a vertex at a given index to the specified type. If the vertex is not an arc vertex, the radius value is not required
Clean Up Poly
Removes all the same points, within a tolerance, in a poly
Convert to Arc Polyline
Convert, within a tolerance, the input polygon into an polyline that uses arcs for the curves
Convert To Polygon
Polygonizes the input object to produce vertex only polygon
Get 2D Vertex
Returns the vertex at the given index in the polyl's vertex array
Get 2D Vertex Count
Returns the number of vertices of the input poly
Get Arc Vertex Radius
Return the radius of the specified arc vertex at the given index in the poly's vertex array
Get Point On Poly
Returns a point at the specified distance along the poly starting from the first vertex of the poly, and a vector tangent to the poly at that point
Get Point In Poly
Finds a point inside a polyline
Is Clockwise 2D
Returns true if the poly is clockwise oriented
Is Closed 2D
Returns true if the poly is closed
Is In or On Poly
Returns True if the specified point lies within, or on, the referenced polygon or polyline object and also returns the point
Regular Polygon
Creates a n-sided polygon
Reverse 2D
Reverse the order of the vertices of a poly (CW to CCW or CCW to CW)
Set All Vertices Visible
Set all vertices of a poly to be visible or invisible
Set Closed 2D
Set the poly to be closed or open
Convert to Polyline
Converts any enclosed shape (circle, rectangle, ellipse, etc.) into a polygon or polyline. It does not polygonalize
Get 2D Area
Calculates the area of a poly. The area is positive if the poly is counterclockwise oriented, negative if clockwise
Get 2D Distance
Returns the distance between two vertices of a poly
Get 2D Edge
Returns a poly's edge starting from a given index. If the index is the last index of the poly's vertex array, the end point of the edge will be the first vertex in the poly's vertex array. An edge here can be an arc, a straight line, etc.
Get 2D Perimeter
Calculates the perimeter of a poly (sum of distances between the vertices)
Has NonCorner Vertex
Returns true if the poly has at least one non-corner vertex
Insert Vertex
Insert a vertex to the vertex array of the poly at a given index. If the new vertex is not an arc vertex, a radius value is not required
Inverse Transform 2D
Inverse transform the polygon's points with the specified matrix
Is Vertex Type
Returns true if the type of a vertex at a given index is the same as the specified type
Is Vertex Visible
Returns true if a vertex is visible, given its index
Offset Poly
Calculates an offset poly outside or inside of the input poly
Polygon 2D
Creates a new 2D polygon with the specified vertices
Set 2D Polygon
Set the input polygon to the specified vertices
Set 2D Vertex
Set the vertex at a given index to a specified point
Set Vertex Visible
Set the vertex's visibility
Transform 2D
Transform the polygon/polyline with the specified matrix
Appends a vertex to a 3D polygon's vertex array
Removes all the same points (within a tolerance) in a 3D polygon
Converts an object to a group of 3D polygon(s). This node successfully converts rectangles, circles, arcs, polylines, polygons, ovals, lines, straight walls, curved walls, extrusions, and roofs
Calculates the area of a 3D polygon. The area is positive if the polygon's vertices are listed in counterclockwise direction, negative if clockwise
Returns an edge of a 3D polygon, given its start point index. If the start point is the last vertex of the polygon, the edge's end point would be the first vertex of the polygon
Calculates the perimeter of a 3D polygon, which is the sum of each side's length
Returns a 3D polygon's vertex given its index in the polygon's vertex array
Returns the number of vertices of a 3D polygon
Returns the geometry center of a 3D polygon
Returns the bounds of a 3D polygon on the x-axis
Returns the bounds of a 3D polygon on the y-axis
Returns the bounds of a 3D polygon on the z-axis
Applies an inverse transformation to a 3D polygon's vertices using a matrix
Determines if all vertices of a 3D polygon lie on the same plane
Creates a new 3D polygon with the specified vertices
Reverses the order of a 3D polygon's vertices (CW to CCW or CCW to CW)
Sets a 3D polygon to the specified vertices
Set a vertex of a 3D polygon at a given index to a specified point
Applies a transformation to vertices of a 3D polygon using a matrix
Sets a 3D polygon to be closed or open
Returns the height, width, and origin of a rectangle
Creates a rectangle with the provided specifications
Determines if an object is a rectangle
Adjusts the height, width, and origin of a rectangle
This node creates a 3D solid cone
Extrudes a 2D profile from a bottom Z value to a top Z value
Flips the 3D object either horizontally or vertically. The supported types are: Extrude, Sweep, MultiExtrude, Symbol, Mesh and Solid Operations
This node creates a 3D solid hemisphere
Creates an image prop object
This node will extrude a profile from start to end in 3D.
Converts a mesh object to a group of 3D polygons.
Creates a mesh object for each list of 3D polygons provided
Creates an extrude object from 2 or more 2D profiles. An extrude is created for each list of profiles provided
Extrudes a profile along a path
This node performs a boolean operation between lists of objects. The operation will be performed for each possible combination of objects in the lists supplied.
This node creates a 3D solid sphere
Creates a 3D sweep object. A sweep object is a 2D profile which has been rotated about a specified point to create a 3D object.
Creates an extrude with tapered sides
Converts a text object into a group of poly objects with similar shape.
Returns the properties of the character at a specified position in the text object
Returns the number of available fonts on the local system.
Converts a system font ID to a font name.
Returns the string contained within the referenced text object.
Returns the style ref properties of the character at a specified position in the text object
Returns the string length of the referenced text object.
Returns the position and orientation attributes of the referenced text object.
Returns the properties of a text object.
Returns the margin width of the referenced text object. For wrapped blocks, the margin width is that set by the user. For unwrapped blocks, it is computed by VW to be the width of the longest line.
Sets the properties of the characters within the specified range in the text object
Sets the content of the referenced text object. The new text is assigned the font, size and style characteristics of the first character of the old text string.
Sets the style ref properties of the characters within the specified range in the text object
Creates a relationship between the specified text and the text adorner object such that when the text is scaled in a VP, the text adorner is also scaled. Several objects can be adorned to the same text object.
Sets the position and orientation attributes of the referenced text object.
Sets the properties of a text object.
Sets the text wrapping margin width of the referenced text object. Automatically activates text wrapping.
Creates a new text object.
Returns the objects contained in a container like object. Supported container types include: Group, Layer, Mesh, Extrude, MultiExtrude, Sweep, Symbol Definition, Folder, Parametric Object, Data Node, Roof
Converts a group of 3D polygons into a mesh network.
Makes a single copy of an object
Deletes an object. Note: Objects to be deleted are saved in a list and are deleted at the end of the network execution. So, there is no risk of referencing an object that no longer exists
Creates num duplicates of an object
This node adds objects to an existing group. If no group is supplied, a new one is created.
This node will move an object or point by an offset in 2D or 3D. If the object is planar this node does not move it outside of it's plane.
This node sets the Z axis of a 3D object.
This node performs a boolean operation between lists of objects. The operation will be performed for each possible combination of objects in the lists supplied.
This node will rotate a 2D or 3D object around "center" if provided. If not provided the object will be rotated about it's center
This node will scale an object or vector
This node will transform a 2D object or 2D vector
This node will set the reference plane for 2D objects
Decomposes the reference group into component objects.
Calculates the distance between 2 points
Return the x,y components of a point or vector
Return the x,y,z components of a point or vector
Return the x,y,z components of a point and it's offset from the origin
Return only the highest of points in a list at the same x,y location
Return only the lowest of points in a list at the same x,y location
Create a 2D point from x,y values
Create a 3D point from x,y,z values
Projects 2D points onto a planar object in 3D space
Attaches an instance of an existing record format to an object
This creates an OIP Choice Item of simple IFC object types
Creates a field in a record format definition. If the format doesn't exist, it creates the format as well
Returns the name of the IFC entity attached to the incoming object
Returns a specified standard IFC property and its type
Returns the value and type of a specified IFC pSet field. If the pSet is invalid or not attached, it returns false
Returns the value of a data record field. If the data record does not exist or is not attached, it returns false
Creates and attaches to inbound object an IFC Record with the given IFC entity
Creates and attaches to inbound object a standard IFC property
Sets an IFC pSet property value. If the pSet is not attached, attaches the specified IFC pSet also
Sets the value of a data record field. If the data record exists but is not attached, it attaches an instance of the record format to an object prior to setting. Does nothing and returns False if the field name is bad or if the record do
Returns a string that is the concatenation of the ascii_lowercase and ascii_uppercase constants. This value is not locale-dependent
Returns the string with the lowercase letters 'abcdefghijklmnopqrstuvwxyz'. This value is not locale-dependent and will not change
Returns the string with the uppercase letters 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'. This value is not locale-dependent and will not change
Returns the string '0123456789'
Resulting string is a result from the format string and the arguments. This node uses python formatting: https://docs.python.org/3.3/library/string.html#format-string-syntax
Returns the string '0123456789abcdefABCDEF'
Returns the string '01234567'
Returns a string of ASCII characters which are considered punctuation characters in the current locale
Create a string from any input. If a list is converted to a string, then you can provide delimiter string
Returns a string containing all ASCII characters that are considered whitespace. This includes the characters space, tab, linefeed, return, formfeed, and vertical tab
Apply the given texture to the specified object
Returns the selected texture from the dropdown list
Apply the given texture to the specified object
Returns the ID of the specified object's texture type
Return a texture given a class name
Returns whether the classes' texture attributes will be used at object creation
Returns the crop of a cropped image
Returns the shader record of the specified family, if one is attached to the texture
Returns the bitmap object attached to the referenced shader record. If there is no texture applied to an object, the function returns nothing
Returns the properties of the referenced texture bitmap
Returns number of texture layers (base + decals) for the specified part of an object
Get map info for a specific part of an object
Returns the texture reference of a specified object
Returns the texture set of an object
Returns the LightWorks internal property reference ID for the shader attached to the referenced texture
Returns the shininess value of the referenced texture
Returns the texture size in real-world inches
Returns a handle to the texture space attached to the referenced object (or object part). Note: Walls may have three texture spaces attached to them if they have expanded textures
Returns the degree of transparency applied to the referenced texture
Returns the wall texture part of an object in the wall hole group of a symbol definition or plug-in object
Sets the object to have default texture mapping info
Sets the texture space for the referenced object to the VectorWorks object defaults
Sets the wall center texture of the specified class
Sets the image crop visibility
Sets a crop object to an image
Sets the bitmap object attached to the referenced texture. If no texture is desired then do nothing
Sets the properties of the referenced texture bitmap
Sets the "expanded" state of the referenced objects' texture. When a texture is expanded, different components of an object can have different textures
Set map info for specific part of object
Sets the texture reference for a specified object
Sets the texture set of an object
Sets the LightWorks internal property reference ID for the shader attached to the referenced texture
Sets the shininess value of the referenced texture. The value is expressed as a percentage value in a range of 0-100 with 0 equaling "Dull".
Sets the texture size in real-world inches
Sets the degree of transparency applied to the referenced texture
Sets the wall texture part of an object in the wall hole group of a symbol definition or plug-in object. This is the wall texture part given to faces of the wall that are created by cutting a hole in the wall with the object
Check if the crop of the image is visible
Check if the given image is cropped
Indicates whether RenderWorks is available
Returns whether the referenced object's texture have been "expanded". When a texture is expanded, different components of an object can have different textures
Determines whether the referenced object supports texture mapping
Deletes any pre-existing space attached to the referenced object (with the specified part ID) and creates a new texture space with the default value for this type of object and attaches it to the object
Creates a paint node from an image resource on the specified location and rotation. A bitmap (paint) object is created on drawing
Creates a shader record of the desired family and prototype
Creates a new texture object with default values
Creates a texture bitmap object for the chosen shader record. Brings up dialog to choose the image file. Returns nil if user clicked Cancel or if the shader is not an image-based shader
Deletes the texture space attached to the referenced object or object part. To render textures correctly, an object must have both a non-zero texture ref and a texture space attached
Brings up the edit shader dialog for this shader
Opens the Edit Texture dialog for the referenced texture
Opens the Edit Texture Bitmap dialog box to the referenced texture bitmap
Creates a dialog layout for editing a shader's parameter values
Adds menu items to a popup in an edit shader dialog
Runs an edit shader dialog layout













