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1. Inspect repo truth for each target item before changing anything.
@@ -18,41 +15,17 @@ Validate-first requirements:
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4. If partially complete or incomplete:
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- do the smallest valid work needed to close it
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- avoid unrelated expansion
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- do not open any 3D lane work
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Target items:
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Tooling Strategy By Need
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- 2D tool stabilization before 3D tool expansion
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Next Planning / Normalization Lanes
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- Apply master roadmap baseline
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- Normalize samples phase structure
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Repo Operator + Asset Conversion Scripting Lanes
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- Existing games asset folders updated so existing images / vectors / related runtime assets can be transformed into tool-editable `data/` objects, with corresponding project JSON updates
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Later Capability Lanes
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- FEATURE: Fullscreen Bezel Overlay System
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Final Cleanup Lane
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- Execute 2D capability polish lanes
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- Reduce legacy footprint after replacements are proven
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Required work:
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1. Reuse already-completed repo work wherever truth supports closure.
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2. Perform only the smallest valid residue work for any incomplete items.
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3. Keep changes coherent and surgical.
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4. Update roadmap status markers only.
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5. Report:
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- what was already complete
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- what was completed in this PR
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- what remains open, if anything, with exact blockers
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Roadmap/meta handling:
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- update summary/status rows that are now outdated because repo truth changed
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- status markers only
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- do NOT rewrite roadmap text
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Final packaging step is REQUIRED:
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- package ALL changed files into this exact repo-structured ZIP:
### 1) Existing games asset folders updated so existing images / vectors / related runtime assets can be transformed into tool-editable `data/` objects, with corresponding project JSON updates
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- classification: already complete (for qualifying existing games with substantive runtime-domain assets)
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- evidence:
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- substantive runtime-domain asset games found: `Asteroids` only (`sprites`, `tilemaps`, `parallax`, `vectors` with non-data runtime files)
- existing games asset-folder conversion lane (non-3D target item)
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- execute 2D capability polish lanes
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- updated one now-truthful summary/status row:
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- later capability lanes 11 / 12
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## What Remains Open + Exact Blocker
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-`Reduce legacy footprint after replacements are proven`
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- blocker: final replacement-proven legacy reduction execution lane has not been completed yet; remaining legacy surfaces are intentionally retained until that dedicated cleanup execution is done.
-[.] Existing games asset folders updated so existing images / vectors / related runtime assets can be transformed into tool-editable `data/` objects, with corresponding project JSON updates
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-[x] Existing games asset folders updated so existing images / vectors / related runtime assets can be transformed into tool-editable `data/` objects, with corresponding project JSON updates
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-[x] Add the ability for a PowerShell script to create a new game from template, including a project scaffold for the tools
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-[x] Add scripts to prep / update / delete the repo so it can be placed on a website
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-[x] Add scripts to switch between Pay-as-you-go and Codex plan modes, and scripts to input API key material and validate it
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-[x] FEATURE: Fullscreen Bezel Overlay System - Render game in full screen with optional bezel artwork layer (static or animated) surrounding the active playfield, preserving aspect ratio and supporting per-game/theme bezel assets without modifying core engine rendering.
Close the remaining non-3D roadmap items in one validate-first combined pass.
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## Validate-first rule
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For each target item:
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- inspect repo truth first
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- if already complete, mark complete
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- if partially complete, do the smallest valid remaining work
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- if incomplete, build only the smallest necessary residue
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- do not recreate work that already exists
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## Target non-3D items
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- Existing games asset folders updated so existing images / vectors / related runtime assets can be transformed into tool-editable `data/` objects, with corresponding project JSON updates
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- Execute 2D capability polish lanes
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- Reduce legacy footprint after replacements are proven
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## Roadmap/meta handling
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- update summary/status rows if repo truth now supports it
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