diff --git a/Source/RealtimeMeshComponent/Public/RealtimeMeshSimple.h b/Source/RealtimeMeshComponent/Public/RealtimeMeshSimple.h index e0085c5a..5a9b8d77 100644 --- a/Source/RealtimeMeshComponent/Public/RealtimeMeshSimple.h +++ b/Source/RealtimeMeshComponent/Public/RealtimeMeshSimple.h @@ -342,10 +342,11 @@ namespace RealtimeMesh virtual void FinalizeUpdate(FRealtimeMeshUpdateContext& UpdateContext) override; virtual bool Serialize(FArchive& Ar, URealtimeMesh* Owner) override; - protected: + void MarkCollisionDirtyNoCallback() const; TFuture MarkCollisionDirty() const; + protected: virtual void ProcessEndOfFrameUpdates() override; friend class URealtimeMeshSimple; diff --git a/Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshGPUBuffer.h b/Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshGPUBuffer.h index 6a30d4ad..ef8c4e35 100644 --- a/Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshGPUBuffer.h +++ b/Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshGPUBuffer.h @@ -214,7 +214,7 @@ namespace RealtimeMesh #endif } - /*Batcher.QueueUpdateRequest(VertexBufferRHI, UpdateData->GetNumElements() > 0? UpdateData->GetBuffer() : nullptr); + //Batcher.QueueUpdateRequest(VertexBufferRHI, UpdateData->GetNumElements() > 0? UpdateData->GetBuffer() : nullptr); #if RMC_ENGINE_BELOW_5_3 if (ShaderResourceViewRHI)