This is a collection of issues we have outstanding within the Rust and general open-source ecosystem. - [ ] [`physx-rs` Android CI and testing](https://github.com/EmbarkStudios/physx-rs/issues/68) - [x] [`rspirv` Re-export spirv_headers from rspirv.](https://github.com/gfx-rs/rspirv/issues/144) - [x] [`rspirv` Publish a new version of rspirv](https://github.com/gfx-rs/rspirv/issues/143) - [ ] [`DirectXShaderCompiler` [SPIR-V] arrays of RW/append/consume structured buffers unsupported](https://github.com/microsoft/DirectXShaderCompiler/issues/3281) - [x] [`DirectXShaderCompiler` Remove voice from build script](https://github.com/microsoft/DirectXShaderCompiler/issues/3277) - [x] [`DirectXShaderCompiler` [SPIRV] Inline ray tracing doesn't compile](https://github.com/microsoft/DirectXShaderCompiler/issues/3047) - [x] [`DirectXShaderCompiler` [SPIRV] Invalid shader crashes compiler](https://github.com/microsoft/DirectXShaderCompiler/issues/3045) - [x] [`DirectXShaderCompiler` [SPIR-V] The result pointer storage class and base pointer storage class in OpAccessChain do not match](https://github.com/microsoft/DirectXShaderCompiler/issues/3035) - [x] [`DirectXShaderCompiler` [SPIR-V] Ray tracing incorrectly requires Vulkan 1.2](https://github.com/microsoft/DirectXShaderCompiler/issues/2984) - [x] [`android-ndk-rs` Please post a new release](https://github.com/rust-windowing/android-ndk-rs/issues/44) - [ ] [`bytes` BytesMut::freeze is not zero-cost](https://github.com/tokio-rs/bytes/issues/401) - [ ] [`DirectXShaderCompiler` [SPIR-V] Not passing scope to vk::ReadClock results in ICE](https://github.com/microsoft/DirectXShaderCompiler/issues/3299) - [x] [`DirectXShaderCompiler` [SPIR-V] Atomic counter emitted when combining RWStructuredBuffer and RayQuery](https://github.com/microsoft/DirectXShaderCompiler/issues/3287) - [x] [`DirectXShaderCompiler` [SPIR-V] Support KHR Ray tracing's OpTerminateRayKHR and OpIgnoreIntersectionKHR](https://github.com/microsoft/DirectXShaderCompiler/issues/3285) - [x] [`android-ndk-rs` Linking against C++ STL and using it at runtime](https://github.com/rust-windowing/android-ndk-rs/issues/19) - [x] #3 - [ ] [`Vulkan-ValidationLayers` Crash in PrefilterBindRequestMap::FilteredMap](https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/2423) - [ ] [`backtrace-rs` WaitForSingleObjectEx returns WAIT_ABANDONED when collecting backtraces ](https://github.com/rust-lang/backtrace-rs/issues/399) - [x] [`rust-clippy` size_of_in_element_count false-positive when dividing byte-size by element size](https://github.com/rust-lang/rust-clippy/issues/6511) - [x] https://github.com/KhronosGroup/Vulkan-Headers/issues/230
This is a collection of issues we have outstanding within the Rust and general open-source ecosystem.
physx-rsAndroid CI and testingrspirvRe-export spirv_headers from rspirv.rspirvPublish a new version of rspirvDirectXShaderCompiler[SPIR-V] arrays of RW/append/consume structured buffers unsupportedDirectXShaderCompilerRemove voice from build scriptDirectXShaderCompiler[SPIRV] Inline ray tracing doesn't compileDirectXShaderCompiler[SPIRV] Invalid shader crashes compilerDirectXShaderCompiler[SPIR-V] The result pointer storage class and base pointer storage class in OpAccessChain do not matchDirectXShaderCompiler[SPIR-V] Ray tracing incorrectly requires Vulkan 1.2android-ndk-rsPlease post a new releasebytesBytesMut::freeze is not zero-costDirectXShaderCompiler[SPIR-V] Not passing scope to vk::ReadClock results in ICEDirectXShaderCompiler[SPIR-V] Atomic counter emitted when combining RWStructuredBuffer and RayQueryDirectXShaderCompiler[SPIR-V] Support KHR Ray tracing's OpTerminateRayKHR and OpIgnoreIntersectionKHRandroid-ndk-rsLinking against C++ STL and using it at runtimeDirectXShaderCompilerEmpty Payload struct not recognized in DXIL #3Vulkan-ValidationLayersCrash in PrefilterBindRequestMap::FilteredMapbacktrace-rsWaitForSingleObjectEx returns WAIT_ABANDONED when collecting backtracesrust-clippysize_of_in_element_count false-positive when dividing byte-size by element size