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Fix Hydrakin Plasma & Tritium Metabolism#119

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Fix Hydrakin Plasma & Tritium Metabolism#119
rebaserHEAD wants to merge 1 commit into
Triad-Sector:mainfrom
rebaserHEAD:fix/hydrakin-plasma-tritium-metabolism

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About the PR

Cleans up two longstanding inconsistencies in the Hydrakin gas-metabolism block in Resources/Prototypes/Reagents/gases.yml:

  • Plasma & Tritium TOX icon: The Toxins alert was raised at >=1.5u in the lung even though the poison HealthChange already excludes Hydrakin. Added the same OrganType: Hydrakin, shouldHave: false guard to both AdjustAlert effects so the UI matches the actual damage state.
  • Inhaled Tritium radiation: Inhaling Tritium dealt 1 Radiation/tick to Hydrakin with no species exclusion, contradicting the Hydrakin guidebook's "unique gases have mostly positive effect" claim. Added the same Hydrakin exclusion to that HealthChange. The bloodstream Poison-group radiation (3/tick, fires when Tritium is injected/drunk/touched) is intentionally left intact — shooting up radioactive isotopes should still hurt.

Why / Balance

Hydrakin already get an Oxygenate carve-out for all of Plasma/Tritium/Frezon/N2O/BZ/Healium/Nitrium/Pluoxium and are excluded from the poison damage on Plasma & Tritium. The lore (iceworld with frezon-heavy atmosphere, "capable of breathing all gases") and the in-game guidebook page both already promise this — the missing carve-outs on AdjustAlert and the inhaled-radiation HealthChange were holes in that contract, not intended balance. No new Hydrakin capabilities are being added; existing ones are just being made internally consistent.

Media

N/A — fix for an alert icon and an unintended damage tick. No visual content.

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

  1. Spawn as a Hydrakin.
  2. Fill internals with a Plasma or Tritium tank and breathe from it (or stand in a plasma/trit-flooded room with no oxygen mask).
  3. Confirm the TOX icon no longer appears in the alert column.
  4. Run a health analyzer — confirm 0 Poison damage on both gases and 0 Radiation damage on Tritium inhalation.
  5. As a control, inject Tritium directly into the bloodstream (e.g. syringe) and confirm Radiation damage still accrues.

Breaking changes

None. Pure YAML condition additions on existing effects; no prototype renames, no public API changes.

Changelog
🆑

  • fix: Hydrakin no longer get a toxin warning when breathing plasma or tritium.
  • fix: Hydrakin no longer take radiation damage from inhaling tritium. Injecting it still hurts.

Plasma and Tritium both fired the Toxins alert (TOX icon) at >=1.5u in the lung
even though their poison HealthChange already excludes Hydrakin, so the icon was
a UI lie. Add the same OrganType: Hydrakin, shouldHave: false guard to both
AdjustAlert effects.

Tritium additionally dealt 1 Radiation/tick from inhalation with no species
exclusion, contradicting the Hydrakin guidebook claim that unique gases are
"mostly positive". Exclude Hydrakin from the inhaled-tritium radiation
HealthChange. The bloodstream Poison-group radiation is left intact - injecting
isotopes should still hurt.
@github-actions github-actions Bot added size/S S: Untriaged YML No C# Doesn't contain any C# code and removed S: Untriaged labels May 24, 2026
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