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docs/learn/distributed-authority-quick-start.md

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Use this guide to learn how to create your first [distributed authority](../terms-concepts/distributed-authority.md) Netcode for GameObjects project. It walks you through the connection setup, including connecting to the distributed authority service, and adding basic gameplay.
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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Prerequisites

docs/learn/distributed-authority-webgl.md

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This guide is intended as an addition to the [distributed authority general quickstart](distributed-authority-quick-start.md) page, which provides more details about setting up Netcode for GameObjects to use distributed authority.
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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Prerequisites

docs/terms-concepts/distributed-authority.md

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The traditional [client-server network topology](network-topologies.md/#client-server) has a dedicated game instance running the game simulation. This means all state changes must be communicated to the server and then the server communicates those updates to all other connected clients. This design works well when using a powerful dedicated game server, however significant latencies are added when communicating state changes with a [listen server architecture](../learn/listenserverhostarchitecture.md).
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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versioned_docs/version-2.0.0/learn/distributed-authority-quick-start.md

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Use this guide to learn how to create your first [distributed authority](../terms-concepts/distributed-authority.md) Netcode for GameObjects project. It walks you through the connection setup, including connecting to the distributed authority service, and adding basic gameplay.
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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Prerequisites

versioned_docs/version-2.0.0/terms-concepts/distributed-authority.md

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Distributed authority is one possible [network topology](network-topologies.md) you can use for your multiplayer game.
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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Defining distributed authority

versioned_docs/version-2.1.1/learn/distributed-authority-quick-start.md

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Use this guide to learn how to create your first [distributed authority](../terms-concepts/distributed-authority.md) Netcode for GameObjects project. It walks you through the connection setup, including connecting to the distributed authority service, and adding basic gameplay.
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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Prerequisites

versioned_docs/version-2.1.1/learn/distributed-authority-webgl.md

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This guide is intended as an addition to the [distributed authority general quickstart](distributed-authority-quick-start.md) page, which provides more details about setting up Netcode for GameObjects to use distributed authority.
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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Prerequisites

versioned_docs/version-2.1.1/terms-concepts/distributed-authority.md

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Distributed authority is one possible [network topology](network-topologies.md) you can use for your multiplayer game.
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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Defining distributed authority

versioned_docs/version-2.2.0/learn/distributed-authority-quick-start.md

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Use this guide to learn how to create your first [distributed authority](../terms-concepts/distributed-authority.md) Netcode for GameObjects project. It walks you through the connection setup, including connecting to the distributed authority service, and adding basic gameplay.
77

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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Prerequisites

versioned_docs/version-2.2.0/learn/distributed-authority-webgl.md

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This guide is intended as an addition to the [distributed authority general quickstart](distributed-authority-quick-start.md) page, which provides more details about setting up Netcode for GameObjects to use distributed authority.
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:::note Beta feature
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Distributed authority is still in beta. During the beta phase, using the distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) is free. When distributed authority is fully released, [using the service will incur a cost](https://unity.com/products/gaming-services/pricing).
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:::note Pricing
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The distributed authority service provided by the [Multiplayer Services package](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) offers a free tier for bandwidth and connectivity hours, allowing you to develop and test without immediate cost. Refer to the [Unity Gaming Services pricing page](https://unity.com/products/gaming-services/pricing) for complete details.
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## Prerequisites

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