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Fix cancel travel button and return journey animation
- Cancel button now uses document-level event delegation with capture phase
for reliable click detection regardless of DOM timing
- Added duration validation in GameWorldRenderer.onTravelStart() with
fallback to TravelSystem.playerPosition.travelDuration
- Removed all emojis from travel info card to fix animation bobbing
- Return journey correctly calculates duration from elapsed travel time
- Multiple race condition guards prevent duplicate travel starts
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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