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- Read `docs/dev/PROJECT_INSTRUCTIONS.md` before changes.
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- Used the PR_26133_108 report/current baseline as the prior reference; `tmp/PR_26133_108-shared-vector-collision-and-bezel-fix_delta.zip` was not present in this workspace.
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- Updated `fullscreenBezel` so the bezel asset remains attached/resolved but is visible only while fullscreen is active; normal page-window mode now reports `visible: false` and keeps the canvas in normal layout.
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- Added Object Vector Studio V2 empty-canvas object drag: after shape selection is cleared, the render surface uses grab/grabbing cursors and blank-surface drag moves all selected-object shape transforms through the existing validated preview edit/history path.
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- Tightened Object Vector Studio V2 fullscreen center-panel layout so frame controls and the frame timeline remain visible and usable in fullscreen.
- PASS: `git diff --check` (CRLF warnings only for existing line-ending behavior in the Playwright spec/CSS)
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- PASS: `npx playwright test tests/playwright/tools/WorkspaceManagerV2.spec.mjs --project=playwright --workers=1 --reporter=list --grep "supports Object Vector Studio V2 animation states and frame timeline foundation|drags selected Object Vector Studio V2 shapes from preview selection bounds|fits the game canvas inside the fullscreen play area|loads Object Vector Studio V2 runtime assets into Asteroids gameplay rendering"` (4 passed)
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- PASS: `npx playwright test tests/playwright/tools/WorkspaceManagerV2.spec.mjs --project=playwright --workers=1 --reporter=list --grep "creates Object Vector Studio V2 shapes with canvas drawing and snap modes|saves empty Text to Speech V2 arrays through workspace return and manifest write-back"` (2 passed after the first full-suite run exposed transient failures in those existing tests)
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- PASS: `npm run test:workspace-v2` (final run: 56 passed)
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