Restore Default Volume on Hydrakin Emote Sounds#122
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DDrakov merged 1 commit intoMay 24, 2026
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Hydrakin emoteSounds were set to -8 dB, leaving them noticeably quieter than peer species (humans/reptilians use the default 0 dB, Harpy is -5). Drop the override so emotes play at default loudness.
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DDrakov
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May 24, 2026
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Tested, this works and more audible. Now I can feel Hydrakin wurbling around.
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About the PR
Drops the
volume: -8override on theUnisexHydrakinemoteSounds prototype in Resources/Prototypes/_Mono/Voice/speech_emote_sounds.yml so Hydrakin emotes (scream, laugh, sigh, gasp, trill, wurble, etc.) play at the default 0 dB loudness instead of being attenuated 8 dB below every other species.variation: 0.125is preserved, so pitch jitter is unchanged. A# Triad:comment is left in place documenting the removal.Why / Balance
Hydrakin were noticeably quieter than peer species in ambient play:
At -8 dB they were the quietest species on the roster, often inaudible in even mild ambient noise. Bringing them to the default puts them on equal footing with humans and reptilians and a hair louder than Harpy, which feels more proportionate to a large reptilian-shaped mob.
Media
N/A (audio gain change).
Requirements
How to test
*scream,*laugh,*sigh,*trill,*wurble).Breaking changes
None. Behavior change is gameplay-side audio gain only; no prototype IDs, namespaces, or fields touched.
Changelog
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