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SoulboundDiff
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1121 lines (1032 loc) · 35.6 KB
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*** this is the diff related to SoulboundItemRestrictions
for reference the il edit is:
IL.Terraria.UI.ChestUI.DepositAll += PreventSoulboundStack;
private void PreventSoulboundStack(ILContext il)
{
ILCursor c = new ILCursor(il);
c.TryGotoNext(i => i.MatchLdloc(1), i => i.MatchLdcI4(1), i => i.MatchSub());
Instruction target = c.Prev.Previous;
c.TryGotoPrev(n => n.MatchLdfld<Item>("favorited"));
c.Index++;
c.Emit(OpCodes.Ldloc_0);
c.EmitDelegate<SoulboundDelegate>(EmitSoulboundDel);
c.Emit(OpCodes.Brtrue_S, target);
}
***
--windows version of ChestUI.DepositAll
.method public hidebysig static
void DepositAll () cil managed
{
// Method begins at RVA 0x3b729c
// Code size 2273 (0x8e1)
.maxstack 11
.locals init (
[0] class Terraria.Player,
[1] int32,
[2] int32,
[3] class Terraria.Chest,
[4] int32,
[5] int32,
[6] int32,
[7] int32,
[8] int32,
[9] int32,
[10] int32,
[11] int32
)
// Player player = Main.player[Main.myPlayer];
IL_0000: ldsfld class Terraria.Player[] Terraria.Main::player
IL_0005: ldsfld int32 Terraria.Main::myPlayer
IL_000a: ldelem.ref
IL_000b: stloc.0
// if (player.chest > -1)
IL_000c: ldloc.0
IL_000d: ldfld int32 Terraria.Player::chest
IL_0012: ldc.i4.m1
IL_0013: ble.s IL_0033
// MoveCoins(player.inventory, Main.chest[player.chest].item);
IL_0015: ldloc.0
IL_0016: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_001b: ldsfld class Terraria.Chest[] Terraria.Main::chest
IL_0020: ldloc.0
IL_0021: ldfld int32 Terraria.Player::chest
IL_0026: ldelem.ref
IL_0027: ldfld class Terraria.Item[] Terraria.Chest::item
IL_002c: call void Terraria.UI.ChestUI::MoveCoins(class Terraria.Item[], class Terraria.Item[])
// else if (player.chest == -3)
IL_0031: br.s IL_008d
IL_0033: ldloc.0
IL_0034: ldfld int32 Terraria.Player::chest
IL_0039: ldc.i4.s -3
IL_003b: bne.un.s IL_0055
// MoveCoins(player.inventory, player.bank2.item);
IL_003d: ldloc.0
IL_003e: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0043: ldloc.0
IL_0044: ldfld class Terraria.Chest Terraria.Player::bank2
IL_0049: ldfld class Terraria.Item[] Terraria.Chest::item
IL_004e: call void Terraria.UI.ChestUI::MoveCoins(class Terraria.Item[], class Terraria.Item[])
// else if (player.chest == -4)
IL_0053: br.s IL_008d
IL_0055: ldloc.0
IL_0056: ldfld int32 Terraria.Player::chest
IL_005b: ldc.i4.s -4
IL_005d: bne.un.s IL_0077
// MoveCoins(player.inventory, player.bank3.item);
IL_005f: ldloc.0
IL_0060: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0065: ldloc.0
IL_0066: ldfld class Terraria.Chest Terraria.Player::bank3
IL_006b: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0070: call void Terraria.UI.ChestUI::MoveCoins(class Terraria.Item[], class Terraria.Item[])
// MoveCoins(player.inventory, player.bank.item);
IL_0075: br.s IL_008d
IL_0077: ldloc.0
IL_0078: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_007d: ldloc.0
IL_007e: ldfld class Terraria.Chest Terraria.Player::bank
IL_0083: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0088: call void Terraria.UI.ChestUI::MoveCoins(class Terraria.Item[], class Terraria.Item[])
// for (int num = 49; num >= 10; num--)
IL_008d: ldc.i4.s 49
IL_008f: stloc.1
// if (player.inventory[num].stack > 0 && player.inventory[num].type > 0 && !player.inventory[num].favorited)
IL_0090: br IL_08d8
// loop start (head: IL_08d8)
IL_0095: ldloc.0
IL_0096: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_009b: ldloc.1
IL_009c: ldelem.ref
IL_009d: ldfld int32 Terraria.Item::stack
IL_00a2: ldc.i4.0
IL_00a3: ble IL_08d4
IL_00a8: ldloc.0
IL_00a9: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_00ae: ldloc.1
IL_00af: ldelem.ref
IL_00b0: ldfld int32 Terraria.Item::'type'
IL_00b5: ldc.i4.0
IL_00b6: ble IL_08d4
IL_00bb: ldloc.0
IL_00bc: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_00c1: ldloc.1
IL_00c2: ldelem.ref
IL_00c3: ldfld bool Terraria.Item::favorited
IL_00c8: brtrue IL_08d4
// if (player.inventory[num].maxStack > 1)
IL_00cd: ldloc.0
IL_00ce: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_00d3: ldloc.1
IL_00d4: ldelem.ref
IL_00d5: ldfld int32 Terraria.Item::maxStack
IL_00da: ldc.i4.1
IL_00db: ble IL_06ba
// for (int i = 0; i < 40; i++)
IL_00e0: ldc.i4.0
IL_00e1: stloc.2
// if (player.chest > -1)
IL_00e2: br IL_06b2
// loop start (head: IL_06b2)
IL_00e7: ldloc.0
IL_00e8: ldfld int32 Terraria.Player::chest
IL_00ed: ldc.i4.m1
IL_00ee: ble IL_027f
// Chest chest = Main.chest[player.chest];
IL_00f3: ldsfld class Terraria.Chest[] Terraria.Main::chest
IL_00f8: ldloc.0
IL_00f9: ldfld int32 Terraria.Player::chest
IL_00fe: ldelem.ref
IL_00ff: stloc.3
// if (chest.item[i].stack >= chest.item[i].maxStack || !player.inventory[num].IsTheSameAs(chest.item[i]))
IL_0100: ldloc.3
IL_0101: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0106: ldloc.2
IL_0107: ldelem.ref
IL_0108: ldfld int32 Terraria.Item::stack
IL_010d: ldloc.3
IL_010e: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0113: ldloc.2
IL_0114: ldelem.ref
IL_0115: ldfld int32 Terraria.Item::maxStack
IL_011a: bge IL_06ae
IL_011f: ldloc.0
IL_0120: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0125: ldloc.1
IL_0126: ldelem.ref
IL_0127: ldloc.3
IL_0128: ldfld class Terraria.Item[] Terraria.Chest::item
IL_012d: ldloc.2
IL_012e: ldelem.ref
IL_012f: callvirt instance bool Terraria.Item::IsTheSameAs(class Terraria.Item)
IL_0134: brfalse IL_06ae
// int num2 = player.inventory[num].stack;
IL_0139: ldloc.0
IL_013a: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_013f: ldloc.1
IL_0140: ldelem.ref
IL_0141: ldfld int32 Terraria.Item::stack
IL_0146: stloc.s 4
// if (player.inventory[num].stack + chest.item[i].stack > chest.item[i].maxStack)
IL_0148: ldloc.0
IL_0149: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_014e: ldloc.1
IL_014f: ldelem.ref
IL_0150: ldfld int32 Terraria.Item::stack
IL_0155: ldloc.3
IL_0156: ldfld class Terraria.Item[] Terraria.Chest::item
IL_015b: ldloc.2
IL_015c: ldelem.ref
IL_015d: ldfld int32 Terraria.Item::stack
IL_0162: add
IL_0163: ldloc.3
IL_0164: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0169: ldloc.2
IL_016a: ldelem.ref
IL_016b: ldfld int32 Terraria.Item::maxStack
IL_0170: ble.s IL_018f
// num2 = chest.item[i].maxStack - chest.item[i].stack;
IL_0172: ldloc.3
IL_0173: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0178: ldloc.2
IL_0179: ldelem.ref
IL_017a: ldfld int32 Terraria.Item::maxStack
IL_017f: ldloc.3
IL_0180: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0185: ldloc.2
IL_0186: ldelem.ref
IL_0187: ldfld int32 Terraria.Item::stack
IL_018c: sub
IL_018d: stloc.s 4
// player.inventory[num].stack -= num2;
IL_018f: ldloc.0
IL_0190: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0195: ldloc.1
IL_0196: ldelem.ref
IL_0197: dup
IL_0198: ldfld int32 Terraria.Item::stack
IL_019d: ldloc.s 4
IL_019f: sub
IL_01a0: stfld int32 Terraria.Item::stack
// chest.item[i].stack += num2;
IL_01a5: ldloc.3
IL_01a6: ldfld class Terraria.Item[] Terraria.Chest::item
IL_01ab: ldloc.2
IL_01ac: ldelem.ref
IL_01ad: dup
IL_01ae: ldfld int32 Terraria.Item::stack
IL_01b3: ldloc.s 4
IL_01b5: add
IL_01b6: stfld int32 Terraria.Item::stack
// Main.PlaySound(7);
IL_01bb: ldc.i4.7
IL_01bc: ldc.i4.m1
IL_01bd: ldc.i4.m1
IL_01be: ldc.i4.1
IL_01bf: ldc.r4 1
IL_01c4: ldc.r4 0.0
IL_01c9: call class [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Audio.SoundEffectInstance Terraria.Main::PlaySound(int32, int32, int32, int32, float32, float32)
IL_01ce: pop
// if (player.inventory[num].stack <= 0)
IL_01cf: ldloc.0
IL_01d0: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_01d5: ldloc.1
IL_01d6: ldelem.ref
IL_01d7: ldfld int32 Terraria.Item::stack
IL_01dc: ldc.i4.0
IL_01dd: bgt.s IL_021d
// player.inventory[num].SetDefaults();
IL_01df: ldloc.0
IL_01e0: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_01e5: ldloc.1
IL_01e6: ldelem.ref
IL_01e7: ldc.i4.0
IL_01e8: ldc.i4.0
IL_01e9: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// if (Main.netMode == 1)
IL_01ee: ldsfld int32 Terraria.Main::netMode
IL_01f3: ldc.i4.1
IL_01f4: bne.un IL_06ba
// NetMessage.SendData(32, -1, -1, null, player.chest, i);
IL_01f9: ldc.i4.s 32
IL_01fb: ldc.i4.m1
IL_01fc: ldc.i4.m1
IL_01fd: ldnull
IL_01fe: ldloc.0
IL_01ff: ldfld int32 Terraria.Player::chest
IL_0204: ldloc.2
IL_0205: conv.r4
IL_0206: ldc.r4 0.0
IL_020b: ldc.r4 0.0
IL_0210: ldc.i4.0
IL_0211: ldc.i4.0
IL_0212: ldc.i4.0
IL_0213: call void Terraria.NetMessage::SendData(int32, int32, int32, class Terraria.Localization.NetworkText, int32, float32, float32, float32, int32, int32, int32)
// break;
IL_0218: br IL_06ba
// if (chest.item[i].type == 0)
IL_021d: ldloc.3
IL_021e: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0223: ldloc.2
IL_0224: ldelem.ref
IL_0225: ldfld int32 Terraria.Item::'type'
IL_022a: brtrue.s IL_0250
// chest.item[i] = player.inventory[num].Clone();
IL_022c: ldloc.3
IL_022d: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0232: ldloc.2
IL_0233: ldloc.0
IL_0234: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0239: ldloc.1
IL_023a: ldelem.ref
IL_023b: callvirt instance class Terraria.Item Terraria.Item::Clone()
IL_0240: stelem.ref
// player.inventory[num].SetDefaults();
IL_0241: ldloc.0
IL_0242: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0247: ldloc.1
IL_0248: ldelem.ref
IL_0249: ldc.i4.0
IL_024a: ldc.i4.0
IL_024b: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// if (Main.netMode == 1)
IL_0250: ldsfld int32 Terraria.Main::netMode
IL_0255: ldc.i4.1
IL_0256: bne.un IL_06ae
// NetMessage.SendData(32, -1, -1, null, player.chest, i);
IL_025b: ldc.i4.s 32
IL_025d: ldc.i4.m1
IL_025e: ldc.i4.m1
IL_025f: ldnull
IL_0260: ldloc.0
IL_0261: ldfld int32 Terraria.Player::chest
IL_0266: ldloc.2
IL_0267: conv.r4
IL_0268: ldc.r4 0.0
IL_026d: ldc.r4 0.0
IL_0272: ldc.i4.0
IL_0273: ldc.i4.0
IL_0274: ldc.i4.0
IL_0275: call void Terraria.NetMessage::SendData(int32, int32, int32, class Terraria.Localization.NetworkText, int32, float32, float32, float32, int32, int32, int32)
// else if (player.chest == -3)
IL_027a: br IL_06ae
IL_027f: ldloc.0
IL_0280: ldfld int32 Terraria.Player::chest
IL_0285: ldc.i4.s -3
IL_0287: bne.un IL_03ec
// if (player.bank2.item[i].stack < player.bank2.item[i].maxStack && player.inventory[num].IsTheSameAs(player.bank2.item[i]))
IL_028c: ldloc.0
IL_028d: ldfld class Terraria.Chest Terraria.Player::bank2
IL_0292: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0297: ldloc.2
IL_0298: ldelem.ref
IL_0299: ldfld int32 Terraria.Item::stack
IL_029e: ldloc.0
IL_029f: ldfld class Terraria.Chest Terraria.Player::bank2
IL_02a4: ldfld class Terraria.Item[] Terraria.Chest::item
IL_02a9: ldloc.2
IL_02aa: ldelem.ref
IL_02ab: ldfld int32 Terraria.Item::maxStack
IL_02b0: bge IL_06ae
IL_02b5: ldloc.0
IL_02b6: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_02bb: ldloc.1
IL_02bc: ldelem.ref
IL_02bd: ldloc.0
IL_02be: ldfld class Terraria.Chest Terraria.Player::bank2
IL_02c3: ldfld class Terraria.Item[] Terraria.Chest::item
IL_02c8: ldloc.2
IL_02c9: ldelem.ref
IL_02ca: callvirt instance bool Terraria.Item::IsTheSameAs(class Terraria.Item)
IL_02cf: brfalse IL_06ae
// int num3 = player.inventory[num].stack;
IL_02d4: ldloc.0
IL_02d5: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_02da: ldloc.1
IL_02db: ldelem.ref
IL_02dc: ldfld int32 Terraria.Item::stack
IL_02e1: stloc.s 5
// if (player.inventory[num].stack + player.bank2.item[i].stack > player.bank2.item[i].maxStack)
IL_02e3: ldloc.0
IL_02e4: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_02e9: ldloc.1
IL_02ea: ldelem.ref
IL_02eb: ldfld int32 Terraria.Item::stack
IL_02f0: ldloc.0
IL_02f1: ldfld class Terraria.Chest Terraria.Player::bank2
IL_02f6: ldfld class Terraria.Item[] Terraria.Chest::item
IL_02fb: ldloc.2
IL_02fc: ldelem.ref
IL_02fd: ldfld int32 Terraria.Item::stack
IL_0302: add
IL_0303: ldloc.0
IL_0304: ldfld class Terraria.Chest Terraria.Player::bank2
IL_0309: ldfld class Terraria.Item[] Terraria.Chest::item
IL_030e: ldloc.2
IL_030f: ldelem.ref
IL_0310: ldfld int32 Terraria.Item::maxStack
IL_0315: ble.s IL_033e
// num3 = player.bank2.item[i].maxStack - player.bank2.item[i].stack;
IL_0317: ldloc.0
IL_0318: ldfld class Terraria.Chest Terraria.Player::bank2
IL_031d: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0322: ldloc.2
IL_0323: ldelem.ref
IL_0324: ldfld int32 Terraria.Item::maxStack
IL_0329: ldloc.0
IL_032a: ldfld class Terraria.Chest Terraria.Player::bank2
IL_032f: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0334: ldloc.2
IL_0335: ldelem.ref
IL_0336: ldfld int32 Terraria.Item::stack
IL_033b: sub
IL_033c: stloc.s 5
// player.inventory[num].stack -= num3;
IL_033e: ldloc.0
IL_033f: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0344: ldloc.1
IL_0345: ldelem.ref
IL_0346: dup
IL_0347: ldfld int32 Terraria.Item::stack
IL_034c: ldloc.s 5
IL_034e: sub
IL_034f: stfld int32 Terraria.Item::stack
// player.bank2.item[i].stack += num3;
IL_0354: ldloc.0
IL_0355: ldfld class Terraria.Chest Terraria.Player::bank2
IL_035a: ldfld class Terraria.Item[] Terraria.Chest::item
IL_035f: ldloc.2
IL_0360: ldelem.ref
IL_0361: dup
IL_0362: ldfld int32 Terraria.Item::stack
IL_0367: ldloc.s 5
IL_0369: add
IL_036a: stfld int32 Terraria.Item::stack
// Main.PlaySound(7);
IL_036f: ldc.i4.7
IL_0370: ldc.i4.m1
IL_0371: ldc.i4.m1
IL_0372: ldc.i4.1
IL_0373: ldc.r4 1
IL_0378: ldc.r4 0.0
IL_037d: call class [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Audio.SoundEffectInstance Terraria.Main::PlaySound(int32, int32, int32, int32, float32, float32)
IL_0382: pop
// if (player.inventory[num].stack <= 0)
IL_0383: ldloc.0
IL_0384: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0389: ldloc.1
IL_038a: ldelem.ref
IL_038b: ldfld int32 Terraria.Item::stack
IL_0390: ldc.i4.0
IL_0391: bgt.s IL_03a7
// player.inventory[num].SetDefaults();
IL_0393: ldloc.0
IL_0394: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0399: ldloc.1
IL_039a: ldelem.ref
IL_039b: ldc.i4.0
IL_039c: ldc.i4.0
IL_039d: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// break;
IL_03a2: br IL_06ba
// if (player.bank2.item[i].type == 0)
IL_03a7: ldloc.0
IL_03a8: ldfld class Terraria.Chest Terraria.Player::bank2
IL_03ad: ldfld class Terraria.Item[] Terraria.Chest::item
IL_03b2: ldloc.2
IL_03b3: ldelem.ref
IL_03b4: ldfld int32 Terraria.Item::'type'
IL_03b9: brtrue IL_06ae
// player.bank2.item[i] = player.inventory[num].Clone();
IL_03be: ldloc.0
IL_03bf: ldfld class Terraria.Chest Terraria.Player::bank2
IL_03c4: ldfld class Terraria.Item[] Terraria.Chest::item
IL_03c9: ldloc.2
IL_03ca: ldloc.0
IL_03cb: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_03d0: ldloc.1
IL_03d1: ldelem.ref
IL_03d2: callvirt instance class Terraria.Item Terraria.Item::Clone()
IL_03d7: stelem.ref
// player.inventory[num].SetDefaults();
IL_03d8: ldloc.0
IL_03d9: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_03de: ldloc.1
IL_03df: ldelem.ref
IL_03e0: ldc.i4.0
IL_03e1: ldc.i4.0
IL_03e2: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// else if (player.chest == -4)
IL_03e7: br IL_06ae
IL_03ec: ldloc.0
IL_03ed: ldfld int32 Terraria.Player::chest
IL_03f2: ldc.i4.s -4
IL_03f4: bne.un IL_0559
// if (player.bank3.item[i].stack < player.bank3.item[i].maxStack && player.inventory[num].IsTheSameAs(player.bank3.item[i]))
IL_03f9: ldloc.0
IL_03fa: ldfld class Terraria.Chest Terraria.Player::bank3
IL_03ff: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0404: ldloc.2
IL_0405: ldelem.ref
IL_0406: ldfld int32 Terraria.Item::stack
IL_040b: ldloc.0
IL_040c: ldfld class Terraria.Chest Terraria.Player::bank3
IL_0411: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0416: ldloc.2
IL_0417: ldelem.ref
IL_0418: ldfld int32 Terraria.Item::maxStack
IL_041d: bge IL_06ae
IL_0422: ldloc.0
IL_0423: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0428: ldloc.1
IL_0429: ldelem.ref
IL_042a: ldloc.0
IL_042b: ldfld class Terraria.Chest Terraria.Player::bank3
IL_0430: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0435: ldloc.2
IL_0436: ldelem.ref
IL_0437: callvirt instance bool Terraria.Item::IsTheSameAs(class Terraria.Item)
IL_043c: brfalse IL_06ae
// int num4 = player.inventory[num].stack;
IL_0441: ldloc.0
IL_0442: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0447: ldloc.1
IL_0448: ldelem.ref
IL_0449: ldfld int32 Terraria.Item::stack
IL_044e: stloc.s 6
// if (player.inventory[num].stack + player.bank3.item[i].stack > player.bank3.item[i].maxStack)
IL_0450: ldloc.0
IL_0451: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0456: ldloc.1
IL_0457: ldelem.ref
IL_0458: ldfld int32 Terraria.Item::stack
IL_045d: ldloc.0
IL_045e: ldfld class Terraria.Chest Terraria.Player::bank3
IL_0463: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0468: ldloc.2
IL_0469: ldelem.ref
IL_046a: ldfld int32 Terraria.Item::stack
IL_046f: add
IL_0470: ldloc.0
IL_0471: ldfld class Terraria.Chest Terraria.Player::bank3
IL_0476: ldfld class Terraria.Item[] Terraria.Chest::item
IL_047b: ldloc.2
IL_047c: ldelem.ref
IL_047d: ldfld int32 Terraria.Item::maxStack
IL_0482: ble.s IL_04ab
// num4 = player.bank3.item[i].maxStack - player.bank3.item[i].stack;
IL_0484: ldloc.0
IL_0485: ldfld class Terraria.Chest Terraria.Player::bank3
IL_048a: ldfld class Terraria.Item[] Terraria.Chest::item
IL_048f: ldloc.2
IL_0490: ldelem.ref
IL_0491: ldfld int32 Terraria.Item::maxStack
IL_0496: ldloc.0
IL_0497: ldfld class Terraria.Chest Terraria.Player::bank3
IL_049c: ldfld class Terraria.Item[] Terraria.Chest::item
IL_04a1: ldloc.2
IL_04a2: ldelem.ref
IL_04a3: ldfld int32 Terraria.Item::stack
IL_04a8: sub
IL_04a9: stloc.s 6
// player.inventory[num].stack -= num4;
IL_04ab: ldloc.0
IL_04ac: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_04b1: ldloc.1
IL_04b2: ldelem.ref
IL_04b3: dup
IL_04b4: ldfld int32 Terraria.Item::stack
IL_04b9: ldloc.s 6
IL_04bb: sub
IL_04bc: stfld int32 Terraria.Item::stack
// player.bank3.item[i].stack += num4;
IL_04c1: ldloc.0
IL_04c2: ldfld class Terraria.Chest Terraria.Player::bank3
IL_04c7: ldfld class Terraria.Item[] Terraria.Chest::item
IL_04cc: ldloc.2
IL_04cd: ldelem.ref
IL_04ce: dup
IL_04cf: ldfld int32 Terraria.Item::stack
IL_04d4: ldloc.s 6
IL_04d6: add
IL_04d7: stfld int32 Terraria.Item::stack
// Main.PlaySound(7);
IL_04dc: ldc.i4.7
IL_04dd: ldc.i4.m1
IL_04de: ldc.i4.m1
IL_04df: ldc.i4.1
IL_04e0: ldc.r4 1
IL_04e5: ldc.r4 0.0
IL_04ea: call class [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Audio.SoundEffectInstance Terraria.Main::PlaySound(int32, int32, int32, int32, float32, float32)
IL_04ef: pop
// if (player.inventory[num].stack <= 0)
IL_04f0: ldloc.0
IL_04f1: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_04f6: ldloc.1
IL_04f7: ldelem.ref
IL_04f8: ldfld int32 Terraria.Item::stack
IL_04fd: ldc.i4.0
IL_04fe: bgt.s IL_0514
// player.inventory[num].SetDefaults();
IL_0500: ldloc.0
IL_0501: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0506: ldloc.1
IL_0507: ldelem.ref
IL_0508: ldc.i4.0
IL_0509: ldc.i4.0
IL_050a: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// break;
IL_050f: br IL_06ba
// if (player.bank3.item[i].type == 0)
IL_0514: ldloc.0
IL_0515: ldfld class Terraria.Chest Terraria.Player::bank3
IL_051a: ldfld class Terraria.Item[] Terraria.Chest::item
IL_051f: ldloc.2
IL_0520: ldelem.ref
IL_0521: ldfld int32 Terraria.Item::'type'
IL_0526: brtrue IL_06ae
// player.bank3.item[i] = player.inventory[num].Clone();
IL_052b: ldloc.0
IL_052c: ldfld class Terraria.Chest Terraria.Player::bank3
IL_0531: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0536: ldloc.2
IL_0537: ldloc.0
IL_0538: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_053d: ldloc.1
IL_053e: ldelem.ref
IL_053f: callvirt instance class Terraria.Item Terraria.Item::Clone()
IL_0544: stelem.ref
// player.inventory[num].SetDefaults();
IL_0545: ldloc.0
IL_0546: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_054b: ldloc.1
IL_054c: ldelem.ref
IL_054d: ldc.i4.0
IL_054e: ldc.i4.0
IL_054f: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// else if (player.bank.item[i].stack < player.bank.item[i].maxStack && player.inventory[num].IsTheSameAs(player.bank.item[i]))
IL_0554: br IL_06ae
IL_0559: ldloc.0
IL_055a: ldfld class Terraria.Chest Terraria.Player::bank
IL_055f: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0564: ldloc.2
IL_0565: ldelem.ref
IL_0566: ldfld int32 Terraria.Item::stack
IL_056b: ldloc.0
IL_056c: ldfld class Terraria.Chest Terraria.Player::bank
IL_0571: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0576: ldloc.2
IL_0577: ldelem.ref
IL_0578: ldfld int32 Terraria.Item::maxStack
IL_057d: bge IL_06ae
IL_0582: ldloc.0
IL_0583: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0588: ldloc.1
IL_0589: ldelem.ref
IL_058a: ldloc.0
IL_058b: ldfld class Terraria.Chest Terraria.Player::bank
IL_0590: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0595: ldloc.2
IL_0596: ldelem.ref
IL_0597: callvirt instance bool Terraria.Item::IsTheSameAs(class Terraria.Item)
IL_059c: brfalse IL_06ae
// int num5 = player.inventory[num].stack;
IL_05a1: ldloc.0
IL_05a2: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_05a7: ldloc.1
IL_05a8: ldelem.ref
IL_05a9: ldfld int32 Terraria.Item::stack
IL_05ae: stloc.s 7
// if (player.inventory[num].stack + player.bank.item[i].stack > player.bank.item[i].maxStack)
IL_05b0: ldloc.0
IL_05b1: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_05b6: ldloc.1
IL_05b7: ldelem.ref
IL_05b8: ldfld int32 Terraria.Item::stack
IL_05bd: ldloc.0
IL_05be: ldfld class Terraria.Chest Terraria.Player::bank
IL_05c3: ldfld class Terraria.Item[] Terraria.Chest::item
IL_05c8: ldloc.2
IL_05c9: ldelem.ref
IL_05ca: ldfld int32 Terraria.Item::stack
IL_05cf: add
IL_05d0: ldloc.0
IL_05d1: ldfld class Terraria.Chest Terraria.Player::bank
IL_05d6: ldfld class Terraria.Item[] Terraria.Chest::item
IL_05db: ldloc.2
IL_05dc: ldelem.ref
IL_05dd: ldfld int32 Terraria.Item::maxStack
IL_05e2: ble.s IL_060b
// num5 = player.bank.item[i].maxStack - player.bank.item[i].stack;
IL_05e4: ldloc.0
IL_05e5: ldfld class Terraria.Chest Terraria.Player::bank
IL_05ea: ldfld class Terraria.Item[] Terraria.Chest::item
IL_05ef: ldloc.2
IL_05f0: ldelem.ref
IL_05f1: ldfld int32 Terraria.Item::maxStack
IL_05f6: ldloc.0
IL_05f7: ldfld class Terraria.Chest Terraria.Player::bank
IL_05fc: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0601: ldloc.2
IL_0602: ldelem.ref
IL_0603: ldfld int32 Terraria.Item::stack
IL_0608: sub
IL_0609: stloc.s 7
// player.inventory[num].stack -= num5;
IL_060b: ldloc.0
IL_060c: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0611: ldloc.1
IL_0612: ldelem.ref
IL_0613: dup
IL_0614: ldfld int32 Terraria.Item::stack
IL_0619: ldloc.s 7
IL_061b: sub
IL_061c: stfld int32 Terraria.Item::stack
// player.bank.item[i].stack += num5;
IL_0621: ldloc.0
IL_0622: ldfld class Terraria.Chest Terraria.Player::bank
IL_0627: ldfld class Terraria.Item[] Terraria.Chest::item
IL_062c: ldloc.2
IL_062d: ldelem.ref
IL_062e: dup
IL_062f: ldfld int32 Terraria.Item::stack
IL_0634: ldloc.s 7
IL_0636: add
IL_0637: stfld int32 Terraria.Item::stack
// Main.PlaySound(7);
IL_063c: ldc.i4.7
IL_063d: ldc.i4.m1
IL_063e: ldc.i4.m1
IL_063f: ldc.i4.1
IL_0640: ldc.r4 1
IL_0645: ldc.r4 0.0
IL_064a: call class [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Audio.SoundEffectInstance Terraria.Main::PlaySound(int32, int32, int32, int32, float32, float32)
IL_064f: pop
// if (player.inventory[num].stack <= 0)
IL_0650: ldloc.0
IL_0651: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0656: ldloc.1
IL_0657: ldelem.ref
IL_0658: ldfld int32 Terraria.Item::stack
IL_065d: ldc.i4.0
IL_065e: bgt.s IL_0671
// player.inventory[num].SetDefaults();
IL_0660: ldloc.0
IL_0661: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0666: ldloc.1
IL_0667: ldelem.ref
IL_0668: ldc.i4.0
IL_0669: ldc.i4.0
IL_066a: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// break;
IL_066f: br.s IL_06ba
// if (player.bank.item[i].type == 0)
IL_0671: ldloc.0
IL_0672: ldfld class Terraria.Chest Terraria.Player::bank
IL_0677: ldfld class Terraria.Item[] Terraria.Chest::item
IL_067c: ldloc.2
IL_067d: ldelem.ref
IL_067e: ldfld int32 Terraria.Item::'type'
IL_0683: brtrue.s IL_06ae
// player.bank.item[i] = player.inventory[num].Clone();
IL_0685: ldloc.0
IL_0686: ldfld class Terraria.Chest Terraria.Player::bank
IL_068b: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0690: ldloc.2
IL_0691: ldloc.0
IL_0692: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0697: ldloc.1
IL_0698: ldelem.ref
IL_0699: callvirt instance class Terraria.Item Terraria.Item::Clone()
IL_069e: stelem.ref
// player.inventory[num].SetDefaults();
IL_069f: ldloc.0
IL_06a0: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_06a5: ldloc.1
IL_06a6: ldelem.ref
IL_06a7: ldc.i4.0
IL_06a8: ldc.i4.0
IL_06a9: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// for (int i = 0; i < 40; i++)
IL_06ae: ldloc.2
IL_06af: ldc.i4.1
IL_06b0: add
IL_06b1: stloc.2
// for (int i = 0; i < 40; i++)
IL_06b2: ldloc.2
IL_06b3: ldc.i4.s 40
IL_06b5: blt IL_00e7
// end loop
// if (player.inventory[num].stack > 0)
IL_06ba: ldloc.0
IL_06bb: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_06c0: ldloc.1
IL_06c1: ldelem.ref
IL_06c2: ldfld int32 Terraria.Item::stack
IL_06c7: ldc.i4.0
IL_06c8: ble IL_08d4
// if (player.chest > -1)
IL_06cd: ldloc.0
IL_06ce: ldfld int32 Terraria.Player::chest
IL_06d3: ldc.i4.m1
IL_06d4: ble IL_0784
// for (int j = 0; j < 40; j++)
IL_06d9: ldc.i4.0
IL_06da: stloc.s 8
// if (Main.chest[player.chest].item[j].stack == 0)
IL_06dc: br IL_0776
// loop start (head: IL_0776)
IL_06e1: ldsfld class Terraria.Chest[] Terraria.Main::chest
IL_06e6: ldloc.0
IL_06e7: ldfld int32 Terraria.Player::chest
IL_06ec: ldelem.ref
IL_06ed: ldfld class Terraria.Item[] Terraria.Chest::item
IL_06f2: ldloc.s 8
IL_06f4: ldelem.ref
IL_06f5: ldfld int32 Terraria.Item::stack
IL_06fa: brtrue.s IL_0770
// Main.PlaySound(7);
IL_06fc: ldc.i4.7
IL_06fd: ldc.i4.m1
IL_06fe: ldc.i4.m1
IL_06ff: ldc.i4.1
IL_0700: ldc.r4 1
IL_0705: ldc.r4 0.0
IL_070a: call class [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Audio.SoundEffectInstance Terraria.Main::PlaySound(int32, int32, int32, int32, float32, float32)
IL_070f: pop
// Main.chest[player.chest].item[j] = player.inventory[num].Clone();
IL_0710: ldsfld class Terraria.Chest[] Terraria.Main::chest
IL_0715: ldloc.0
IL_0716: ldfld int32 Terraria.Player::chest
IL_071b: ldelem.ref
IL_071c: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0721: ldloc.s 8
IL_0723: ldloc.0
IL_0724: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0729: ldloc.1
IL_072a: ldelem.ref
IL_072b: callvirt instance class Terraria.Item Terraria.Item::Clone()
IL_0730: stelem.ref
// player.inventory[num].SetDefaults();
IL_0731: ldloc.0
IL_0732: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_0737: ldloc.1
IL_0738: ldelem.ref
IL_0739: ldc.i4.0
IL_073a: ldc.i4.0
IL_073b: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// if (Main.netMode == 1)
IL_0740: ldsfld int32 Terraria.Main::netMode
IL_0745: ldc.i4.1
IL_0746: bne.un IL_08d4
// NetMessage.SendData(32, -1, -1, null, player.chest, j);
IL_074b: ldc.i4.s 32
IL_074d: ldc.i4.m1
IL_074e: ldc.i4.m1
IL_074f: ldnull
IL_0750: ldloc.0
IL_0751: ldfld int32 Terraria.Player::chest
IL_0756: ldloc.s 8
IL_0758: conv.r4
IL_0759: ldc.r4 0.0
IL_075e: ldc.r4 0.0
IL_0763: ldc.i4.0
IL_0764: ldc.i4.0
IL_0765: ldc.i4.0
IL_0766: call void Terraria.NetMessage::SendData(int32, int32, int32, class Terraria.Localization.NetworkText, int32, float32, float32, float32, int32, int32, int32)
// break;
IL_076b: br IL_08d4
// for (int j = 0; j < 40; j++)
IL_0770: ldloc.s 8
IL_0772: ldc.i4.1
IL_0773: add
IL_0774: stloc.s 8
// for (int j = 0; j < 40; j++)
IL_0776: ldloc.s 8
IL_0778: ldc.i4.s 40
IL_077a: blt IL_06e1
// end loop
// else if (player.chest == -3)
IL_077f: br IL_08d4
IL_0784: ldloc.0
IL_0785: ldfld int32 Terraria.Player::chest
IL_078a: ldc.i4.s -3
IL_078c: bne.un.s IL_07fc
// for (int k = 0; k < 40; k++)
IL_078e: ldc.i4.0
IL_078f: stloc.s 9
// if (player.bank2.item[k].stack == 0)
IL_0791: br.s IL_07f1
// loop start (head: IL_07f1)
IL_0793: ldloc.0
IL_0794: ldfld class Terraria.Chest Terraria.Player::bank2
IL_0799: ldfld class Terraria.Item[] Terraria.Chest::item
IL_079e: ldloc.s 9
IL_07a0: ldelem.ref
IL_07a1: ldfld int32 Terraria.Item::stack
IL_07a6: brtrue.s IL_07eb
// Main.PlaySound(7);
IL_07a8: ldc.i4.7
IL_07a9: ldc.i4.m1
IL_07aa: ldc.i4.m1
IL_07ab: ldc.i4.1
IL_07ac: ldc.r4 1
IL_07b1: ldc.r4 0.0
IL_07b6: call class [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Audio.SoundEffectInstance Terraria.Main::PlaySound(int32, int32, int32, int32, float32, float32)
IL_07bb: pop
// player.bank2.item[k] = player.inventory[num].Clone();
IL_07bc: ldloc.0
IL_07bd: ldfld class Terraria.Chest Terraria.Player::bank2
IL_07c2: ldfld class Terraria.Item[] Terraria.Chest::item
IL_07c7: ldloc.s 9
IL_07c9: ldloc.0
IL_07ca: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_07cf: ldloc.1
IL_07d0: ldelem.ref
IL_07d1: callvirt instance class Terraria.Item Terraria.Item::Clone()
IL_07d6: stelem.ref
// player.inventory[num].SetDefaults();
IL_07d7: ldloc.0
IL_07d8: ldfld class Terraria.Item[] Terraria.Player::inventory
IL_07dd: ldloc.1
IL_07de: ldelem.ref
IL_07df: ldc.i4.0
IL_07e0: ldc.i4.0
IL_07e1: callvirt instance void Terraria.Item::SetDefaults(int32, bool)
// break;
IL_07e6: br IL_08d4
// for (int k = 0; k < 40; k++)
IL_07eb: ldloc.s 9
IL_07ed: ldc.i4.1
IL_07ee: add
IL_07ef: stloc.s 9
// for (int k = 0; k < 40; k++)
IL_07f1: ldloc.s 9
IL_07f3: ldc.i4.s 40
IL_07f5: blt.s IL_0793
// end loop
// else if (player.chest == -4)
IL_07f7: br IL_08d4
IL_07fc: ldloc.0
IL_07fd: ldfld int32 Terraria.Player::chest
IL_0802: ldc.i4.s -4
IL_0804: bne.un.s IL_086e
// for (int l = 0; l < 40; l++)
IL_0806: ldc.i4.0
IL_0807: stloc.s 10
// if (player.bank3.item[l].stack == 0)
IL_0809: br.s IL_0866
// loop start (head: IL_0866)
IL_080b: ldloc.0
IL_080c: ldfld class Terraria.Chest Terraria.Player::bank3
IL_0811: ldfld class Terraria.Item[] Terraria.Chest::item
IL_0816: ldloc.s 10
IL_0818: ldelem.ref
IL_0819: ldfld int32 Terraria.Item::stack
IL_081e: brtrue.s IL_0860