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| 1 | +# BUILD PR: 17.11 Sample 1605 Hard-Lock Chase And Asymmetric Vehicle |
| 2 | + |
| 3 | +## Purpose |
| 4 | +Fix Sample 1605 so the vehicle heading is unmistakable and the camera cannot drift away from the driven object. |
| 5 | + |
| 6 | +## Why This PR Exists |
| 7 | +The prior 1605 update still fails real user validation: |
| 8 | +- the box does not read as turning |
| 9 | +- the camera still gets lost |
| 10 | +- automated checks pass, but the sample remains behaviorally wrong by human inspection |
| 11 | + |
| 12 | +That means the sample needs a stronger visible/readability correction, not another soft camera tuning pass. |
| 13 | + |
| 14 | +## Scope |
| 15 | +Surgically fix Sample 1605 only by: |
| 16 | +- replacing ambiguous symmetric vehicle visuals with an obviously front-facing asymmetric vehicle shape |
| 17 | +- hard-locking the camera to a behind-vehicle chase position |
| 18 | +- making the sample readable first, even if the camera behavior is simpler than a polished racer |
| 19 | + |
| 20 | +## In Scope |
| 21 | +- samples/phase-16/1605/DrivingSandbox3DScene.js |
| 22 | +- targeted runtime sanity update if needed |
| 23 | +- docs/dev/reports/* validation updates |
| 24 | + |
| 25 | +## Out of Scope |
| 26 | +- no changes to 1601-1604 or 1606-1608 |
| 27 | +- no engine-wide camera abstraction |
| 28 | +- no advanced vehicle physics |
| 29 | +- no repo-wide scanning |
| 30 | +- no zip output from Codex |
| 31 | +- no 2D or networking changes |
| 32 | + |
| 33 | +## Required Fix Direction |
| 34 | +Implement the smallest valid correction that the user can clearly see: |
| 35 | +1. render the vehicle with a distinctly directional shape, not a visually symmetric cube |
| 36 | +2. include a strong front indicator that rotates with heading |
| 37 | +3. hard-lock the camera behind the heading vector every frame |
| 38 | +4. keep the camera aimed at the vehicle every frame |
| 39 | +5. remove or minimize yaw lag/interpolation if it reduces readability |
| 40 | +6. preserve existing steering and forward/reverse behavior |
| 41 | + |
| 42 | +## Desired Runtime Result |
| 43 | +- when steering left/right, the vehicle visibly changes facing |
| 44 | +- the front of the vehicle is obvious at a glance |
| 45 | +- the camera stays behind the vehicle and does not wander off |
| 46 | +- the player can always re-orient immediately |
| 47 | + |
| 48 | +## Acceptance Criteria |
| 49 | +- [ ] the vehicle is visibly asymmetric and front-facing |
| 50 | +- [ ] the front indicator rotates with heading |
| 51 | +- [ ] the camera is hard-locked behind the vehicle |
| 52 | +- [ ] the camera remains aimed at the vehicle |
| 53 | +- [ ] the vehicle stays easy to track during turning |
| 54 | +- [ ] steering still behaves correctly |
| 55 | +- [ ] forward/reverse still function |
| 56 | +- [ ] sample remains visible and playable |
| 57 | +- [ ] targeted smoke for 1605 passes |
| 58 | +- [ ] no 2D regression introduced |
| 59 | +- [ ] no networking regression introduced |
| 60 | + |
| 61 | +## Validation |
| 62 | +- targeted behavioral check for 1605 heading readability and chase-camera lock |
| 63 | +- targeted smoke for 1605 |
| 64 | +- update docs/dev/reports/change_summary.txt |
| 65 | +- update docs/dev/reports/validation_checklist.txt |
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