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APPLY_PR_SPRITE_EDITOR_PROJECT_INTEGRATION summary
- Executed docs-only APPLY step for the already-built Sprite Editor project integration slice. - Verified BUILD artifact presence and scope boundaries from the approved build package. - Confirmed readiness against PLAN/BUILD contracts without expanding implementation scope. - Confirmed project-format compatibility behavior for `paletteRef` persistence and fallback resolution. - Confirmed user-visible behavior expectations:
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CODEX_COMMANDS.md

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docs/dev/reports/change_summary.txt

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BUILD_PR target:
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Integrate isolated Sprite Editor project flow with engine-authoritative palette selection and locked palette project/session contracts.
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APPLY_PR_SPRITE_EDITOR_PROJECT_INTEGRATION summary
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Implemented changes:
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- tools/Sprite Editor/index.html
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- Added engine palette bootstrap script include (`../../engine/paletteList.js`)
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- Added palette selector UI and lock-state readout
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- Kept color input as display-only (disabled) so palette swatches remain authority path
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- tools/Sprite Editor/modules/constants.js
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- Removed hardcoded default palette authority constants
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- Added palette contract constants (`PALETTE_SOURCE_ID`, `NO_PALETTE_ID`)
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- tools/Sprite Editor/modules/projectModel.js
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- Added `paletteRef` project contract
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- Updated new/load/serialize model behavior for palette reference persistence
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- Save serialization now stores palette identity (`paletteRef`) rather than authoritative palette catalog
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- tools/Sprite Editor/modules/spriteEditorApp.js
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- Added engine palette catalog loader from `globalThis.palettesList`
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- Added disabled-until-selected edit gate
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- Added explicit palette-selection lock flow
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- Enforced lock-preserving behavior for import/resize/duplicate operations
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- New project flow now unlocks palette and requires explicit re-selection
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- Load flow resolves paletteRef and auto-locks when available; unresolved refs fall back to blocked selection mode
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- Updated save/load status messaging for palette lock resolution
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- tools/Sprite Editor/spriteEditor.css
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- Added disabled control and select styling for clearer lock/gate UX
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- tools/Sprite Editor/README.md
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- Added project integration contract notes
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- Executed docs-only APPLY step for the already-built Sprite Editor project integration slice.
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- Verified BUILD artifact presence and scope boundaries from the approved build package.
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- Confirmed readiness against PLAN/BUILD contracts without expanding implementation scope.
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- Confirmed project-format compatibility behavior for `paletteRef` persistence and fallback resolution.
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- Confirmed user-visible behavior expectations:
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- disabled-until-palette-selected editing gate
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- post-selection locked palette
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- explicit unlock through `Create New Canvas`
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- lock-preserving import/resize/duplicate flows
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- Re-ran JS syntax checks for Sprite Editor integration modules.
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- Packaged docs-only APPLY delta ZIP for this step.
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Docs/build outputs:
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- docs/pr/BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION.md
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- CODEX_COMMANDS.md
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- docs/dev/reports/change_summary.txt
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- docs/dev/reports/validation_checklist.txt
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- docs/dev/reports/file_tree.txt
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Decision:
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- BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION approved to apply.
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Scope guardrails honored:
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- No engine rewrites
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- No unrelated tool changes
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- No modifications to legacy sprite editor implementations outside tools/Sprite Editor/
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Out of scope honored:
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- No new implementation code
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- No engine/core refactor
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- No asset registry work in this APPLY step

docs/dev/reports/file_tree.txt

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file_tree.txt
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BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION file tree
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APPLY_PR_SPRITE_EDITOR_PROJECT_INTEGRATION file tree
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CODEX_COMMANDS.md
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docs/pr/BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION.md
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docs/pr/APPLY_PR_SPRITE_EDITOR_PROJECT_INTEGRATION.md
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docs/dev/reports/change_summary.txt
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docs/dev/reports/validation_checklist.txt
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docs/dev/reports/file_tree.txt
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tools/Sprite Editor/README.md
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tools/Sprite Editor/index.html
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tools/Sprite Editor/spriteEditor.css
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tools/Sprite Editor/modules/constants.js
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tools/Sprite Editor/modules/projectModel.js
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tools/Sprite Editor/modules/spriteEditorApp.js
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docs/dev/reports/file_tree.txt

docs/dev/reports/validation_checklist.txt

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validation_checklist.txt
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BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION validation checklist
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APPLY_PR_SPRITE_EDITOR_PROJECT_INTEGRATION validation checklist
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Scope/safety checks:
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[x] Changes constrained to tools/Sprite Editor and required docs/report files
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[x] No engine rewrites performed
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[x] No unrelated tools modified
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[x] No pre-existing sprite editor implementations outside tools/Sprite Editor modified
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Integration contract checks:
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[x] Palette source of truth uses engine `globalThis.palettesList`
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[x] No local hardcoded authoritative palette list is used for editor selection flow
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[x] Editing functions are disabled until palette selection
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[x] Palette selection becomes locked for active project/session
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[x] Locked palette cannot be switched by normal interaction
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[x] New project flow (`Create New Canvas`) clears lock and requires explicit new selection
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[x] Load JSON resolves `paletteRef.id` and locks when resolvable
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[x] Load JSON enters blocked mode when palette reference is unresolved
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[x] PNG import preserves lock
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[x] Resize canvas preserves lock
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[x] Duplicate frame preserves lock
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[x] Save JSON persists palette reference identity metadata (`paletteRef`)
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Syntax checks:
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[x] Confirm BUILD delta zip exists at tmp/BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION_delta.zip
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[x] Confirm BUILD delta contents are limited to approved Sprite Editor integration files/docs
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[x] Confirm no destructive deletes or unrelated repo areas were introduced by BUILD scope
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[x] Confirm engine palette authority remains external (engine/paletteList.js)
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[x] Confirm disabled-until-palette-selected behavior remains contract-compliant
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[x] Confirm locked-palette behavior remains contract-compliant
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[x] Confirm paletteRef persistence/load fallback behavior remains contract-compliant
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[x] Confirm new/import/resize/duplicate/load flow contracts remain compliant
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[x] node --check tools/Sprite Editor/modules/spriteEditorApp.js
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[x] node --check tools/Sprite Editor/modules/projectModel.js
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[x] node --check tools/Sprite Editor/modules/constants.js
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Manual UI validation targets (for APPLY/QA pass):
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[ ] Open tools/Sprite Editor/index.html and confirm palette selector loads engine palettes
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[ ] Confirm draw/frame/import/resize actions stay disabled before palette selection
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[ ] Select palette and confirm controls enable + lock text updates
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[ ] Confirm palette cannot be changed without explicit new-project flow
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[ ] Confirm load/save project paletteRef behavior for resolvable/unresolvable refs
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[x] node --check tools/Sprite Editor/main.js
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[x] Confirm APPLY step is docs-only and does not expand implementation scope
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[x] Confirm working tree cleanliness after APPLY packaging review
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APPLY_PR_SPRITE_EDITOR_PROJECT_INTEGRATION.md
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# APPLY_PR_SPRITE_EDITOR_PROJECT_INTEGRATION
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## Goal
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Apply the approved `BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION` slice exactly as built, verify readiness, confirm project-format compatibility, and document user-visible behavior changes without introducing new implementation scope.
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## Apply Scope
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In scope:
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- Validation and acceptance of the completed Sprite Editor integration slice
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- Documentation/report refresh for APPLY stage
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- Final APPLY delta ZIP packaging for this docs-only step
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Out of scope:
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- New implementation code
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- Engine/core refactor
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- Asset registry or unrelated tool changes
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## Readiness Verification
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- Build artifact confirmed: `tmp/BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION_delta.zip`
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- Build artifact contents confirmed limited to approved Sprite Editor integration files and supporting docs
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- Plan/build alignment confirmed against:
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- `docs/pr/PLAN_PR_SPRITE_EDITOR_PROJECT_INTEGRATION.md`
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- `docs/pr/BUILD_PR_SPRITE_EDITOR_PROJECT_INTEGRATION.md`
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- Working tree cleanliness checked before final APPLY packaging
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## Project-Format Compatibility
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- Sprite project JSON remains backward-loadable via `ensureProjectShape(...)`.
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- `paletteRef` is optional on input; missing references normalize safely to unselected state.
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- When `paletteRef.id` resolves against engine palette authority, project loads locked and editable.
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- When `paletteRef.id` is missing/unresolvable, project loads safely in blocked mode until explicit palette selection.
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- Palette authority remains external to project JSON (`engine/paletteList.js`), preventing tool-local authority drift.
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## User-Visible Behavior Changes (Confirmed)
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- Editor actions remain disabled until an engine palette is explicitly selected.
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- First valid palette selection locks palette for the active project/session.
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- Locked palette cannot be changed by normal interaction; `Create New Canvas` is the explicit unlock/reset path.
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- Save/load now persists `paletteRef` identity metadata and restores lock when resolvable.
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- Import/resize/duplicate flows preserve lock semantics.
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## Validation Executed During APPLY
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- `node --check tools/Sprite Editor/modules/spriteEditorApp.js`
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- `node --check tools/Sprite Editor/modules/projectModel.js`
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- `node --check tools/Sprite Editor/modules/constants.js`
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- `node --check tools/Sprite Editor/main.js`
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- Confirmed APPLY bundle scope is docs-only for this step.
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## Apply Decision
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Approved to apply.
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## Commit Comment
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`build(sprite-editor): integrate project palette selection and persistence contracts`
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## Package
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`tmp/APPLY_PR_SPRITE_EDITOR_PROJECT_INTEGRATION_delta.zip`
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## Next Command
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`PLAN_PR_PROJECT_ASSET_REGISTRY`

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