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can't run project Serverless Multiplayer Game #16
Description
1- download the project from GitHub
2- complete all services' general settings (unity project ID etc..)
3- clone the project using the ParrelSync package
4- run the project in a two different editor
5- A remote config file has been created based on the reference document (MULTIPLAYER_GAME_SETTINGS)
6- I can able to see new player-Ids on the cloud Player management tab
and got an exception...
Error::: KeyNotFoundException: Specified number of players (2) not found in Remote Config player options.
Unity.Services.Samples.ServerlessMultiplayerGame.RemoteConfigManager.GetConfigForPlayers (System.Int32 numPlayers) (at Assets/Use Case Samples/Serverless Multiplayer Game/Scripts/Menu/RemoteConfigManager.cs:56)
Unity.Services.Samples.ServerlessMultiplayerGame.GameSceneManager.ShowInitialGameTime () (at Assets/Use Case Samples/Serverless Multiplayer Game/Scripts/Game/GameSceneManager.cs:96)
Unity.Services.Samples.ServerlessMultiplayerGame.GameSceneManager.ShowArenaPanel () (at Assets/Use Case Samples/Serverless Multiplayer Game/Scripts/Game/GameSceneManager.cs:88)
Unity.Services.Samples.ServerlessMultiplayerGame.GameSceneManager.Start () (at Assets/Use Case Samples/Serverless Multiplayer Game/Scripts/Game/GameSceneManager.cs:46)