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COMMAND: Implement Sample 1713 as the final reference game using existing engine/sample systems only. Register it in samples/index.html after the repaired 1707-1712 sequence, preserve existing work, keep logic bounded unless truly shared, and package the repo-structured result to <projectfolder>/tmp/BUILD_PR_LEVEL_17_45_SAMPLE_1713_FINAL_REFERENCE_GAME.zip
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COMMAND: Apply TAB-based debug overlay cycling to all samples from 1707 onward using shared debug infrastructure, ensuring only one overlay is visible at a time, preserving gameplay, and package to <projectfolder>/tmp/BUILD_PR_LEVEL_17_48_APPLY_TAB_DEBUG_TO_SAMPLES_1707_PLUS.zip
Implement Sample 1713 as the final reference gameplay sample for the repaired Level 17 sequence, with a complete playable loop, HUD, camera follow, and index integration.
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Standardize debug overlay behavior across samples 1707+ by introducing TAB-based cycling to prevent overlay stacking and improve usability.
<aclass="live" href="./phase-17/1707/index.html" title="Minecraft-style voxel chunk-window streaming around a movable camera anchor." data-tags="camera3d, minecraft-style, voxel, chunk-streaming, filled-render, scene, themetokens" data-primary="minecraft-chunk-streaming">Sample 1707 - Minecraft Chunk Streaming</a>
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<aclass="live" href="./phase-17/1708/index.html" title="Real 3D mini-game loop with movement, hazard interaction, objective scoring, camera follow, and standard 3D debug panels." data-tags="camera3d, gameplay, objective, hazards, debug-panels, scene, themetokens" data-primary="real-gameplay-mini-game">Sample 1708 - Real Gameplay Mini-Game</a>
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<aclass="live" href="./phase-17/1709/index.html" title="Compares direct axis movement, tank rotation controls, and weighted movement with follow-camera framing." data-tags="camera3d, movement-models, direct-controls, tank-controls, weighted-motion, scene, themetokens" data-primary="movement-models-lab">Sample 1709 - Movement Models Lab</a>
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<aclass="live" href="./phase-17/1710/index.html" title="Polished gameplay loop variant with mission-state feedback, objective progression, and standard 3D debug panels." data-tags="camera3d, gameplay, polished-loop, objective, hazards, debug-panels, scene, themetokens" data-primary="real-gameplay-mini-game-polished">Sample 1710 - Real Gameplay Mini-Game</a>
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<aclass="live" href="./phase-17/1711/index.html" title="Movement-models lab variant for sequence alignment with direct, tank, and weighted controls plus follow camera." data-tags="camera3d, movement-models, direct-controls, tank-controls, weighted-motion, scene, themetokens" data-primary="movement-models-lab-sequence">Sample 1711 - Movement Models Lab</a>
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<aclass="live" href="./phase-17/1712/index.html" title="Gameplay telemetry overlay for mini-game state, speed, collisions, actions, and live FPS trend." data-tags="camera3d, gameplay, telemetry, metrics, debug-overlay, scene, themetokens" data-primary="gameplay-metrics-telemetry">Sample 1712 - Gameplay Metrics & Telemetry</a>
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<aclass="live" href="./phase-17/1713/index.html" title="Final reference game sample that combines complete mission loop, camera/collision debug output, and runtime telemetry using existing systems only." data-tags="camera3d, gameplay, reference-game, telemetry, debug-panels, mission-loop, scene, themetokens" data-primary="final-reference-game">Sample 1713 - Final Reference Game</a>
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<aclass="live" href="./phase-17/1707/index.html" title="Minecraft-style voxel chunk-window streaming around a movable camera anchor with TAB-cycled debug runtime overlay." data-tags="camera3d, minecraft-style, voxel, chunk-streaming, filled-render, scene, themetokens" data-primary="minecraft-chunk-streaming">Sample 1707 - Minecraft Chunk Streaming</a>
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<aclass="live" href="./phase-17/1708/index.html" title="Real 3D mini-game loop with movement, hazard interaction, objective scoring, camera follow, and TAB-cycled debug overlays." data-tags="camera3d, gameplay, objective, hazards, debug-panels, scene, themetokens" data-primary="real-gameplay-mini-game">Sample 1708 - Real Gameplay Mini-Game</a>
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<aclass="live" href="./phase-17/1709/index.html" title="Compares direct axis movement, tank rotation controls, and weighted movement with follow-camera framing and TAB-cycled overlays." data-tags="camera3d, movement-models, direct-controls, tank-controls, weighted-motion, scene, themetokens" data-primary="movement-models-lab">Sample 1709 - Movement Models Lab</a>
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<aclass="live" href="./phase-17/1710/index.html" title="Polished gameplay loop variant with mission-state feedback, objective progression, and TAB-cycled debug overlays." data-tags="camera3d, gameplay, polished-loop, objective, hazards, debug-panels, scene, themetokens" data-primary="real-gameplay-mini-game-polished">Sample 1710 - Real Gameplay Mini-Game</a>
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<aclass="live" href="./phase-17/1711/index.html" title="Movement-models lab variant for sequence alignment with direct, tank, and weighted controls plus TAB-cycled overlays." data-tags="camera3d, movement-models, direct-controls, tank-controls, weighted-motion, scene, themetokens" data-primary="movement-models-lab-sequence">Sample 1711 - Movement Models Lab</a>
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<aclass="live" href="./phase-17/1712/index.html" title="Gameplay telemetry overlay for mini-game state, speed, collisions, actions, and live FPS trend with TAB-cycled debug views." data-tags="camera3d, gameplay, telemetry, metrics, debug-overlay, scene, themetokens" data-primary="gameplay-metrics-telemetry">Sample 1712 - Gameplay Metrics & Telemetry</a>
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<aclass="live" href="./phase-17/1713/index.html" title="Final reference game sample that combines complete mission loop, camera/collision debug output, and runtime telemetry with TAB-cycled overlays." data-tags="camera3d, gameplay, reference-game, telemetry, debug-panels, mission-loop, scene, themetokens" data-primary="final-reference-game">Sample 1713 - Final Reference Game</a>
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