Skip to content

Find a way of how to deal with misc_anims play scripting. #77

@JackBekket

Description

@JackBekket

Possible ways:

  1. scripted_sequence (to expensive solution for basic interactions of basic NPC's)

  2. 2.1 Mark groups of ground nodes associated with specific actions like party_idle or drink_idle or dance
    2.2 Make lua script which will get group marks when NPC's move through this node
    2.3 Add func to lua script to check if mark associated with animation and if so -- call DirectPlayback by animgraph

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    Status

    Scripting

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions