@@ -104,6 +104,78 @@ <h3>Audio / SFX Playground</h3>
104104 < span class ="pill planned "> Planned</ span >
105105 </ div >
106106 </ div >
107+
108+ < div class ="card ">
109+ < h3 > Browser Speech Backend (speechSynthesis)</ h3 >
110+ < p > Keep the browser-native speech backend available for quick previews, prompts, and narration workflows.</ p >
111+ < div class ="meta ">
112+ < span class ="pill planned "> Planned</ span >
113+ </ div >
114+ </ div >
115+
116+ < div class ="card ">
117+ < h3 > Piper WASM Backend</ h3 >
118+ < p > Add a local Piper-powered speech backend for higher-quality offline voice generation in supported browsers.</ p >
119+ < div class ="meta ">
120+ < span class ="pill planned "> Planned</ span >
121+ </ div >
122+ </ div >
123+
124+ < div class ="card ">
125+ < h3 > eSpeak NG WASM Backend</ h3 >
126+ < p > Add a lightweight eSpeak NG backend option for compact offline speech coverage across languages.</ p >
127+ < div class ="meta ">
128+ < span class ="pill planned "> Planned</ span >
129+ </ div >
130+ </ div >
131+
132+ < div class ="card ">
133+ < h3 > Optional SSML Processing Layer</ h3 >
134+ < p > Plan an optional SSML-style processing layer for pauses, emphasis, pronunciation, and delivery hints.</ p >
135+ < div class ="meta ">
136+ < span class ="pill planned "> Planned</ span >
137+ </ div >
138+ </ div >
139+
140+ < div class ="card ">
141+ < h3 > Queue-Based Speech Playback</ h3 >
142+ < p > Expand queue playback planning for ordered lines, repeats, delays, replacement, and append behavior.</ p >
143+ < div class ="meta ">
144+ < span class ="pill planned "> Planned</ span >
145+ </ div >
146+ </ div >
147+
148+ < div class ="card ">
149+ < h3 > Character Voice Presets</ h3 >
150+ < p > Plan character-oriented voice presets for reusable narrator, hero, villain, alert, and game role settings.</ p >
151+ < div class ="meta ">
152+ < span class ="pill planned "> Planned</ span >
153+ </ div >
154+ </ div >
155+
156+ < div class ="card ">
157+ < h3 > Offline / Local Speech Support</ h3 >
158+ < p > Support local speech generation paths that do not require network services during gameplay or authoring.</ p >
159+ < div class ="meta ">
160+ < span class ="pill planned "> Planned</ span >
161+ </ div >
162+ </ div >
163+
164+ < div class ="card ">
165+ < h3 > Raspberry Pi Speech Deployment</ h3 >
166+ < p > Document and validate speech deployment paths for Raspberry Pi arcade cabinets and kiosk-style builds.</ p >
167+ < div class ="meta ">
168+ < span class ="pill planned "> Planned</ span >
169+ </ div >
170+ </ div >
171+
172+ < div class ="card ">
173+ < h3 > Game Character Voice / Event Integration</ h3 >
174+ < p > Connect character voice presets to game events, prompts, menus, hazards, and in-game feedback triggers.</ p >
175+ < div class ="meta ">
176+ < span class ="pill planned "> Planned</ span >
177+ </ div >
178+ </ div >
107179 </ div >
108180 </ section >
109181
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