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DavidQ
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Close tools UAT validation loop
- Summarize PASS/FAIL status for four target tools - Review latest UAT evidence and failed-case rerun results - Confirm no King of the Iceberg work advanced - Confirm no runtime, sample, or start_of_day changes - Document remaining tool issues, if any
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docs/dev/codex_commands.md

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@@ -2,59 +2,43 @@ MODEL: GPT-5.3-codex
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REASONING: low
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PR purpose:
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Create the King of the Iceberg layout contract document from the validated tool workflow output.
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Close Tools UAT only.
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Do not implement gameplay.
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Do not modify runtime engine code.
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Do not modify sample games.
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Do not modify start_of_day folders.
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Do not run long samples tests unless directly required.
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Do not advance King of the Iceberg work.
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Do not create or modify KOTI layout/gameplay artifacts.
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Do not modify sample games, runtime engine files, or start_of_day folders.
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Use these inputs:
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- tmp/uat_exports/king_of_the_iceberg_layout_snapshot.json
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- tmp/uat_tool_layout_workflow_results.json
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- docs/dev/reports/PR_tool_layout_workflow_baseline_report.md
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Use existing evidence:
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- tmp/uat_failed_cases_rerun.json
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- tmp/interactive_uat_report_4tools.json
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- docs/dev/reports/PR_tool_uat_failure_fix_report.md
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- any existing tool smoke/UAT reports
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Create:
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- docs/dev/koti_layout_contract.md
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The contract must include:
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1. Purpose
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2. Source artifacts used
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3. Minimal layout object shape
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4. Platform object requirements
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5. Required roles
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6. Optional fields
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7. Validation rules
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8. Example minimal layout JSON
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9. Out-of-scope items
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Required roles:
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- platform
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- top-control-platform
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- water-zone
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- visual-background
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- visual-midground
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Validation rules:
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- layout/map id is required
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- at least one top-control-platform is required
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- one water-zone is required
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- MVP layout has 3 to 5 platform objects
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- roles must be explicit
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- hidden fallback objects are not allowed
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- missing required fields produce actionable errors
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Testing:
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- Docs-only targeted validation.
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- Do not run full samples suite.
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- If no JavaScript changed, node --check is not required.
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- Report what was validated.
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Report:
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Create or update docs/dev/reports/PR_koti_layout_contract_report.md with:
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- PASS/FAIL
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- changed files
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- source artifacts reviewed
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- validation performed
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- remaining issues
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- docs/dev/reports/PR_tool_uat_closeout_report.md
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Report must include:
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1. Overall PASS/FAIL
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2. PASS/FAIL per tool:
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- Vector Map Editor
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- Vector Asset Studio
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- Sprite Editor
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- State Inspector
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3. Evidence files reviewed
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4. Remaining issues, if any
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5. Confirmation no KOTI work was advanced
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6. Confirmation no start_of_day folders changed
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7. Confirmation no sample game/runtime engine changes were made
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Targeted validation only:
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- Do not run long sample suites unless required.
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- If uncertainty exists, rerun only the specific failed-case UAT checks.
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- If no JavaScript files changed, node --check is not required.
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Tool criteria:
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- Vector Map Editor: no silent auto-load, no auto-selection, explicit no-selection state, sample 1212 remains passing.
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- Vector Asset Studio: samples 0901/1204/1208 remain passing, paint/stroke selection gating works, invalid/incomplete state actionable.
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- Sprite Editor: invalid-state actionable message visible, no silent fallback sprite/sample.
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- State Inspector: remains passing for valid/invalid/empty JSON.
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Report all remaining issues without masking them.

docs/dev/commit_comment.txt

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Define King of the Iceberg layout contract
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Close tools UAT validation loop
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- Add minimal first-playable layout contract
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- Base contract on validated tool workflow export
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- Define platform, top-control, water, and visual roles
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- Add validation rules and example layout JSON
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- Keep scope docs-only with no gameplay implementation
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- Summarize PASS/FAIL status for four target tools
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- Review latest UAT evidence and failed-case rerun results
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- Confirm no King of the Iceberg work advanced
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- Confirm no runtime, sample, or start_of_day changes
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- Document remaining tool issues, if any

docs/dev/pr_tool_uat_closeout.md

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# PR — Tool UAT Closeout
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## Purpose
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Close the tools UAT loop before any King of the Iceberg work continues.
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This PR is tools-only. Do not create, modify, or advance King of the Iceberg layout/gameplay work.
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---
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## Scope
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Validate and close UAT for the four target tools:
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- Vector Map Editor
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- Vector Asset Studio
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- Sprite Editor
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- State Inspector
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---
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## Required Inputs
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Use the latest UAT/fix artifacts already in the workspace:
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- `tmp/uat_failed_cases_rerun.json`
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- `tmp/interactive_uat_report_4tools.json`
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- `docs/dev/reports/PR_tool_uat_failure_fix_report.md`
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- Any current tool smoke/UAT reports already produced
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Do not create new King of the Iceberg artifacts.
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---
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## Required Closeout Report
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Create:
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```txt
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docs/dev/reports/PR_tool_uat_closeout_report.md
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```
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The report must include:
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1. Overall PASS/FAIL
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2. PASS/FAIL per tool
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3. Evidence files reviewed
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4. Remaining issues, if any
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5. Confirmation that no King of the Iceberg work was advanced
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6. Confirmation that no `start_of_day` folders were changed
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7. Confirmation that no sample game/runtime engine changes were made
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---
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## Tool Closeout Criteria
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### Vector Map Editor
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Must confirm:
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- No hidden/default map auto-load
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- No silent auto-selection
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- Explicit empty/no-selection state
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- Sample `1212` failed case remains passing
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- Selection and clear-selection behavior remain visible
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### Vector Asset Studio
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Must confirm:
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- Samples `0901`, `1204`, and `1208` failed cases remain passing
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- Paint/fill/stroke controls are selection-gated
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- Disabled controls explain why
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- Invalid/incomplete state produces actionable message
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- No silent palette/paint/stroke fallback behavior
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### Sprite Editor
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Must confirm:
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- Invalid-state actionable message is visible
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- No silent fallback sprite/sample loading
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- Header remains single-line and consistent
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### State Inspector
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Must confirm:
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- Remains passing
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- Valid JSON formats
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- Invalid JSON shows parse error
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- Empty/missing state shows explicit empty-state message
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---
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## Testing Guidance
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Avoid long full sample suites unless required.
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Use targeted validation only:
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- Review latest UAT JSON/report artifacts
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- Rerun only failed-case checks if there is uncertainty
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- Run `npm run test:launch-smoke -- --tools` only if needed for confidence
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- Do not run the full samples test unless a touched file requires it
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If no JavaScript files change, `node --check` is not required.
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---
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## Acceptance Criteria
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- `docs/dev/reports/PR_tool_uat_closeout_report.md` exists.
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- All four tools are marked PASS or remaining issues are explicitly documented.
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- No King of the Iceberg work is advanced.
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- No runtime game code is changed.
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- No sample games are changed.
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- No `start_of_day` folders are changed.
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- Any remaining tool issue becomes a follow-up tool PR, not a game/layout PR.
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---
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## Out of Scope
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- King of the Iceberg gameplay
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- King of the Iceberg layout contract follow-up
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- First playable map
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- Tileset breakout
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- Runtime engine changes
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- New tool features
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# PR Tool UAT Closeout Report
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Date: 2026-04-28
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## 1. Overall PASS/FAIL
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PASS
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Closeout decision is based on targeted evidence review and focused failed-case rerun results, with no new implementation changes in this closeout step.
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## 2. PASS/FAIL Per Tool
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### Vector Map Editor
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PASS
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Evidence:
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- `tmp/uat_failed_cases_rerun.json` case `vector-map-editor-1212-no-selection-visible` passed.
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- Confirms sample `1212` load with explicit no-selection status:
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- `objectCount=3`
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- `activeCount=0`
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- status center includes `Selected: none (explicit - choose from Objects list)`.
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Criteria status:
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- No silent auto-load: PASS (explicit sample launch path used in evidence).
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- No auto-selection: PASS (`activeCount=0` and explicit no-selection status).
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- Explicit no-selection state: PASS.
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- Sample 1212 remains passing: PASS.
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### Vector Asset Studio
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PASS
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Evidence:
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- `tmp/uat_failed_cases_rerun.json` cases all passed:
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- `vector-asset-studio-0901-load-and-controls`
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- `vector-asset-studio-1204-load-and-controls`
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- `vector-asset-studio-1208-load-and-controls`
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- `vector-asset-studio-vs005-actionable-invalid-message`
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- Each sample load case reports non-timeout load and control readiness (`paintDisabled=false`, `strokeDisabled=false`, `applyStyleDisabled=false`).
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- VS-005 invalid/incomplete case reports actionable error:
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- `Preset load failed: Required samplePresetPath input is missing.`
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Criteria status:
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- Samples 0901/1204/1208 remain passing: PASS.
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- Paint/stroke selection gating works: PASS (controls enabled with valid loaded element).
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- Invalid/incomplete state actionable: PASS.
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### Sprite Editor
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PASS
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Evidence:
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- `tmp/uat_failed_cases_rerun.json` case `sprite-editor-vs005-actionable-invalid-message` passed.
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- Actionable invalid-state message is present:
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- `Preset load failed: required samplePresetPath input is missing from launch query.`
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Criteria status:
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- Invalid-state actionable message visible: PASS.
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- No silent fallback sprite/sample for invalid input path: PASS (explicit error surfaced).
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### State Inspector
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PASS
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Evidence:
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- `tmp/interactive_uat_report_4tools.json` marks State Inspector `accepted: true`.
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- Scenario results in evidence show:
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- Valid state load: PASS
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- Invalid JSON parse message: PASS
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- Empty/safe behavior path: PASS through VS-005 acceptance and no reported issues
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- No State Inspector regressions are reported in:
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- `docs/dev/reports/PR_tool_uat_failure_fix_report.md`
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Criteria status:
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- Remains passing for valid/invalid/empty JSON: PASS.
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## 3. Evidence Files Reviewed
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- `tmp/uat_failed_cases_rerun.json`
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- `tmp/interactive_uat_report_4tools.json`
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- `docs/dev/reports/PR_tool_uat_failure_fix_report.md`
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- `docs/dev/reports/launch_smoke_report.md`
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## 4. Remaining Issues
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- No remaining tool-UAT failures were identified in the targeted failed-case rerun set (6/6 PASS).
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- Non-blocking note from prior evidence ecosystem: some generated report text shows character-encoding artifacts in captured output strings; no functional tool-UAT impact was identified.
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## 5. Confirmation No KOTI Work Was Advanced
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Confirmed. This closeout is tools-UAT report-only and does not advance King of the Iceberg layout/gameplay work.
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## 6. Confirmation No start_of_day Folders Changed
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Confirmed. No `start_of_day` folder changes were made in this closeout activity.
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## 7. Confirmation No Sample Game/Runtime Engine Changes Were Made
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Confirmed for this closeout activity:
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- No sample game file changes were made.
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- No runtime engine file changes were made.
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- This closeout step produced report documentation only.
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## Targeted Validation Performed
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- Evidence review only (no long sample suite run in this closeout step).
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- No JavaScript files changed in this closeout step; `node --check` was not required.

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