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Hi, I'm trying to use the Depth Labeler of the Perception Camera, but my object in the scene have a shader that change the vertex position, and the generated depth image don't reflect this. Is there a way to generate the depth image with the real vertex position after the shader?
I tried a custom pass to put the camera depth in the color image, and I can see the correct depth of the vertices, but I would like to use the labeler to get the images in EXR float 32 and also not have problems with conversion between color spaces (RGB<->sRGB).
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