Atmos Changes#44
Conversation
…etter solution is proposed. (#3061) * Atmos: don't pull from the map * fix passive vents, check null map in tile check * cvar-based gas extraction * Restore scrubbers
* disable atmos devices based only on map * comment include in AtmosSystem.Utils
|
Okay, buff the deposits size then and test if it actually works idr if we fixed gas roid mining or not. |
|
People prefer using liquid oxygen than what you can actually get from these expeds. Rest is quite useless |
|
Also we dont have plasma or other exotic gases on exped so Idk if atmos sucking would be good |
|
Nitrous, water vapor, and carbon dioxide sell for a bit |
|
they dont sell for that much imo Nitrium sells for way more |
|
This is more so a change due to the main bottleneck in frezon production being oxygen and nitrogen for trit production and again for frezon respectively. Both are found planet side in abundance. This negates the need for a mining crew to seek out these materials and instead can go and run an expedition to hoover up massive quantities of the materials. That's largely the reason for this PR, I believe. |
|
and for mass-selling a large amount of infinite gas from exped planets
And for selling a large amount of siphoned gas from exped planets |
About the PR
Ports a few PRs from Frontier:
The gas deposit scanner change is simply for QoL.
For disabling atmos siphoning on exped planets, it is currently way too overpowered to keep in the game. There isn't any challenge or gameplay behind it, all you need to is set up a small/medium sized chamber with some scrubbers and you will make passive money (25k up to almost 125k on nitrous oxide/co2/water vapor planets)
Gas siphoning planets can be added back if we get extra gameplay mechanics behind it so it isn't just boring free money
Changelog
🆑 Frontier-Station