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Route game tool links through workspace and stabilize palette/pipeline handoff
- pass game context through games tool links and honor requested tool routing in Workspace Manager
- hydrate workspace state from launch context, clear stale shared handoffs on game-return launches, and keep tool host sync stable
- add Breakout Classic palette asset and register it in breakout workspace.asset-catalog
- add shared palette document contract (schema/version/entries validation + legacy colors[] normalization)
- align Palette Browser import/export/copy/preview on the same palette schema payload
- auto-select shared palette handoff in Palette Browser (prefer display name, guard stale paletteId, mirror workspace palette when needed)
- hydrate shared palette from game asset catalog in platform shell and show tool-row badge as “Palette: …” for Palette Browser
- remove redundant “Open in Workspace Manager” link in workspace context and apply workspace text color updates (#3600af)
- improve Asset Pipeline fullscreen layout and add top-bar usage guidance; apply launch context to loaded/default pipeline payloads
- fix Skin Editor object interaction so row clicks do not toggle object checkboxes (checkbox toggles only on checkbox click)
- update Asteroids page title/description text
<p>Parallel Asteroids lane for boot and gameplay validation.</p>
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<h1>Asteroids</h1>
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<p>Asteroids is a classic arcade game where you pilot a spaceship in a wrap-around field of drifting space rocks. Your goal is to shoot and destroy the asteroids and flying saucers while avoiding collisions.
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