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Restore Default Volume on Hydrakin Emote Sounds#122

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DDrakov merged 1 commit into
Triad-Sector:mainfrom
rebaserHEAD:update/hydrakin-upstream-sync
May 24, 2026
Merged

Restore Default Volume on Hydrakin Emote Sounds#122
DDrakov merged 1 commit into
Triad-Sector:mainfrom
rebaserHEAD:update/hydrakin-upstream-sync

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About the PR

Drops the volume: -8 override on the UnisexHydrakin emoteSounds prototype in Resources/Prototypes/_Mono/Voice/speech_emote_sounds.yml so Hydrakin emotes (scream, laugh, sigh, gasp, trill, wurble, etc.) play at the default 0 dB loudness instead of being attenuated 8 dB below every other species.

variation: 0.125 is preserved, so pitch jitter is unchanged. A # Triad: comment is left in place documenting the removal.

Why / Balance

Hydrakin were noticeably quieter than peer species in ambient play:

Species Emote volume
Human / Reptilian / Slime / etc. 0 dB (default, no override)
Harpy -5 dB
Diona -5 to -10 dB per-emote
Hydrakin (before) -8 dB
Hydrakin (after) 0 dB

At -8 dB they were the quietest species on the roster, often inaudible in even mild ambient noise. Bringing them to the default puts them on equal footing with humans and reptilians and a hair louder than Harpy, which feels more proportionate to a large reptilian-shaped mob.

Media

N/A (audio gain change).

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

  1. Spawn or join as a Hydrakin.
  2. Trigger several emotes via the emote menu (*scream, *laugh, *sigh, *trill, *wurble).
  3. Compare loudness to a Human / Reptilian playing the same emote nearby. Hydrakin emotes should now sit at the same baseline level rather than being audibly quieter.

Breaking changes

None. Behavior change is gameplay-side audio gain only; no prototype IDs, namespaces, or fields touched.

Changelog
🆑

  • tweak: Hydrakin emotes now play at the default species volume instead of being attenuated 8 dB.

Hydrakin emoteSounds were set to -8 dB, leaving them noticeably quieter
than peer species (humans/reptilians use the default 0 dB, Harpy is -5).
Drop the override so emotes play at default loudness.
@github-actions github-actions Bot added S: Untriaged size/XS YML No C# Doesn't contain any C# code and removed size/XS labels May 24, 2026
@Triad-Sector Triad-Sector changed the title Restore default volume on Hydrakin emote sounds Restore Default Volume on Hydrakin Emote Sounds May 24, 2026
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image

I think github is having a hard day

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plzstopdyingmidtestgithubih8u

@rebaserHEAD rebaserHEAD reopened this May 24, 2026
@DDrakov DDrakov self-assigned this May 24, 2026
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Tested, this works and more audible. Now I can feel Hydrakin wurbling around.

@DDrakov DDrakov merged commit eb2d40f into Triad-Sector:main May 24, 2026
41 of 43 checks passed
Triad-Sector added a commit that referenced this pull request May 24, 2026
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