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Loading corrupt .glb file #32

@amogh-altoura

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@amogh-altoura

Trying to import a corrupt GLB file at runtime through the code causes Unity to crash. Is there a better way to handle this? For example, if the file is corrupt, can we throw an exception instead of causing a crash?

Glbfile

glTFast version - 6.10.2
Unity Editor version - 2021.3.27f1

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