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DavidQ
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Define GDD for King of the Iceberg
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# 🧊 King of the Iceberg — Game Design Document (GDD v9)
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## Overview
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King of the Iceberg is a chaotic multiplayer arena game where 2–8 pingwins compete to control a floating, unstable iceberg.
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## Core Loop
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Win by staying on TOP for X total seconds.
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Timer only increases while on top.
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## Key Features
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- Sliding physics + tilt system
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- Jump + stomp impacts affect iceberg
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- Unique hero selection (no duplicates)
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- Power-ups and abilities
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- Wrap-around world (off-screen → opposite side)
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- Iceberg break event at 65%
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- Multiplayer (local + network)
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- Attract mode + leaderboard (fastest win time)
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## Heroes (Examples)
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- Splash — water push
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- Frostbite — freeze area
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- Glacier — heavy tilt
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- Dash — burst movement
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- Sniper — precision shot
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- Bombard — explosive impact
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- Cyclone — radial push
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- Anchor — traction boost
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## Power-Ups
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- Grip Boots — traction
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- Freeze Orb — freeze players
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- Wave Slam — shockwave
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- Mega Core — extra weight
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- Ice Sniper — projectile boost
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- Spin Core — stronger spin
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- Dash Surge — speed boost
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- Wind Gust — push field
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## Systems
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- Tilemap iceberg (left authored, right mirrored)
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- Parallax background
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- Physics-driven combat
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- Network authoritative model
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## Next Step
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Proceed to PLAN_PR to build systems and repo structure.

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