Engravings!#120
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| sprite: Floof/Clothing/Neck/collar_blue.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_blue.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_black.rsi | ||
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| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| sprite: Floof/Clothing/Neck/collar_epi.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_epi.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| sprite: Floof/Clothing/Neck/collar_engi.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_engi.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| sprite: Floof/Clothing/Neck/collar_logi.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_logi.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| sprite: Floof/Clothing/Neck/collar_med.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_med.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| sprite: Floof/Clothing/Neck/collar_sec.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_sec.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| sprite: Floof/Clothing/Neck/collar_cmd.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_cmd.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| sprite: Floof/Clothing/Neck/collar_cc.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_cc.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
| sprite: Floof/Clothing/Neck/collar_syndi.rsi | ||
| - type: Clothing | ||
| sprite: Floof/Clothing/Neck/collar_syndi.rsi | ||
| - type: Engraveable |
There was a problem hiding this comment.
These changes need Triad comments. I would not recommend adding the individual component to every single collar either. Adding a new base collar and switching them all to use that as a parent is likely a better way of doing this
Please ping me if you'd like help implementing this
About the PR
Gave collars engravings
Why / Balance
Larp
Media
Requirements
How to test
Right click a collar
Breaking changes
None found on my end
Changelog
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