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Engravings!#120

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Triad-Sector:mainfrom
Shy-ivy:collar-engravings
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Engravings!#120
Shy-ivy wants to merge 1 commit into
Triad-Sector:mainfrom
Shy-ivy:collar-engravings

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@Shy-ivy
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@Shy-ivy Shy-ivy commented May 24, 2026

About the PR

Gave collars engravings

Why / Balance

Larp

Media

image

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

Right click a collar

Breaking changes

None found on my end

Changelog

🆑

  • add: Collars can now be engraved

@Triad-Sector Triad-Sector changed the title engravings! Engravings! May 24, 2026
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Thank you for this PR!

sprite: Floof/Clothing/Neck/collar_blue.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_blue.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

- type: Clothing
sprite: Floof/Clothing/Neck/collar_black.rsi

- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

sprite: Floof/Clothing/Neck/collar_epi.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_epi.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

sprite: Floof/Clothing/Neck/collar_engi.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_engi.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

sprite: Floof/Clothing/Neck/collar_logi.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_logi.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

sprite: Floof/Clothing/Neck/collar_med.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_med.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

sprite: Floof/Clothing/Neck/collar_sec.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_sec.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

sprite: Floof/Clothing/Neck/collar_cmd.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_cmd.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

sprite: Floof/Clothing/Neck/collar_cc.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_cc.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

sprite: Floof/Clothing/Neck/collar_syndi.rsi
- type: Clothing
sprite: Floof/Clothing/Neck/collar_syndi.rsi
- type: Engraveable
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These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this

Please ping me if you'd like help implementing this

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