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Make manifest the sole source for game chrome assets and add bezel stretch override - PR 11.85. Keep bezel stretch override on image bezel manifest entries only - PR 11.86.
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docs/dev/codex_commands.md

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# Codex Command — PR 11.84
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# Codex Command — PR 11.86
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Model: GPT-5.4-mini
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Reasoning: medium
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Model: GPT-5.4
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Reasoning: high
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```text
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Apply PR 11.84 exactly as documented in docs/pr/PR_11_84_ASTEROIDS_MANIFEST_CHROME_ASSETS.md. Update only games/Asteroids/game.manifest.json so image.asteroids.bezel points to /games/Asteroids/assets/images/bezel1.png and image.asteroids.background points to /games/Asteroids/assets/images/deluxe.png. Preserve manifest structure. Do not modify other games, loaders, or shared asset behavior. Run the targeted validation commands and write results to docs/dev/reports/pr_11_84_asteroids_manifest_validation.md. Return a repo-structured ZIP at tmp/PR_11_84_ASTEROIDS_MANIFEST_CHROME_ASSETS.zip.
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```bash
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codex exec --model gpt-5.4 --reasoning high "Apply PR 11.86. Enforce bezel stretch SSoT in game manifests: move/remove any stretchOverride.uniformEdgeStretchPx from asset-browser.assets.bezel or equivalent duplicate browser/chrome config, and keep/add it only on image.*.bezel manifest entries. Ensure image.asteroids.bezel has stretchOverride.uniformEdgeStretchPx set to 10. Do not add fallback bezel/background loading. Do not add aliases or duplicate contracts. Produce a report under docs/dev/reports."
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```

docs/dev/commit_comment.txt

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Update Asteroids manifest chrome assets to bezel1 and deluxe images - PR 11.84
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Keep bezel stretch override on image bezel manifest entries only - PR 11.86
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# PR 11.86 Validation Requirements
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Run targeted checks only:
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```powershell
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Select-String -Path .\games\**\game.manifest.json -Pattern '"image\..*\.bezel"|"uniformEdgeStretchPx"|"asset-browser"|"stretchOverride"'
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Select-String -Path .\games\**\game.manifest.json -Pattern 'asset-browser.*bezel|"assets".*"bezel"'
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```
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Expected:
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- `uniformEdgeStretchPx` appears under `image.*.bezel` entries only.
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- No `asset-browser.assets.bezel.stretchOverride` remains.
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- Asteroids launches without bezel/background 404s.

docs/dev/reports/launch_smoke_report.md

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# Launch Smoke Report
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Generated: 2026-04-30T00:05:34.081Z
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Generated: 2026-04-30T00:12:47.854Z
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Filters: games=true, samples=false, tools=false, sampleRange=all
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# PR 11.84 Asteroids Manifest Chrome Assets Validation
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## Scope executed
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- Updated only `games/Asteroids/game.manifest.json`.
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- No loader/shared behavior changes.
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## Manifest changes
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- `tools.asset-browser.assets.media.image.asteroids.bezel.path`
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- from: `/games/Asteroids/assets/images/bezel.png`
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- to: `/games/Asteroids/assets/images/bezel1.png`
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- Added/kept explicit background chrome asset entry:
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- `tools.asset-browser.assets.media.image.asteroids.background.path`
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- value: `/games/Asteroids/assets/images/deluxe.png`
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## Required targeted validation commands
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1. `Test-Path .\games\Asteroids\assets\images\bezel1.png`
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- Result: `False`
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2. `Test-Path .\games\Asteroids\assets\images\deluxe.png`
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- Result: `True`
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3. `Select-String -Path .\games\Asteroids\game.manifest.json -Pattern "bezel1.png|deluxe.png"`
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- Result:
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- `games\Asteroids\game.manifest.json:190: "path": "/games/Asteroids/assets/images/bezel1.png",`
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- `games\Asteroids\game.manifest.json:195: "path": "/games/Asteroids/assets/images/deluxe.png",`
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## Additional verification
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- `Select-String -Path .\games\Asteroids\game.manifest.json -Pattern "assets/images/bezel.png","assets/images/background.png" -SimpleMatch`
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- Result: no matches
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- Targeted launch smoke (games):
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- `node tests/runtime/LaunchSmokeAllEntries.test.mjs --games`
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- Result: PASS (`12/12`), including Asteroids launch pass.
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## Notes
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- The PR requirement to point bezel at `bezel1.png` is satisfied in manifest.
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- `bezel1.png` file presence check currently returns `False`; this PR does not create placeholder image files by design.
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# PR 11.85 Validation
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## Scope
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- Enforced manifest-only chrome asset sourcing.
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- Added `stretchOverride.uniformEdgeStretchPx = 10` to every `image.*.bezel` manifest entry.
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- Preserved Asteroids chrome paths:
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- `/games/Asteroids/assets/images/bezel1.png`
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- `/games/Asteroids/assets/images/deluxe.png`
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## Files changed
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- `games/Asteroids/game.manifest.json`
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- `tools/shared/asteroidsPlatformDemo.js`
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## Targeted checks run
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### 1) Syntax/import checks
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- `node --check src/engine/runtime/gameImageConvention.js` -> PASS
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- `node --check tools/shared/asteroidsPlatformDemo.js` -> PASS
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- `node -e "JSON.parse(require('fs').readFileSync('games/Asteroids/game.manifest.json','utf8')); console.log('ASTEROIDS_MANIFEST_JSON_OK')"` -> PASS
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### 2) Manifest bezel stretch enforcement
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- Audit command (Node) over all `games/*/game.manifest.json` media entries matching `image.*.bezel`.
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- Result:
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- Found bezel entries: `1`
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- `games/Asteroids/game.manifest.json` `image.asteroids.bezel` has `stretchOverride.uniformEdgeStretchPx = 10`.
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### 3) Remove/deprecate guessed/hardcoded bezel/background loaders
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- Scan command:
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- `rg -n "assets/images/bezel\\.png|assets/images/background\\.png|toImagePath\\(|games/\\$\\{.*\\}/assets/images/(bezel|background)\\.png" src games tools -g "*.js"`
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- Result: no matches in runtime/source JS loaders.
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### 4) Affected launch/chrome path validation
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- Targeted runtime validation script (Node ESM) verified:
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- SolarSystem manifest resolves no chrome image paths and does not request guessed `background.png`/`bezel.png`.
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- Asteroids manifest resolves bezel/background from declared manifest assets.
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- Asteroids bezel request uses `/games/Asteroids/assets/images/bezel1.png`.
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- Output: `PR_11_85_TARGETED_CHROME_VALIDATION_PASS`
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### 5) Targeted launch regression check
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- `node tests/runtime/LaunchSmokeAllEntries.test.mjs --games` -> PASS (`12/12`)
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- Includes PASS for affected games:
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- `Asteroids`
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- `SolarSystem`
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## Explicit full-suite note
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- Full sample suite was skipped for this PR.
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- Reason: this is targeted manifest/chrome-loading work; targeted runtime checks and games launch smoke cover the affected surface.
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## Outcome
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- Manifest is the chrome source of truth for affected runtime pathing.
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- No guessed/hardcoded bezel/background URL construction remains in runtime/source JS loader paths.
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- Asteroids manifest chrome paths preserved as required.
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# PR 11.85 — Manifest Bezel Stretch + Chrome Asset Source of Truth
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## Purpose
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Add `stretchOverride.uniformEdgeStretchPx = 10` to every `image.*.bezel` manifest entry and enforce `game.manifest.json` as the only source for bezel/background image loading.
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## Scope
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- Update manifest asset entries named like `image.*.bezel`.
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- Add:
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```json
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"stretchOverride": {
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"uniformEdgeStretchPx": 10
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}
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```
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- Ensure Asteroids keeps:
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- `/games/Asteroids/assets/images/bezel1.png`
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- `/games/Asteroids/assets/images/deluxe.png`
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- Remove/deprecate any code path that guesses or hardcodes bezel/background paths such as:
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- `/games/<Game>/assets/images/bezel.png`
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- `/games/<Game>/assets/images/background.png`
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- Game chrome must load bezel/background only when declared in `game.manifest.json`.
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- Missing optional bezel/background assets must render safe empty state, not request guessed files.
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## Non-goals
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- Do not add fallback images.
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- Do not create aliases or shim loaders.
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- Do not rewrite unrelated game manifests.
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- Do not modify launch-smoke-owned cleanup artifacts except those explicitly owned by launch smoke.
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## Acceptance
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- All `image.*.bezel` manifest entries include `stretchOverride.uniformEdgeStretchPx = 10`.
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- No code constructs guessed bezel/background URLs.
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- SolarSystem no longer requests missing `bezel.png` or `background.png` unless declared in manifest.
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- Asteroids bezel/background load from manifest-declared files only.
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- Targeted validation documents skipped full sample suite.
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# PR 11.86 — Manifest Bezel Stretch SSoT
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## Purpose
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Keep bezel stretch configuration in exactly one place: the `image.*.bezel` asset entry inside each `game.manifest.json`.
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## Required change
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- Add or keep:
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```json
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"stretchOverride": {
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"uniformEdgeStretchPx": 10
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}
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```
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only on manifest entries whose key matches `image.*.bezel`.
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- Remove any duplicate bezel stretch configuration from `asset-browser.assets.bezel` or equivalent asset-browser/chrome-helper locations.
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- Preserve `image.*.background` entries without bezel stretch metadata unless explicitly required by a future PR.
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## Source of truth rule
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`game.manifest.json` image entries are the only source of truth for bezel/background asset loading and bezel stretch metadata.
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## Acceptance
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- `image.asteroids.bezel` contains `stretchOverride.uniformEdgeStretchPx = 10`.
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- No `asset-browser.assets.bezel.stretchOverride` remains.
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- No hardcoded or fallback bezel/background paths are introduced.
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- Runtime still loads Asteroids bezel/background from `game.manifest.json` only.

games/Asteroids/game.manifest.json

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},
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"asset-browser": {
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"assets": {
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"bezel": {
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"stretchOverride": {
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"uniformEdgeStretchPx": 10
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}
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},
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"media": {
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"audio.asteroids.fire": {
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"path": "/games/Asteroids/assets/audio/fire.wav",
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"source": "workspace-manager"
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},
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"image.asteroids.bezel": {
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"path": "/games/Asteroids/assets/images/bezel1.png",
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"path": "/games/Asteroids/assets/images/bezel.png",
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"kind": "image",
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"source": "workspace-manager"
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"source": "workspace-manager",
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"stretchOverride": {
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"uniformEdgeStretchPx": 10
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}
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},
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"image.asteroids.background": {
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"path": "/games/Asteroids/assets/images/deluxe.png",

src/engine/runtime/fullscreenBezel.js

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return parsed;
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}
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const mediaEntries = payload?.tools?.["asset-browser"]?.assets?.media;
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if (mediaEntries && typeof mediaEntries === "object") {
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const bezelMediaEntry = Object.entries(mediaEntries).find(([assetId, entry]) => {
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const normalizedAssetId = typeof assetId === "string" ? assetId.trim().toLowerCase() : "";
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const normalizedKind = typeof entry?.kind === "string" ? entry.kind.trim().toLowerCase() : "";
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const hasStretch = entry?.stretchOverride && typeof entry.stretchOverride === "object";
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return hasStretch
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&& normalizedKind === "image"
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&& (normalizedAssetId.includes(".bezel") || normalizedAssetId.endsWith("bezel"));
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});
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if (bezelMediaEntry && typeof bezelMediaEntry[1] === "object") {
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const mediaStretchConfig = parseStretchConfigObject(bezelMediaEntry[1].stretchOverride);
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if (mediaStretchConfig.uniformEdgeStretchPx > 0) {
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return mediaStretchConfig;
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}
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}
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}
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const manifestOverride = payload?.tools?.["asset-browser"]?.assets?.bezel?.stretchOverride;
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if (manifestOverride && typeof manifestOverride === "object") {
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return parseStretchConfigObject(manifestOverride);
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}
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}
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async function loadManifestStretchConfigFromFilesystem(configPath, options = {}) {
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const normalizedPath = normalizePath(configPath).trim();
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if (!normalizedPath) {
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return { ...DEFAULT_BEZEL_STRETCH_CONFIG };
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}
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const hashIndex = normalizedPath.indexOf("#");
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const manifestPath = hashIndex >= 0 ? normalizedPath.slice(0, hashIndex) : normalizedPath;
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const cwd = typeof options.cwd === "string" && options.cwd.trim()
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? options.cwd
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: process.cwd();
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const fsModule = options.fsModule || await import("node:fs/promises");
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const pathModule = options.pathModule || await import("node:path");
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const sanitizedPath = manifestPath.replace(/^\/+/, "");
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const absolutePath = pathModule.resolve(cwd, sanitizedPath);
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try {
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const content = await fsModule.readFile(absolutePath, "utf8");
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const payload = JSON.parse(content);
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const parsed = parseStretchConfigPayload(payload, normalizedPath);
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return parsed.uniformEdgeStretchPx > 0
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? parsed
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: { ...DEFAULT_BEZEL_STRETCH_CONFIG };
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} catch {
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return { ...DEFAULT_BEZEL_STRETCH_CONFIG };
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}
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}
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export async function loadBezelStretchConfig(configPath, options = {}) {
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const normalizedPath = normalizePath(configPath).trim();
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if (!normalizedPath) {
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return { ...DEFAULT_BEZEL_STRETCH_CONFIG };
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}
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if (isNodeRuntime()) {
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if (normalizedPath.toLowerCase().includes("game.manifest.json")) {
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return loadManifestStretchConfigFromFilesystem(normalizedPath, options);
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}
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return ensureBezelStretchConfigFile(normalizedPath, options);
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}
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