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Merge pull request #15 from Unity-Technologies/release-1.10.0
Updating samples with fixes and setup with 2022.3
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Assets/Use Case Samples/Battle Pass/README.asset

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bulletList: []
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linkList: []
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- body: BATTLE_PASS_TIER_COUNT
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bodyFormat: 1
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bulletList:
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- body: The total number of tiers each season. Not overridden by Game Overrides
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in this example.
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bulletList: []
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- body: 'Type: int'
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- body: 'Value: 10'
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bulletList: []
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linkList: []
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- body: BATTLE_PASS_SEASON_XP_PER_TIER
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Assets/Use Case Samples/Battle Pass/README.md

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| `EVENT_KEY` | string | The key used to look up event-specific values, such as the Addressable addresses for event images. | `""` |
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| `EVENT_END_TIME` | int | The last digit of the last minute during which the Game Override is active. Used when determining how much time is left in the current event. | `0` |
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| `EVENT_TOTAL_DURATION_MINUTES` | int | The total number of minutes for which a given season's Game Override is active. | `0` |
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| `BATTLE_PASS_TIER_COUNT` | int | The total number of reward tiers each season (not overridden by Game Overrides in this example). | `10` |
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| `BATTLE_PASS_SEASON_XP_PER_TIER` | int | The amount of season XP needed to unlock each tier (not overridden by Game Overrides in this example). | `100` |
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| `BATTLE_PASS_REWARDS_FREE` | JSON | The JSON that specifies which rewards the game distributes when the player claims each tier (overridden by seasonal Game Overrides). <br/>**Note**: The schema in this example only allows for one reward per tier. | `[]`<br/>(empty array because reward tiers aren’t valid outside of seasonal events) |
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| `BATTLE_PASS_REWARDS_PREMIUM` | JSON | The JSON that specifies which rewards the game distributes for each tier when the player owns the Battle Pass (overridden by seasonal Game Overrides). <br/>**Note**: The schema in this example only allows for one reward per tier. | `[]`<br/>(empty array because reward tiers aren’t valid outside of seasonal events) |

Assets/Use Case Samples/Battle Pass/Scripts/CloudCodeManager.cs

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public ResultReward[] battlePassRewardsFree;
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public ResultReward[] battlePassRewardsPremium;
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public int battlePassSeasonXpPerTier;
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public string eventKey;
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public string eventName;
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public int eventEndTime;
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public int eventTotalDurationMinutes;
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}
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public struct GainSeasonXpResult

Assets/Use Case Samples/Virtual Shop/README.md

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| **Item name** | **ID** | **This purchase buys** | **This purchase costs** |
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| :----------------- | :-------------------------------- | :---------------------- | :---------------------- |
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| 1 Sword for Coins | `VIRTUAL_SHOP_1_SWORD_FOR_COINS` | Sword (1) | Coins (15) |
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| 2 Sword for Coins | `VIRTUAL_SHOP_2_SWORD_FOR_COINS` | Sword (2) | Coins (25) |
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| 2 Sword for Coins | `VIRTUAL_SHOP_2_SWORD_FOR_COINS` | Sword (2) | Coins (20) |
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| 3 Sword for Coins | `VIRTUAL_SHOP_3_SWORD_FOR_COINS` | Sword (3) | Coins (30) |
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| 1 Shield for Coins | `VIRTUAL_SHOP_1_SHIELD_FOR_COINS` | Shield (1) | Coins (10) |
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| 2 Shield for Coins | `VIRTUAL_SHOP_2_SHIELD_FOR_COINS` | Shield (2) | Coins (15) |

CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [1.10.0] - 2023-10-12
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### Changed
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* Upgraded the project from Unity Editor version 2020.3.46f1 to 2022.3.11f1.
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* Updated readme files to fit better default Economy configurations.
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* Updated readme files to fit better default Remote-Config configurations.
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### Fixed
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* Removed outdated configurations causing issues with the BattlePass sample.
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## [1.9.1] - 2023-03-29
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Packages/manifest.json

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{
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"dependencies": {
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"com.unity.2d.animation": "5.2.6",
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"com.unity.2d.pixel-perfect": "4.0.1",
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"com.unity.2d.psdimporter": "4.3.1",
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"com.unity.2d.animation": "9.0.4",
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"com.unity.2d.pixel-perfect": "5.0.3",
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"com.unity.2d.psdimporter": "8.0.2",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.spriteshape": "5.3.0",
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"com.unity.2d.spriteshape": "9.0.2",
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.addressables": "1.21.9",
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"com.unity.collab-proxy": "1.17.7",
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"com.unity.ide.rider": "3.0.18",
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"com.unity.ide.visualstudio": "2.0.17",
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"com.unity.addressables": "1.21.18",
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"com.unity.ai.navigation": "1.1.5",
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"com.unity.collab-proxy": "2.1.0",
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"com.unity.ide.rider": "3.0.25",
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"com.unity.ide.visualstudio": "2.0.21",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.multiplayer.tools": "1.1.0",
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"com.unity.netcode.gameobjects": "1.2.0",
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"com.unity.remote-config": "3.3.1",
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"com.unity.services.analytics": "4.4.0",
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"com.unity.services.authentication": "2.4.0",
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"com.unity.services.cloudcode": "2.2.4",
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"com.unity.services.cloudsave": "2.0.1",
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"com.unity.services.economy": "3.1.2",
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"com.unity.services.lobby": "1.0.3",
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"com.unity.netcode.gameobjects": "1.6.0",
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"com.unity.remote-config": "3.3.2",
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"com.unity.services.analytics": "5.0.0",
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"com.unity.services.authentication": "2.7.2",
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"com.unity.services.cloudcode": "2.5.0",
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"com.unity.services.cloudsave": "2.2.1",
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"com.unity.services.economy": "3.2.1",
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"com.unity.services.lobby": "1.1.0",
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"com.unity.services.mediation": "1.0.5",
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"com.unity.services.relay": "1.0.5",
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"com.unity.test-framework": "1.1.33",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.4.8",
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"com.unity.timeline": "1.7.5",
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"com.unity.ugui": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",

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