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ToggleSwitch.cs
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264 lines (229 loc) · 8.4 KB
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using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace AndroidSideloader
{
/// <summary>
/// An iOS-style toggle switch control with smooth animation.
/// </summary>
public class ToggleSwitch : Control
{
private bool _checked;
private bool _isHovered;
private float _animationProgress; // 0 = off, 1 = on
private Timer _animationTimer;
private const int AnimationDuration = 80; // ms
private const int AnimationInterval = 8; // ~120fps
private float _animationStep;
// Colors
private Color _onColor = Color.FromArgb(93, 203, 173);
private Color _offColor = Color.FromArgb(60, 65, 75);
private Color _thumbColor = Color.White;
private Color _onHoverColor = Color.FromArgb(110, 215, 190);
private Color _offHoverColor = Color.FromArgb(75, 80, 90);
public event EventHandler CheckedChanged;
public ToggleSwitch()
{
SetStyle(ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw |
ControlStyles.SupportsTransparentBackColor |
ControlStyles.StandardClick |
ControlStyles.StandardDoubleClick, true);
// Disable double-click so rapid clicks are treated as separate clicks
SetStyle(ControlStyles.StandardDoubleClick, false);
Size = new Size(44, 24);
Cursor = Cursors.Hand;
BackColor = Color.Transparent;
_animationTimer = new Timer { Interval = AnimationInterval };
_animationTimer.Tick += AnimationTimer_Tick;
_animationStep = (float)AnimationInterval / AnimationDuration;
}
[Category("Appearance")]
[Description("Gets or sets whether the toggle is in the 'on' state.")]
[DefaultValue(false)]
public bool Checked
{
get => _checked;
set
{
if (_checked != value)
{
_checked = value;
StartAnimation();
OnCheckedChanged(EventArgs.Empty);
}
}
}
/// <summary>
/// Sets the checked state without triggering animation or events.
/// Using this for initial state setup.
/// </summary>
public void SetCheckedSilent(bool value)
{
_checked = value;
_animationProgress = value ? 1f : 0f;
_animationTimer.Stop();
Invalidate();
}
[Category("Appearance")]
[Description("The color of the toggle when it is on.")]
public Color OnColor
{
get => _onColor;
set { _onColor = value; Invalidate(); }
}
[Category("Appearance")]
[Description("The color of the toggle when it is off.")]
public Color OffColor
{
get => _offColor;
set { _offColor = value; Invalidate(); }
}
[Category("Appearance")]
[Description("The color of the thumb (circle).")]
public Color ThumbColor
{
get => _thumbColor;
set { _thumbColor = value; Invalidate(); }
}
protected virtual void OnCheckedChanged(EventArgs e)
{
CheckedChanged?.Invoke(this, e);
}
private void StartAnimation()
{
if (!_animationTimer.Enabled)
{
_animationTimer.Start();
}
}
private void AnimationTimer_Tick(object sender, EventArgs e)
{
float target = _checked ? 1f : 0f;
if (_animationProgress < target)
{
_animationProgress += _animationStep;
if (_animationProgress >= target)
{
_animationProgress = target;
_animationTimer.Stop();
}
}
else if (_animationProgress > target)
{
_animationProgress -= _animationStep;
if (_animationProgress <= target)
{
_animationProgress = target;
_animationTimer.Stop();
}
}
else
{
_animationTimer.Stop();
}
Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Graphics g = e.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
int width = Width;
int height = Height;
int padding = 2;
int thumbDiameter = height - (padding * 2);
int trackRadius = height / 2;
Color trackColor;
if (_isHovered)
{
trackColor = InterpolateColor(_offHoverColor, _onHoverColor, _animationProgress);
}
else
{
trackColor = InterpolateColor(_offColor, _onColor, _animationProgress);
}
Rectangle trackRect = new Rectangle(0, 0, width, height);
using (GraphicsPath trackPath = CreateRoundedRectPath(trackRect, trackRadius))
using (SolidBrush trackBrush = new SolidBrush(trackColor))
{
g.FillPath(trackBrush, trackPath);
}
int thumbMinX = padding;
int thumbMaxX = width - thumbDiameter - padding;
float easedProgress = EaseOutQuad(_animationProgress);
int thumbX = (int)(thumbMinX + (thumbMaxX - thumbMinX) * easedProgress);
int thumbY = padding;
Rectangle shadowRect = new Rectangle(thumbX + 1, thumbY + 1, thumbDiameter, thumbDiameter);
using (SolidBrush shadowBrush = new SolidBrush(Color.FromArgb(40, 0, 0, 0)))
{
g.FillEllipse(shadowBrush, shadowRect);
}
Rectangle thumbRect = new Rectangle(thumbX, thumbY, thumbDiameter, thumbDiameter);
using (SolidBrush thumbBrush = new SolidBrush(_thumbColor))
{
g.FillEllipse(thumbBrush, thumbRect);
}
}
private float EaseOutQuad(float t)
{
return t * (2 - t);
}
private Color InterpolateColor(Color from, Color to, float progress)
{
int r = (int)(from.R + (to.R - from.R) * progress);
int g = (int)(from.G + (to.G - from.G) * progress);
int b = (int)(from.B + (to.B - from.B) * progress);
int a = (int)(from.A + (to.A - from.A) * progress);
return Color.FromArgb(a, r, g, b);
}
private GraphicsPath CreateRoundedRectPath(Rectangle rect, int radius)
{
GraphicsPath path = new GraphicsPath();
int diameter = radius * 2;
path.AddArc(rect.X, rect.Y, diameter, diameter, 180, 90);
path.AddArc(rect.Right - diameter, rect.Y, diameter, diameter, 270, 90);
path.AddArc(rect.Right - diameter, rect.Bottom - diameter, diameter, diameter, 0, 90);
path.AddArc(rect.X, rect.Bottom - diameter, diameter, diameter, 90, 90);
path.CloseFigure();
return path;
}
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);
_isHovered = true;
Invalidate();
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
_isHovered = false;
Invalidate();
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (e.Button == MouseButtons.Left)
{
// Toggle immediately on mouse down for responsive feel
_checked = !_checked;
StartAnimation();
OnCheckedChanged(EventArgs.Empty);
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
_animationTimer?.Stop();
_animationTimer?.Dispose();
}
base.Dispose(disposing);
}
}
}