From a25f9d3086c3e8dad383cffb51b3f216ba580b6d Mon Sep 17 00:00:00 2001 From: Noel Stephens Date: Tue, 3 Feb 2026 12:22:48 -0600 Subject: [PATCH] update Adding UnityEngine.Assertions.Assert to see if this passes standards and X-Ray. --- com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs b/com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs index c0633da1f4..b793214078 100644 --- a/com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs +++ b/com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs @@ -1134,6 +1134,8 @@ public int MaximumFragmentedMessageSize internal void Initialize(bool server) { + UnityEngine.Assertions.Assert.IsNotNull(Singleton); + #if DEVELOPMENT_BUILD || UNITY_EDITOR if (!DisableNotOptimizedSerializedType) {