diff --git a/README.md b/README.md index 37096af2ced..3e1033913e7 100644 --- a/README.md +++ b/README.md @@ -311,7 +311,7 @@ the Wine prefix. Removing the option will revert to the previous behavior. | | `PROTON_LOG_DIR` | Output log files into the directory specified. Defaults to your home directory. | | | `PROTON_WAIT_ATTACH` | Wait for a debugger to attach to steam.exe before launching the game process. To attach to the game process at startup, debuggers should be set to follow child processes. | | | `PROTON_CRASH_REPORT_DIR` | Write crash logs into this directory. Does not clean up old logs, so may eat all your disk space eventually. | -| `wined3d` | `PROTON_USE_WINED3D` | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11, d3d10, and d3d9. | +| `wined3d` | `PROTON_USE_WINED3D` | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11, d3d10, d3d9, and d3d8. | | `nod3d11` | `PROTON_NO_D3D11` | Disable `d3d11.dll`, for d3d11 games which can fall back to and run better with d3d9. | | `nod3d10` | `PROTON_NO_D3D10` | Disable `d3d10.dll` and `dxgi.dll`, for d3d10 games which can fall back to and run better with d3d9. | | `dxvkd3d8` | `PROTON_DXVK_D3D8` | Use DXVK's `d3d8.dll`. | diff --git a/proton b/proton index 7b07730c828..c07443a61a8 100755 --- a/proton +++ b/proton @@ -952,7 +952,7 @@ class CompatData: use_dxvk_dxgi = not use_wined3d and \ not ("WINEDLLOVERRIDES" in g_session.env and "dxgi=b" in g_session.env["WINEDLLOVERRIDES"]) use_nvapi = 'disablenvapi' not in g_session.compat_config or 'forcenvapi' in g_session.compat_config - use_dxvk_d3d8 = "dxvkd3d8" in g_session.compat_config + use_dxvk_d3d8 = not use_wined3d and "dxvkd3d8" in g_session.compat_config builtin_dll_copy = os.environ.get("PROTON_DLL_COPY", #dxsetup redist