|
2 | 2 | Jass-language based API to enhance Warcraft 3 |
3 | 3 |
|
4 | 4 | What is MemHack? |
5 | | --TBD |
| 5 | + - TBD |
6 | 6 |
|
7 | 7 | What do I need to compile it? |
8 | | --https://www.hiveworkshop.com/threads/w3x2lni-v2-7-2.305201/ |
| 8 | + - https://www.hiveworkshop.com/threads/w3x2lni-v2-7-2.305201/ |
9 | 9 |
|
10 | 10 | What World Editor do you suggest for it? |
11 | | --https://xgm.guru/p/wc3/jassnewgenpack-r |
| 11 | + - https://xgm.guru/p/wc3/jassnewgenpack-r |
12 | 12 |
|
13 | 13 | Which version of Warcraft 3 do you suggest? |
14 | | --1.26a |
| 14 | + - 1.26a |
15 | 15 |
|
16 | 16 | Does it work on Reforged? |
17 | | --No |
| 17 | + - No |
18 | 18 |
|
19 | 19 | Will it ever work on Reforged? |
20 | | --Most likely no, unless someone is kind enough to help me disassemble it, so I can find the needed offsets. And if the memory "exploit" still works. |
| 20 | + - Most likely no, unless someone is kind enough to help me disassemble it, so I can find the needed offsets. And if the memory "exploit" still works. |
21 | 21 |
|
22 | 22 | What's the point of MemHack? |
23 | | --It allows any developer to add new functions that do not exist in older versions of Warcraft 3, like the Effect API that I added, or changing unit's model in-game, and so on. |
| 23 | + - It allows any developer to add new functions that do not exist in older versions of Warcraft 3, like the Effect API that I added, or changing unit's model in-game, and so on. |
24 | 24 |
|
25 | 25 | Credits: |
26 | | - Unryze |
27 | | - leandrotp (Hiveworkshop) |
28 | | - Dracol1ch |
29 | | - Karaul0v |
30 | | - Lord of the Ding (Hiveworkshop) |
31 | | - Aniki (Hiveworkshop) |
32 | | - LeP (Hiveworkshop) |
33 | | - Vexorian (Hiveworkshop) |
| 26 | + - Unryze |
| 27 | + - leandrotp (Hiveworkshop) |
| 28 | + - Dracol1ch |
| 29 | + - Karaul0v |
| 30 | + - Lord of the Ding (Hiveworkshop) |
| 31 | + - Aniki (Hiveworkshop) |
| 32 | + - LeP (Hiveworkshop) |
| 33 | + - Vexorian (Hiveworkshop) |
0 commit comments