UI adds: - [ ] Add quick start rules to game menu - [ ] Battle notifications (notification drawer, each battle explained in depth) - [ ] Rule explanation UI pattern Onboarding game "learning puzzle": - [ ] Spacious board - [ ] Guaranteed usable player letters - [ ] Guaranteed decent enough computer - [ ] Altered computer that can look for an opportunity to swap UI tutorial pop-ups: - [ ] Explain where you can play for a few turns - [ ] Explain opening the dictionary (before any battle) - [ ] Explain the validity overlay - Trigger once board has some number of words - Explain whatever colors are present - If orange wasn't present, trigger an explanation whenever it later is - [ ] Explain battle notifications - [ ] Explain swapping after the first computer swap move - [ ] "Close to winning" explanation Rule pop-ups: - [ ] Explosions - [ ] Player truncation - [ ] Attacking with valid + invalid words - [ ] Losing an attack on validity - [ ] Losing an attack on length - [ ] Losing one of two words to an attack - [ ] Attacking multiple words - [ ] Losing to a town or an artifact
UI adds:
Onboarding game "learning puzzle":
UI tutorial pop-ups:
Rule pop-ups: