Unity AI Lab | Hackall360, Sponge, GFourteen Where we've been, where we're going
| Version | Status | Focus |
|---|---|---|
| v0.80.00 | Released | Core trading, travel, basic combat |
| v0.85.00 | Released | Property system, employees, quests |
| v0.90.00 | Released | Doom world, enhanced NPC dialogue |
| v0.92.00 | CURRENT | Config centralization, NPC death, stability |
| v0.95.00 | Planned | Combat expansion, new content |
| v1.0.00 | Planned | Full release, polish, balance |
Theme: "Config Consolidation & Death Systems"
- Centralized GameConfig.js (all settings in one place)
- NPC death and 24-hour respawn system
- Trade lock when NPC is dead
- Player death in combat (can actually die now)
- Bootstrap system refactor (cleaner init)
- Loading screen improvements
- Debooger command system overhaul
- API command system for NPC actions
- Gatehouse zone progression
- Global leaderboard via JSONBin
- Quest system comprehensive audit (130 tasks across P0-P4)
- Fixed kill/defeat objective mismatch (16 combat quests unblocked)
- Added 40+ objective type handlers (deliver, scout, craft, profit, etc.)
- Unified tradingConfig across 7 trading system files
- Added 23 missing NPC types to npc-data-embedded.js
- Added 29 doom items + 3 doom locations to databases
- Wired 35+ event listeners for quest objective progress tracking
- Added player-decision modal system for choice/decision quests
- Fixed rewards.item (singular) bug in completeQuest()
- Added 14 missing quest reward items to item-database.js
- Version bump to v0.92.00 across all 153 source files
- Quest system fully audited. 50 console.log statements flagged for downgrade to console.debug (user approval pending).
Target Theme: "Expanded Gameplay"
- Party combat system (fight alongside companions)
- Weapon durability and repair
- Combat abilities tied to skills
- Boss special phases and mechanics
- 2-3 additional cities/locations
- Sea travel routes
- More quest content (main + side)
- New item categories
- Rare item spawning rules
- Black market/smuggling intro
- Enhanced price history graphs
- Party combat functional
- At least 2 new locations
- Weapon durability implemented
- 5+ new quests
Target Theme: "Polish & Balance"
- Full accessibility pass
- Mobile/responsive improvements
- Performance optimization
- All tooltips and help text
- Complete economy rebalance
- Combat difficulty tuning
- Progression curve smoothing
- Quest reward balancing
- Full main quest line
- All planned locations
- Achievement completion
- Doom world expansion
- No P0/P1 bugs
- All systems documented
- Playthrough tested end-to-end
- Community feedback incorporated
- Global chat integration
- Player trading (async)
- Leaderboard seasons
- Achievement sharing
- JSON schema for items
- Custom NPC templates
- Location definition format
- Mod loading system
- Real-time market sync
- Competitive seasons
- Co-op dungeons
- PvP trading
- No frameworks, vanilla JS
- Event-driven architecture
- Single source of truth (GameConfig)
- Test before push
- Depth over breadth
- Meaningful choices
- Risk/reward balance
- Respect player time
- Stable before feature-rich
- Fix bugs before adding features
- Document as you go
- Listen to feedback
| Milestone | Target | Description |
|---|---|---|
| Stability | v0.92.00 | No game-breaking bugs |
| Content | v0.95.00 | Rich gameplay variety |
| Release | v1.0.00 | Full game experience |
| Community | v1.1.00 | Social features |
| Expansion | v2.0.00 | Major new systems |
- Playtime: Average session length
- Progression: % reaching each zone
- Economy: Gold inflation/deflation
- Engagement: Return rate
- Performance: Load time, FPS
| Team Member | Current Focus | Next Focus |
|---|---|---|
| Hackall360 | Core systems | Combat expansion |
| Sponge | NPC/Dialogue | Quest content |
| GFourteen | UI/UX | Performance |
| Risk | Likelihood | Impact | Mitigation |
|---|---|---|---|
| API rate limits | Medium | High | Caching, fallbacks |
| Browser compat | Low | Medium | Safari fixes done |
| Save corruption | Low | High | Multiple save slots |
| Economy break | Medium | Medium | Config tuning |
| Date | Decision | Rationale |
|---|---|---|
| 2025-12 | No npm/build tools | Keep deployment simple |
| 2025-12 | Ollama local LLM | No cloud, no rate limits, runs offline |
| 2025-12 | JSONBin for leaderboard | Free, easy, no backend needed |
| 2025-12 | Vanilla JS only | Reduce complexity, improve learning |
Unity AI Lab - The road is long but we're fucking committed. 🖤