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Weird water clip-off (Linux, Vulkan) #7

@ArtyIF

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@ArtyIF

I'm running Unity 2022.1.5f1 with URP 13.1.8 and the GitHub version of Boat Attack Water. I'm getting this weird cutoff no matter what settings I use both for URP and Water. I'm using Vulkan with an Nvidia GPU on Fedora 36.
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