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mesh.h
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/*
* Copyright (c) 2014-2015: G-CSC, Goethe University Frankfurt
* Author: Sebastian Reiter
*
* This file is part of UG4.
*
* UG4 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License version 3 (as published by the
* Free Software Foundation) with the following additional attribution
* requirements (according to LGPL/GPL v3 §7):
*
* (1) The following notice must be displayed in the Appropriate Legal Notices
* of covered and combined works: "Based on UG4 (www.ug4.org/license)".
*
* (2) The following notice must be displayed at a prominent place in the
* terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
*
* (3) The following bibliography is recommended for citation and must be
* preserved in all covered files:
* "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
* parallel geometric multigrid solver on hierarchically distributed grids.
* Computing and visualization in science 16, 4 (2013), 151-164"
* "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
* flexible software system for simulating pde based models on high performance
* computers. Computing and visualization in science 16, 4 (2013), 165-179"
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*/
#ifndef __H__UG__mesh_object__
#define __H__UG__mesh_object__
#include "lib_grid/grid/grid.h"
#include "lib_grid/grid/geometry.h"
#include "lib_grid/common_attachments.h"
#include "lib_grid/selector.h"
#include "lib_grid/subset_handler.h"
#include "lib_grid/refinement/projectors/projection_handler.h"
#include "lib_grid/algorithms/remeshing/edge_length_adjustment.h"
namespace ug{
namespace promesh{
template <class TElem>
class ElementIterator{
public:
typedef typename Grid::traits<TElem>::iterator iterator_t;
ElementIterator(iterator_t i) : m_iter(i) {}
SmartPtr<ElementIterator<TElem> >
clone()
{return make_sp(new ElementIterator(m_iter));}
void assign(ElementIterator& i) {m_iter = i.m_iter;}
TElem* value() {return *m_iter;}
void advance() {++m_iter;}
bool equal(ElementIterator& i) {return (m_iter == i.m_iter);}
bool unequal(ElementIterator& i) {return (m_iter != i.m_iter);}
private:
iterator_t m_iter;
};
/// \addtogroup promesh
/// \{
class Mesh
{
public:
typedef APosition position_attachment_t;
typedef Grid::VertexAttachmentAccessor<position_attachment_t> position_accessor_t;
typedef ANormal normal_attachment_t;
typedef Grid::FaceAttachmentAccessor<normal_attachment_t> normal_accessor_t;
typedef ANumber volume_constraint_attachment_t;
typedef Grid::VolumeAttachmentAccessor<volume_constraint_attachment_t> volume_constraint_accessor_t;
typedef ElementIterator<Vertex> vertex_iter_t;
typedef ElementIterator<Edge> edge_iter_t;
typedef ElementIterator<Face> face_iter_t;
typedef ElementIterator<Volume> volume_iter_t;
typedef SmartPtr<vertex_iter_t> sp_vertex_iter_t;
typedef SmartPtr<edge_iter_t> sp_edge_iter_t;
typedef SmartPtr<face_iter_t> sp_face_iter_t;
typedef SmartPtr<volume_iter_t> sp_volume_iter_t;
Mesh();
Mesh(const Mesh& m);
virtual ~Mesh() {}
Grid& grid() {return m_grid;}
SubsetHandler& subset_handler() {return m_subsetHandler;}
SubsetHandler& crease_handler() {return m_creaseHandler;}
Selector& selector() {return m_selector;}
ProjectionHandler& projection_handler() {return m_projectionHandler;}
SmartPtr<Geometry<3, 3> > geometry() {return m_geometry;}
ConstSmartPtr<Geometry<3, 3> > geometry() const {return m_geometry;}
// pivot
void set_pivot(const vector3& pivot) {m_pivot = pivot;}
vector3& pivot() {return m_pivot;}
/// returns accessor to vertex positions
position_accessor_t& position_accessor() {return m_aaPos;}
position_attachment_t& position_attachment() {return aPosition;}
void set_position(Vertex* v, const vector3& p) {m_aaPos[v] = p;}
vector3& position(Vertex* v) {return m_aaPos[v];}
/// returns accessor to face normals
normal_accessor_t& normal_accessor() {return m_aaNorm;}
normal_attachment_t& normal_attachment() {return aNormal;}
/// returns accessor to volume constraints.
volume_constraint_accessor_t& volume_constraint_accessor()
{
volume_constraints_required();
return m_aaVolumeConstraint;
}
/// returns the volume constraint attachment
volume_constraint_attachment_t& volume_constraint_attachment()
{
volume_constraints_required();
return m_aVolumeConstraint;
}
/// clears the volume constraints (removes the attachment)
void clear_volume_constraints()
{
if(m_aaVolumeConstraint.valid()){
m_grid.detach_from_volumes(m_aVolumeConstraint);
m_aaVolumeConstraint.invalidate();
}
}
/// element creation and deletion
Vertex* create_vertex(const vector3& p);
Edge* create_edge(Vertex* v0, Vertex* v1);
Face* create_triangle(Vertex* v0, Vertex* v1, Vertex* v2);
Face* create_quadrilateral(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3);
Volume* create_tetrahedron(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3);
Volume* create_pyramid(Vertex* v0, Vertex* v1, Vertex* v2,
Vertex* v3, Vertex* v4);
Volume* create_prism(Vertex* v0, Vertex* v1, Vertex* v2,
Vertex* v3, Vertex* v4, Vertex* v5);
Volume* create_hexahedron(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3,
Vertex* v4, Vertex* v5, Vertex* v6, Vertex* v7);
Volume* create_octahedron(Vertex* v0, Vertex* v1, Vertex* v2,
Vertex* v3, Vertex* v4, Vertex* v5);
// iterators
/// returns an iterator to the first element of the specified type
/** \note This iterator is intended for use through bindings only! If you're
* actually writing C++ code, please use the iterators of the
* Grid/Selector/SubsetHandler classes directly.
* \{ */
template <class TElem>
SmartPtr<ElementIterator<typename TElem::grid_base_object> >
begin()
{return make_sp(new ElementIterator<typename TElem::grid_base_object>(grid().begin<TElem>()));}
template <class TElem>
SmartPtr<ElementIterator<typename TElem::grid_base_object> >
selection_begin()
{return make_sp(new ElementIterator<typename TElem::grid_base_object>(selector().begin<TElem>()));}
template <class TElem>
SmartPtr<ElementIterator<typename TElem::grid_base_object> >
subset_begin(int si)
{return make_sp(new ElementIterator<typename TElem::grid_base_object>(subset_handler().begin<TElem>(si)));}
/** \} */
/// returns an iterator to the position behind the last element of the specified type
/** \note This iterator is intended for use through bindings only! If you're
* actually writing C++ code, please use the iterators of the
* Grid/Selector/SubsetHandler classes directly.
* \{ */
template <class TElem>
SmartPtr<ElementIterator<typename TElem::grid_base_object> >
end()
{return make_sp(new ElementIterator<typename TElem::grid_base_object>(grid().end<TElem>()));}
template <class TElem>
SmartPtr<ElementIterator<typename TElem::grid_base_object> >
selection_end()
{return make_sp(new ElementIterator<typename TElem::grid_base_object>(selector().end<TElem>()));}
template <class TElem>
SmartPtr<ElementIterator<typename TElem::grid_base_object> >
subset_end(int si)
{return make_sp(new ElementIterator<typename TElem::grid_base_object>(subset_handler().end<TElem>(si)));}
/** \} */
protected:
void volume_constraints_required()
{
if(!m_aaVolumeConstraint.valid()){
m_grid.attach_to_volumes_dv(m_aVolumeConstraint, -1, true);
m_aaVolumeConstraint.access(m_grid, m_aVolumeConstraint);
}
}
protected:
void init();
Grid m_grid;
SubsetHandler m_subsetHandler;
SubsetHandler m_creaseHandler;
Selector m_selector;
ProjectionHandler m_projectionHandler;
position_accessor_t m_aaPos;
normal_accessor_t m_aaNorm;
vector3 m_pivot;
volume_constraint_attachment_t m_aVolumeConstraint;
volume_constraint_accessor_t m_aaVolumeConstraint;
SmartPtr<Geometry<3, 3> > m_geometry;
};
/// \}
}}// end of namespace
#endif