1- # 🧊 King of the Iceberg — Game Design Document (GDD v9)
1+ # 🧊 King of the Iceberg — Game Design Document (GDD v9 — Merged Draft )
22
33---
44
@@ -10,13 +10,13 @@ Players:
1010- Push / knock others off
1111- Fight for control of the top
1212- Use abilities + power-ups
13- - Manipulate physics (jump/ landing impacts)
13+ - Manipulate physics via movement, jumping, and landing impacts
1414
1515---
1616
1717## 2. Core Game Loop
1818
19- Win by staying on TOP for X total seconds
19+ Win by staying on TOP for X total seconds.
2020
2121- Timer increases only on top
2222- Timer pauses when off
@@ -36,21 +36,22 @@ Win by staying on TOP for X total seconds
3636## 4. Player System (Pingwins)
3737
3838### 4.1 Character Select
39+
3940- Each hero is unique
4041- Once selected → locked (no duplicates)
4142
4243---
4344
44- ### 4.2 Named Heroes & Abilities (RESTORED)
45+ ### 4.2 Named Heroes & Abilities
4546
4647- Splash — Pucker Blaster (water push stream)
47- - Frostbite — Freeze Blast (temporary freeze zone)
48- - Glacier — Mega Weight (heavy mass, strong tilt)
48+ - Frostbite — Freeze Blast (freeze zone)
49+ - Glacier — Mega Weight (high tilt influence )
4950- Dash — Slipstream Dash (burst movement)
50- - Sniper — Crystal Shot (long-range precision)
51- - Bombard — Belly Bomb (explosive slide impact)
52- - Cyclone — Spin Attack (radial knockback )
53- - Anchor — Grip Mode (high traction, anti-slide )
51+ - Sniper — Crystal Shot (precision projectile )
52+ - Bombard — Belly Bomb (explosive impact)
53+ - Cyclone — Spin Attack (radial push )
54+ - Anchor — Grip Mode (high traction)
5455
5556---
5657
@@ -70,9 +71,9 @@ If no input:
7071
7172---
7273
73- ### 4.5 Wrap System (NEW)
74+ ### 4.5 Wrap System
7475
75- If a player exits screen (jump/swim) :
76+ If a player exits screen:
7677- Wraps to opposite side
7778- Preserves velocity and direction
7879
@@ -88,32 +89,34 @@ If a player exits screen (jump/swim):
8889
8990### 4.7 Jump & Impact System
9091
91- Landing creates tilt force on iceberg
92+ Landing creates tilt force on iceberg.
9293
9394#### Stomp Landing
95+
9496Press DOWN during landing:
9597- Increased tilt force
9698
9799#### Group Impact
100+
98101Multiple players landing together:
99102- Amplified tilt
100103- Can slide others off top
101104
102105---
103106
104- ### 4.8 Combat System
107+ ### 4.8 Combat
105108
106- Push / knock players off iceberg
109+ Push / knock players off iceberg.
107110
108- - Collision-based force
111+ - Collision force
109112- Ability-enhanced knockback
110- - Landing impacts also affect combat
113+ - Landing impacts contribute
111114
112115---
113116
114- ### 4.9 Knockdown State
117+ ### 4.9 Knockdown
115118
116- - Triggered by strong impact
119+ - Strong impacts cause slip state
117120- Temporary loss of control
118121
119122---
@@ -123,7 +126,7 @@ Push / knock players off iceberg
123126- HP reduced by collisions, abilities, power-ups
124127
125128Death:
126- - Explosion with ice particles
129+ - Explosion effect ( ice + particles)
127130
128131---
129132
@@ -136,7 +139,7 @@ Death:
136139
137140## 5. Iceberg System
138141
139- ### 5.1 Tilemap Generated
142+ ### 5.1 Tilemap
140143
141144- Left side authored
142145- Right side mirrored at runtime
@@ -154,15 +157,15 @@ Death:
154157### 5.3 Tilt Forces
155158
156159- Player weight
157- - Position
160+ - Player position
158161- Landing impacts
159162
160163---
161164
162165### 5.4 Balance Rule
163166
164- - Edge = higher push power
165- - Top = more stable, less push
167+ - Edge = stronger push
168+ - Top = more stable
166169
167170---
168171
@@ -182,8 +185,8 @@ Death:
182185## 7. Iceberg Break Event
183186
184187- Trigger at 65% progress
185- - Top breaks away
186- - Larger combat surface
188+ - Top breaks
189+ - Larger combat area
187190
188191---
189192
@@ -196,7 +199,7 @@ Death:
196199
197200---
198201
199- ### 8.2 Ability Effects (RESTORED DETAIL)
202+ ### 8.2 Ability Effects
200203
201204- Pucker Blaster → continuous push force
202205- Freeze Blast → slows and freezes area
@@ -209,7 +212,7 @@ Death:
209212
210213---
211214
212- ## 9. Power-Up System (RESTORED DETAIL)
215+ ## 9. Power-Up System
213216
214217### 9.1 Spawn
215218
@@ -221,14 +224,14 @@ Death:
221224
222225### 9.2 Power-Ups & Effects
223226
224- - Grip Boots → high traction
225- - Freeze Orb → freezes nearby players
226- - Wave Slam → shockwave push
227- - Mega Core → doubles weight influence
228- - Ice Sniper → long-range projectile boost
229- - Spin Core → enhanced spin attack
230- - Dash Surge → faster dash + cooldown reduction
231- - Wind Gust → directional push field
227+ - Grip Boots → traction
228+ - Freeze Orb → freeze
229+ - Wave Slam → shockwave
230+ - Mega Core → weight boost
231+ - Ice Sniper → ranged boost
232+ - Spin Core → spin boost
233+ - Dash Surge → speed boost + cooldown reduction
234+ - Wind Gust → push field
232235
233236---
234237
@@ -242,8 +245,7 @@ Death:
242245
243246### 10.2 Recovery
244247
245- - Swim
246- - Jump back onto iceberg
248+ - Swim + jump back
247249
248250---
249251
@@ -299,7 +301,7 @@ Tracks:
299301
300302---
301303
302- ## 15. Camera System
304+ ## 15. Camera
303305
304306- Shared camera
305307- Dynamic zoom
@@ -329,7 +331,7 @@ Tracks:
329331- Time meter
330332- King indicator
331333- Ability cooldown
332- - Power-up indicator
334+ - Power-up display
333335
334336---
335337
@@ -375,4 +377,3 @@ King of the Hill
375377+ Push combat
376378+ Dynamic terrain
377379+ Multiplayer chaos
378-
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