- [x] Send rules from server to client in the `GameStateMessage` - [x] Store rules in a depot or ActiveGame - [x] Store move_sequence in the core Game object (server-side as well) - [x] Send move_sequence to the client in the `GameStateMessage` - [x] Store move_sequence in ActiveGame - [x] Remove move_sequence from SinglePlayerState and use the one inside Game {} - [ ] Add a button to go to the replay at the end of a game (or go automatically) - [ ] Add pause/play/next/prev buttons to replay - [ ] Add timeline scrubber to replay
GameStateMessageGameStateMessage