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| 1 | +# PLAN_PR_DEBUG_SURFACES_GAME_INTEGRATION |
| 2 | + |
| 3 | +## Objective |
| 4 | +Plan the first reusable game-integration layer for debug surfaces across sample/game entry points. |
| 5 | + |
| 6 | +## Workflow |
| 7 | +PLAN_PR -> BUILD_PR -> APPLY_PR |
| 8 | + |
| 9 | +## PR Purpose |
| 10 | +One PR purpose only: define game-integration planning contracts for debug surfaces. |
| 11 | + |
| 12 | +## Goals |
| 13 | +- Define safe integration points for one sample/game entry. |
| 14 | +- Define debug enablement policy by environment mode. |
| 15 | +- Define command/overlay lifecycle boundaries in game runtime. |
| 16 | +- Define rollout and rollback approach for production-safe integration. |
| 17 | + |
| 18 | +## In Scope |
| 19 | +- Integration seam at sample/game bootstrap level. |
| 20 | +- Feature flag contract (`debugEnabled`, `debugMode`). |
| 21 | +- Deterministic debug surface activation/deactivation behavior. |
| 22 | +- Validation strategy for enabled and disabled modes. |
| 23 | + |
| 24 | +## Out of Scope |
| 25 | +- Engine-core refactors. |
| 26 | +- Gameplay logic changes. |
| 27 | +- New debug features unrelated to integration. |
| 28 | +- Network/3D/deep-inspector expansion. |
| 29 | + |
| 30 | +## Integration Contract (Summary) |
| 31 | +- Debug surfaces are opt-in and disabled by default for production. |
| 32 | +- Integration occurs at game/sample entry composition only. |
| 33 | +- Console and overlay are initialized only when debug is enabled. |
| 34 | +- Existing gameplay/render loop remains unchanged when debug is disabled. |
| 35 | + |
| 36 | +## Environment Modes (v1) |
| 37 | +- `dev`: debug enabled by default |
| 38 | +- `qa`: debug enabled via explicit flag |
| 39 | +- `prod`: debug disabled by default |
| 40 | + |
| 41 | +## Validation Goals |
| 42 | +- No behavior regression when debug disabled. |
| 43 | +- Console and overlay lifecycle is deterministic when enabled. |
| 44 | +- Input bindings are debug-scoped and non-invasive. |
| 45 | + |
| 46 | +## Next Commands |
| 47 | +1. `BUILD_PR_DEBUG_SURFACES_GAME_INTEGRATION` |
| 48 | +2. `APPLY_PR_DEBUG_SURFACES_GAME_INTEGRATION` |
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