diff --git a/README.md b/README.md
index e7803e4..823ee6f 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,6 @@
# War Thunder OBS/Streaming overlay
+(Modified by cupid00772, thx to TuxCoding !)

## Description
@@ -10,16 +11,19 @@ This could include an image of the vehicle helping people who are not familiar w
You can see demonstration here (low quality to be hosted on GitHub):
-[Kill overlay.vp9.webm](https://github.com/user-attachments/assets/f61f20fa-680b-49d0-852d-6f0a91345aa2)
+(Modified kill feed)
+
+
### Features
+
- Supports different vehicle types:
- Tanks
- Planes
- Helicopter
- Navy
- - Nukes and drones too ;)
+ - Nukes and drones too ;) (Manually added in `ThunderOverlay\src\lang\mappings\special.json`)
- Multi language support
- Works online and offline locally
@@ -67,8 +71,8 @@ pnpm watchJS
* OBS 31+
* Project uses CSS nesting which the browser inside OBS in older version doesn't support
-* Use the full game client (don't have game quality set to minimal)
- * The web server accessible under `http://localhost:9111` from the game client is only provided by the full client version.
+* Use the full game client (!!!don't have game quality set to minimal!!!)
+ * The web server accessible under `http://localhost:8111` from the game client is only provided by the full client version
## Installation
@@ -90,12 +94,20 @@ This version makes web requests to retrieve the image data for vehicle and avata
* `USERNAME`: Your own username
* Full example: `...?username=TuxCode,cardicon_esport_drops&`
-### Local
+### Local (Recommended)
This version uses only local files. All relevant data is extracted from the game client.
1. Download the project
-2. Open `src/settings.json` in a text editor and edit
+2. Compile the project():
+ ```shell
+ cd [location of ThunderOverlay]
+ pnpm install
+ pnpm watchJS
+ ```
+3. Configure your squad members by editing `\src\settings.json`
+4. add all kinds of warthunder vehicle into `\src\assets\img\vehicles`(AI is very useful)
+
settings.json
@@ -125,11 +137,11 @@ settings.json
### Kill feed
-1. Add browser source pointing to local file `NotificationFeed`
+1. Add browser source pointing to local file `NotificationFeed.html`
2. Set browser size to: `1200x400`
-3. Move it to the correct position
- - I found horizontal centered and height `150px` a good fit below the mission objective and above a kill notification
-4. Cut out at the bottom `200px` using transformation to make it slide out
+3. Ensure War Thunder is running (web server on `http://localhost:8111` must be accessible)
+4. Move it to the correct position
+5. Cut out at the bottom `200px` using transformation to make it slide out
@@ -218,13 +230,19 @@ Either:
### How does it work?
-It extracts the data from the battle log. This log is pulled from the the web server `http://localhost:9111` provided
-by the War Thunder client itself. It parses the corresponding textual data about player and vehicle names. Then, the localized vehicle
-names are translated back to vehicle identifiers using name mappings from the game client. This allows us to find the correct vehicle image,
-because the game files uses those identifiers. Squad membership and player avatars are unfortunatly manually configurred, but are less likely to change.
+It extracts kill events from the battle log via the War Thunder web server running on `http://localhost:8111`.
+
+The system works as follows:
+1. **Fetch events**: The `hudmsg` endpoint provides real-time kill and damage events from the in-game battle log
+2. **Parse messages**: Each event is parsed to extract player names and vehicle identifiers
+3. **Localize vehicle names**: Vehicle names are translated from localized names back to their identifiers using language mappings from the game client
+4. **Match squad members**: Player names are checked against your manually configured squad list in `src/settings.json`
+5. **Display notification**: When a squad member gets a kill, a notification is displayed with their avatar and vehicle image using CSS animations
+
+**Important limitation**: Squad membership and player avatars **must be manually configured** in `src/settings.json`. The War Thunder API does not expose this information through the web interface.
-The kill notification is then displayed using CSS animations on a transparant background. The smoke effect is shown with a video where
-the green background is keyed out to add an alpha channel in order to make it transparant as well.
+The kill notification is then displayed using CSS animations on a transparent background. The smoke effect is shown with a video where
+the green background is keyed out to add an alpha channel in order to make it transparent as well.
## Credits
diff --git a/pnpm-workspace.yaml b/pnpm-workspace.yaml
index cd7d13e..9206d37 100644
--- a/pnpm-workspace.yaml
+++ b/pnpm-workspace.yaml
@@ -1,3 +1,8 @@
+allowBuilds:
+ '@swc/core': true
+ esbuild: true
+ unrs-resolver: true
+
# PNPM approved build scripts
ignoredBuiltDependencies:
- esbuild
@@ -5,4 +10,3 @@ ignoredBuiltDependencies:
# Don't install packages < 1 day old to "reduce" risk of supply chain attacks
minimumReleaseAge: 1440
-
diff --git a/src/NotificationFeed.html b/src/NotificationFeed.html
index 4194634..e399d5a 100644
--- a/src/NotificationFeed.html
+++ b/src/NotificationFeed.html
@@ -31,9 +31,10 @@
+ DESTROYED
-