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| 1 | +# 🧊 King of the Iceberg — Game Design Document (GDD v9) |
| 2 | + |
| 3 | +## Overview |
| 4 | +King of the Iceberg is a chaotic multiplayer arena game where 2–8 pingwins compete to control a floating, unstable iceberg. |
| 5 | + |
| 6 | +## Core Loop |
| 7 | +Win by staying on TOP for X total seconds. |
| 8 | +Timer only increases while on top. |
| 9 | + |
| 10 | +## Key Features |
| 11 | +- Sliding physics + tilt system |
| 12 | +- Jump + stomp impacts affect iceberg |
| 13 | +- Unique hero selection (no duplicates) |
| 14 | +- Power-ups and abilities |
| 15 | +- Wrap-around world (off-screen → opposite side) |
| 16 | +- Iceberg break event at 65% |
| 17 | +- Multiplayer (local + network) |
| 18 | +- Attract mode + leaderboard (fastest win time) |
| 19 | + |
| 20 | +## Heroes (Examples) |
| 21 | +- Splash — water push |
| 22 | +- Frostbite — freeze area |
| 23 | +- Glacier — heavy tilt |
| 24 | +- Dash — burst movement |
| 25 | +- Sniper — precision shot |
| 26 | +- Bombard — explosive impact |
| 27 | +- Cyclone — radial push |
| 28 | +- Anchor — traction boost |
| 29 | + |
| 30 | +## Power-Ups |
| 31 | +- Grip Boots — traction |
| 32 | +- Freeze Orb — freeze players |
| 33 | +- Wave Slam — shockwave |
| 34 | +- Mega Core — extra weight |
| 35 | +- Ice Sniper — projectile boost |
| 36 | +- Spin Core — stronger spin |
| 37 | +- Dash Surge — speed boost |
| 38 | +- Wind Gust — push field |
| 39 | + |
| 40 | +## Systems |
| 41 | +- Tilemap iceberg (left authored, right mirrored) |
| 42 | +- Parallax background |
| 43 | +- Physics-driven combat |
| 44 | +- Network authoritative model |
| 45 | + |
| 46 | +## Next Step |
| 47 | +Proceed to PLAN_PR to build systems and repo structure. |
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